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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/mohawk/riven_cursors.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/mohawk/riven_cursors.h')
-rw-r--r-- | engines/mohawk/riven_cursors.h | 296 |
1 files changed, 281 insertions, 15 deletions
diff --git a/engines/mohawk/riven_cursors.h b/engines/mohawk/riven_cursors.h index 7deaf9c33c..71cb8fd804 100644 --- a/engines/mohawk/riven_cursors.h +++ b/engines/mohawk/riven_cursors.h @@ -37,7 +37,7 @@ namespace Mohawk { // 1 = Black (0x000000) // 2 = Yellow (0xDCFF00) //////////////////////////////////////// -static const byte zipModeCursor[] = { +static const byte s_zipModeCursor[] = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, @@ -61,7 +61,7 @@ static const byte zipModeCursor[] = { // Zip Mode Cursor Palette: // Palette For The Zip Mode Cursor //////////////////////////////////////// -static const byte zipModeCursorPalette[] = { +static const byte s_zipModeCursorPalette[] = { 0x00, 0x00, 0x00, 0x00, // Black 0xDC, 0xFF, 0x00, 0x00, // Yellow }; @@ -77,7 +77,7 @@ static const byte zipModeCursorPalette[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte objectHandCursor[] = { +static const byte s_objectHandCursor[] = { 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 1, 1, 2, 3, 1, 2, 3, 1, 0, 0, 0, @@ -107,7 +107,7 @@ static const byte objectHandCursor[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte grabbingHandCursor[] = { +static const byte s_grabbingHandCursor[] = { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3, 1, 1, 1, 0, 0, 0, 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 1, 0, @@ -134,7 +134,7 @@ static const byte grabbingHandCursor[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte standardHandCursor[] = { +static const byte s_standardHandCursor[] = { 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0, @@ -164,7 +164,7 @@ static const byte standardHandCursor[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte pointingLeftCursor[] = { +static const byte s_pointingLeftCursor[] = { 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1, @@ -191,7 +191,7 @@ static const byte pointingLeftCursor[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte pointingRightCursor[] = { +static const byte s_pointingRightCursor[] = { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, @@ -218,7 +218,7 @@ static const byte pointingRightCursor[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte pointingDownCursorPalmUp[] = { +static const byte s_pointingDownCursorPalmUp[] = { 0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 