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-rw-r--r--engines/mohawk/riven_cursors.h296
1 files changed, 281 insertions, 15 deletions
diff --git a/engines/mohawk/riven_cursors.h b/engines/mohawk/riven_cursors.h
index 7deaf9c33c..71cb8fd804 100644
--- a/engines/mohawk/riven_cursors.h
+++ b/engines/mohawk/riven_cursors.h
@@ -37,7 +37,7 @@ namespace Mohawk {
// 1 = Black (0x000000)
// 2 = Yellow (0xDCFF00)
////////////////////////////////////////
-static const byte zipModeCursor[] = {
+static const byte s_zipModeCursor[] = {
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -61,7 +61,7 @@ static const byte zipModeCursor[] = {
// Zip Mode Cursor Palette:
// Palette For The Zip Mode Cursor
////////////////////////////////////////
-static const byte zipModeCursorPalette[] = {
+static const byte s_zipModeCursorPalette[] = {
0x00, 0x00, 0x00, 0x00, // Black
0xDC, 0xFF, 0x00, 0x00, // Yellow
};
@@ -77,7 +77,7 @@ static const byte zipModeCursorPalette[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte objectHandCursor[] = {
+static const byte s_objectHandCursor[] = {
0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 0, 1, 2, 3, 1, 1, 1, 0, 0, 0, 0,
0, 0, 1, 2, 3, 1, 1, 2, 3, 1, 2, 3, 1, 0, 0, 0,
@@ -107,7 +107,7 @@ static const byte objectHandCursor[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte grabbingHandCursor[] = {
+static const byte s_grabbingHandCursor[] = {
0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 2, 3, 1, 1, 1, 0, 0, 0,
0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 1, 0,
@@ -134,7 +134,7 @@ static const byte grabbingHandCursor[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte standardHandCursor[] = {
+static const byte s_standardHandCursor[] = {
0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0,
@@ -164,7 +164,7 @@ static const byte standardHandCursor[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte pointingLeftCursor[] = {
+static const byte s_pointingLeftCursor[] = {
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0,
0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1,
@@ -191,7 +191,7 @@ static const byte pointingLeftCursor[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte pointingRightCursor[] = {
+static const byte s_pointingRightCursor[] = {
0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0,
1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0,
@@ -218,7 +218,7 @@ static const byte pointingRightCursor[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte pointingDownCursorPalmUp[] = {
+static const byte s_pointingDownCursorPalmUp[] = {
0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0,
0, 0, 1, 4, 2, 2, 4, 2, 2, 2, 4, 1, 0,
0, 1, 3, 4, 2, 2, 4, 4, 4, 4, 4, 1, 0,
@@ -248,7 +248,7 @@ static const byte pointingDownCursorPalmUp[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte pointingUpCursorPalmUp[] = {
+static const byte s_pointingUpCursorPalmUp[] = {
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
@@ -278,7 +278,7 @@ static const byte pointingUpCursorPalmUp[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte pointingLeftCursorBent[] = {
+static const byte s_pointingLeftCursorBent[] = {
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0,
0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1,
@@ -305,7 +305,7 @@ static const byte pointingLeftCursorBent[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte pointingRightCursorBent[] = {
+static const byte s_pointingRightCursorBent[] = {
0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0,
1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0,
@@ -332,7 +332,7 @@ static const byte pointingRightCursorBent[] = {
// 3 = Brown (0x8A672F)
// 4 = Dark Peach (0xE89A62)
////////////////////////////////////////
-static const byte pointingDownCursorPalmDown[] = {
+static const byte s_pointingDownCursorPalmDown[] = {
0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
@@ -355,7 +355,7 @@ static const byte pointingDownCursorPalmDown[] = {
// Hand Cursor Palette:
// Palette For All Hand Cursors
////////////////////////////////////////
-static const byte handCursorPalette[] = {
+static const byte s_handCursorPalette[] = {
0x00, 0x00, 0x00, 0x00, // Black
0xED, 0xCD, 0x96, 0x00, // Light Peach
0x8A, 0x67, 0x2F, 0x00, // Brown
@@ -376,7 +376,7 @@ static const byte handCursorPalette[] = {
// 6 = Dark Green (0x2D3300)
// 7 = Darkest Gray (0x222222)
////////////////////////////////////////
-static const byte pelletCursor[] = {
+static const byte s_pelletCursor[] = {
0, 0, 1, 1, 2, 3, 0, 0,
0, 2, 1, 4, 1, 2, 5, 0,
4, 1, 4, 1, 2, 1, 5, 4,
@@ -391,7 +391,7 @@ static const byte pelletCursor[] = {
// Pellet Cursor Palette:
// Palette For The Pellet Cursor
////////////////////////////////////////
-static const byte pelletCursorPalette[] = {
+static const byte s_pelletCursorPalette[] = {
0x5D, 0x67, 0x30, 0x00,
0x5E, 0x33, 0x33, 0x00,
0x55, 0x55, 0x55, 0x00,
@@ -401,4 +401,270 @@ static const byte pelletCursorPalette[] = {
0x22, 0x22, 0x22, 0x00
};
+////////////////////////////////////////
+// Red Marble Cursor (12x12):
+// Cursor When Holding The Red Marble
+////////////////////////////////////////
+static const byte s_redMarbleCursor[] = {
+ 0, 0, 0, 0, 1, 2, 2, 2, 0, 0, 0, 0,
+ 0, 0, 3, 4, 2, 5, 2, 2, 2, 2, 0, 0,
+ 0, 6, 1, 1, 2, 2, 5, 2, 2, 2, 2, 0,
+ 0, 6, 3, 4, 5, 2, 2, 7, 8, 5, 2, 0,
+ 9, 6, 10,11,2, 2, 2, 12,13,2, 2, 2,
+ 14,10,6, 4, 1, 2, 8, 2, 2, 5, 2, 2,
+ 15,16,6, 3, 1, 2, 2, 2, 2, 2, 2, 5,
+ 17,9,18, 3, 4, 4, 4, 5, 2, 5, 1, 2,
+ 0, 16,9, 6, 6, 19,1, 20,1, 4, 11,0,
+ 0, 17,15,18,9, 10,6, 10,3, 21,4, 0,
+