1, 4, 2, 2, 4, 2, 2, 2, 4, 1, 0, 0, 1, 3, 4, 2, 2, 4, 4, 4, 4, 4, 1, 0, @@ -248,7 +248,7 @@ static const byte pointingDownCursorPalmUp[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte pointingUpCursorPalmUp[] = { +static const byte s_pointingUpCursorPalmUp[] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, @@ -278,7 +278,7 @@ static const byte pointingUpCursorPalmUp[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte pointingLeftCursorBent[] = { +static const byte s_pointingLeftCursorBent[] = { 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1, @@ -305,7 +305,7 @@ static const byte pointingLeftCursorBent[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte pointingRightCursorBent[] = { +static const byte s_pointingRightCursorBent[] = { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, @@ -332,7 +332,7 @@ static const byte pointingRightCursorBent[] = { // 3 = Brown (0x8A672F) // 4 = Dark Peach (0xE89A62) //////////////////////////////////////// -static const byte pointingDownCursorPalmDown[] = { +static const byte s_pointingDownCursorPalmDown[] = { 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, @@ -355,7 +355,7 @@ static const byte pointingDownCursorPalmDown[] = { // Hand Cursor Palette: // Palette For All Hand Cursors //////////////////////////////////////// -static const byte handCursorPalette[] = { +static const byte s_handCursorPalette[] = { 0x00, 0x00, 0x00, 0x00, // Black 0xED, 0xCD, 0x96, 0x00, // Light Peach 0x8A, 0x67, 0x2F, 0x00, // Brown @@ -376,7 +376,7 @@ static const byte handCursorPalette[] = { // 6 = Dark Green (0x2D3300) // 7 = Darkest Gray (0x222222) //////////////////////////////////////// -static const byte pelletCursor[] = { +static const byte s_pelletCursor[] = { 0, 0, 1, 1, 2, 3, 0, 0, 0, 2, 1, 4, 1, 2, 5, 0, 4, 1, 4, 1, 2, 1, 5, 4, @@ -391,7 +391,7 @@ static const byte pelletCursor[] = { // Pellet Cursor Palette: // Palette For The Pellet Cursor //////////////////////////////////////// -static const byte pelletCursorPalette[] = { +static const byte s_pelletCursorPalette[] = { 0x5D, 0x67, 0x30, 0x00, 0x5E, 0x33, 0x33, 0x00, 0x55, 0x55, 0x55, 0x00, @@ -401,4 +401,270 @@ static const byte pelletCursorPalette[] = { 0x22, 0x22, 0x22, 0x00 }; +//////////////////////////////////////// +// Red Marble Cursor (12x12): +// Cursor When Holding The Red Marble +//////////////////////////////////////// +static const byte s_redMarbleCursor[] = { + 0, 0, 0, 0, 1, 2, 2, 2, 0, 0, 0, 0, + 0, 0, 3, 4, 2, 5, 2, 2, 2, 2, 0, 0, + 0, 6, 1, 1, 2, 2, 5, 2, 2, 2, 2, 0, + 0, 6, 3, 4, 5, 2, 2, 7, 8, 5, 2, 0, + 9, 6, 10,11,2, 2, 2, 12,13,2, 2, 2, + 14,10,6, 4, 1, 2, 8, 2, 2, 5, 2, 2, + 15,16,6, 3, 1, 2, 2, 2, 2, 2, 2, 5, + 17,9,18, 3, 4, 4, 4, 5, 2, 5, 1, 2, + 0, 16,9, 6, 6, 19,1, 20,1, 4, 11,0, + 0, 17,15,18,9, 10,6, 10,3, 21,4, 0, + 0, 0, 18,15,9, 18,6, 22,10,23,0, 0, + 0, 0, 0, 0, 15,15,16,9, 0, 0, 0, 0 +}; + + +//////////////////////////////////////// +// Red Marble Cursor Palette: +// Palette For The Red Marble Cursor +//////////////////////////////////////// +static const byte s_redMarbleCursorPalette[] = { + 0xb8, 0x33, 0x32, 0x00, + 0xe5, 0x33, 0x31, 0x00, + 0x98, 0x06, 0x00, 0x00, + 0xb8, 0x00, 0x34, 0x00, + 0xe6, 0x00, 0x34, 0x00, + 0x7a, 0x04, 0x00, 0x00, + 0xe8, 0x9a, 0x62, 0x00, + 0xea, 0x31, 0x67, 0x00, + 0x6a, 0x03, 0x00, 0x00, + 0x8c, 0x00, 0x35, 0x00, + 0xb6, 0x36, 0x00, 0x00, + 0xed, 0xcd, 0x96, 0x00, + 0xe9, 0x66, 0x65, 0x00, + 0x5b, 0x35, 0x00, 0x00, + 0x5b, 0x02, 0x00, 0x00, + 0x5f, 0x00, 0x35, 0x00, + 0x4c, 0x01, 0x00, 0x00, + 0x5e, 0x33, 0x33, 0x00, + 0x89, 0x05, 0x00, 0x00, + 0xb6, 0x08, 0x00, 0x00, + 0xa7, 0x07, 0x00, 0x00, + 0x88, 0x36, 0x00, 0x00, + 0x8b, 0x33, 0x33, 0x00 +}; + +//////////////////////////////////////// +// Orange Marble Cursor (12x12): +// Cursor When Holding The Orange Marble +//////////////////////////////////////// +static const byte s_orangeMarbleCursor[] = { + 0, 0, 0, 0, 1, 2, 2, 3, 0, 0, 0, 0, + 0, 0, 4, 5, 2, 2, 3, 3, 3, 3, 0, 0, + 0, 6, 7, 4, 2, 1, 2, 2, 3, 3, 3, 0, + 0, 6, 6, 7, 1, 2, 3, 8, 9, 2, 10,0, + 11,12,7, 4, 2, 3, 3, 13,9, 2, 2, 1, + 14,15,6, 4, 2, 16,3, 3, 2, 1, 1, 1, + 14,14,12,17,4, 2, 2, 1, 2, 1, 2, 1, + 14,18,12,6, 4, 4, 4, 19,2, 19,20,4, + 0, 14,14,15,6, 15,6, 4, 4, 4, 4, 0, + 0, 14,11,14,14,12,12,12,17,6, 17,0, + 0, 0, 14,14,17,14,17,6, 6, 17,0, 0, + 0, 0, 0, 0, 14,11,14,11,0, 0, 0, 0 +}; + +//////////////////////////////////////// +// Orange Marble Cursor Palette: +// Palette For The Orange Marble Cursor +//////////////////////////////////////// +static const byte s_orangeMarbleCursorPalette[] = { + 0xe1, 0x9e, 0x00, 0x00, + 0xe3, 0x9b, 0x28, 0x00, + 0xe2, 0xcf, 0x20, 0x00, + 0xb5, 0x6a, 0x00, 0x00, + 0xb6, 0x9b, 0x29, 0x00, + 0x87, 0x69, 0x00, 0x00, + 0xb7, 0x67, 0x2f, 0x00, + 0xe9, 0xff, 0x93, 0x00, + 0xe1, 0xff, 0x5a, 0x00, + 0xe0, 0xd0, 0x00, 0x00, + 0x5e, 0x33, 0x33, 0x00, + 0x88, 0x36, 0x00, 0x00, + 0xf3, 0xff, 0xc9, 0x00, + 0x5b, 0x35, 0x00, 0x00, + 0x8b, 0x33, 0x33, 0x00, + 0xe6, 0xce, 0x5f, 0x00, + 0x8a, 0x67, 0x2f, 0x00, + 0x5d, 0x67, 0x30, 0x00, + 0xe2, 0x6a, 0x00, 0x00, + 0xb3, 0x9d, 0x00, 0x00 +}; + +//////////////////////////////////////// +// Yellow Marble Cursor (12x12): +// Cursor When Holding The Yellow Marble +//////////////////////////////////////// +static const byte s_yellowMarbleCursor[] = { + 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0, + 0, 0, 3, 4, 1, 1, 1, 5, 6, 6, 0, 0, + 0, 3, 3, 7, 1, 1, 1, 1, 2, 1, 6, 0, + 0, 3, 3, 3, 3, 1, 1, 8, 6, 1, 6, 0, + 9, 9, 3, 3, 1, 1, 2, 10,8, 1, 1, 2, + 11,9, 3, 3, 1, 1, 1, 1, 1, 1, 5, 1, + 9, 9, 12,3, 3, 1, 1, 1, 1, 1, 1, 1, + 9, 9, 9, 3, 3, 3, 3, 3, 1, 1, 1, 1, + 0, 11,9, 9, 12,3, 3, 3, 3, 3, 3, 0, + 0, 9, 9, 13,9, 14,12,3, 3, 3, 3, 0, + 0, 0, 9, 9, 9, 12,14,3, 13,3, 0, 0, + 0, 0, 0, 0, 11,9, 11,9, 0, 0, 0, 0 +}; + +//////////////////////////////////////// +// Yellow Marble Cursor Palette: +// Palette For The Yellow Marble Cursor +//////////////////////////////////////// +static const byte s_yellowMarbleCursorPalette[] = { + 0xb3, 0xd0, 0x00, 0x00, + 0xb0, 0xff, 0x00, 0x00, + 0x86, 0x9c, 0x00, 0x00, + 0x87, 0xd0, 0x00, 0x00, + 0xe0, 0xd0, 0x00, 0x00, + 0xdc, 0xff, 0x00, 0x00, + 0xb3, 0x9d, 0x00, 0x00, + 0xdc, 0xff, 0x11, 0x00, + 0x5a, 0x68, 0x00, 0x00, + 0xe1, 0xff, 0x5a, 0x00, + 0x5d, 0x67, 0x30, 0x00, + 0x87, 0x69, 0x00, 0x00, + 0x88, 0x9b, 0x2a, 0x00, + 0x5a, 0x9c, 0x00, 0x00 +}; + +//////////////////////////////////////// +// Green Marble Cursor (12x12): +// Cursor When Holding The Green Marble +//////////////////////////////////////// +static const byte s_greenMarbleCursor[] = { + 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0, + 0, 0, 4, 5, 2, 1, 2, 3, 6, 6, 0, 0, + 0, 7, 5, 8, 8, 1, 1, 2, 3, 6, 6, 0, + 0, 7, 7, 4, 8, 1, 2, 9, 6, 2, 6, 0, + 10,7, 7, 4, 1, 2, 3, 11,12,2, 2, 3, + 13,13,7, 4, 1, 2, 3, 2, 1, 2, 2, 3, + 14,13,7, 7, 5, 1, 1, 8, 2, 1, 1, 2, + 15,16,13,7, 4, 4, 5, 5, 1, 8, 1, 1, + 0, 15,13,7, 7, 7, 4, 4, 4, 5, 8, 0, + 0, 14,16,15,13, 7, 7, 7, 4,17,5, 0, + 0, 0, 10,16,13,13,13,17,18,17,0, 0, + 0, 0, 0, 0, 15,10,19,10,0, 0, 0, 0 +}; + +//////////////////////////////////////// +// Green Marble Cursor Palette: +// Palette For The Green Marble Cursor +//////////////////////////////////////// +static const byte s_greenMarbleCursorPalette[] = { + 0x0e, 0xd0, 0x00, 0x00, + 0x0f, 0xe1, 0x00, 0x00, + 0x10, 0xf2, 0x00, 0x00, + 0x0b, 0x9c, 0x00, 0x00, + 0x0c, 0xad, 0x00, 0x00, + 0x11, 0xff, 0x00, 0x00, + 0x09, 0x8a, 0x00, 0x00, + 0x0d, 0xbe, 0x00, 0x00, + 0x30, 0xff, 0x5a, 0x00, + 0x0d, 0x67, 0x30, 0x00, + 0x6b, 0xff, 0x92, 0x00, + 0x00, 0xff, 0x28, 0x00, + 0x08, 0x79, 0x00, 0x00, + 0x05, 0x57, 0x00, 0x00, + 0x30, 0x67, 0x30, 0x00, + 0x06, 0x68, 0x00, 0x00, + 0x00, 0x9b, 0x2c, 0x00, + 0x2e, 0x9c, 0x00, 0x00, + 0x2e, 0x68, 0x00, 0x00 +}; + +//////////////////////////////////////// +// Blue Marble Cursor (12x12): +// Cursor When Holding The Blue Marble +//////////////////////////////////////// +static const byte s_blueMarbleCursor[] = { + 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0, + 0, 0, 4, 5, 2, 2, 6, 3, 7, 3, 0, 0, + 0, 8, 9, 5, 10,11,2, 6, 3, 3, 7, 0, + 0, 12,13,9, 10,11,6, 14,7, 6, 3, 0, + 15,8, 4, 13,2, 6, 3, 16,17,6, 6, 3, + 18,15,19,13,10,7, 3, 6, 2, 2, 6, 7, + 20,8, 18,4, 21,11,2, 10,6, 2, 2, 2, + 15,15,18,8, 13,9, 21,5, 11,10,2, 1, + 0, 8, 15,19,15,13,13,21,21,5, 9, 0, + 0, 22,20,15, 8,19,15,19,4, 9, 4, 0, + 0, 0, 15,20,15,15,19,15,9, 15,0, 0, + 0, 0, 0, 0, 20,15, 8,15,0, 0, 0, 0 +}; + +//////////////////////////////////////// +// Blue Marble Cursor Palette: +// Palette For The Blue Marble Cursor +//////////////////////////////////////// +static const byte s_blueMarbleCursorPalette[] = { + 0x6b, 0x00, 0xd2, 0x00, + 0x66, 0x00, 0xe3, 0x00, + 0x72, 0x00, 0xff, 0x00, + 0x53, 0x2d, 0x9d, 0x00, + 0x4e, 0x00, 0xaf, 0x00, + 0x6d, 0x00, 0xf5, 0x00, + 0x7d, 0x00, 0xff, 0x00, + 0x44, 0x00, 0x69, 0x00, + 0x56, 0x00, 0x9d, 0x00, + 0x56, 0x00, 0xc0, 0x00, + 0x5e, 0x00, 0xd2, 0x00, + 0x2b, 0x31, 0x68, 0x00, + 0x3f, 0x00, 0x8c, 0x00, + 0x91, 0x22, 0xff, 0x00, + 0x41, 0x31, 0x68, 0x00, + 0xd7, 0x95, 0xff, 0x00, + 0x77, 0x22, 0xff, 0x00, + 0x2f, 0x00, 0x69, 0x00, + 0x37, 0x00, 0x7a, 0x00, + 0x27, 0x00, 0x58, 0x00, + 0x46, 0x00, 0x9d, 0x00, + 0x33, 0x33, 0x33, 0x00 +}; + +//////////////////////////////////////// +// Violet Marble Cursor (12x12): +// Cursor When Holding The Violet Marble +//////////////////////////////////////// +static const byte s_violetMarbleCursor[] = { + 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0, + 0, 0, 3, 3, 1, 1, 1, 4, 2, 4, 0, 0, + 0, 3, 3, 3, 1, 5, 1, 1, 4, 2, 4, 0, + 0, 3, 3, 3, 3, 1, 1, 6, 4, 1, 2, 0, + 3, 7, 8, 3, 1, 1, 4, 9, 4, 1, 1, 4, + 8, 7, 8, 3, 10,4, 1, 1, 1, 1, 4, 1, + 8, 3, 8, 7, 3, 1, 1, 5, 1, 1, 1, 1, + 7, 7, 11,3, 3, 3, 3, 3, 1, 3, 1, 1, + 0, 8, 7, 7, 8, 8, 7, 3, 3, 3, 1, 0, + 0, 7, 8, 3, 11,7, 3, 11,3, 10,3, 0, + 0, 0, 8, 7, 3, 3, 7, 3, 3, 3, 0, 0, + 0, 0, 0, 0, 8, 7, 11,3, 0, 0, 0, 0 +}; + +//////////////////////////////////////// +// Violet Marble Cursor Palette: +// Palette For The Violet Marble Cursor +//////////////////////////////////////// +static const byte s_violetMarbleCursorPalette[] = { + 0xaa, 0x00, 0xd1, 0x00, + 0xd8, 0x00, 0xff, 0x00, + 0x76, 0x00, 0x9d, 0x00, + 0xb5, 0x00, 0xff, 0x00, + 0x87, 0x00, 0xd2, 0x00, + 0xd7, 0x22, 0xff, 0x00, + 0x68, 0x00, 0x69, 0x00, + 0x44, 0x00, 0x69, 0x00, + 0xd7, 0x5e, 0xff, 0x00, + 0x9c, 0x00, 0x9d, 0x00, + 0x56, 0x00, 0x9d, 0x00 +}; + } // End of namespace Mohawk |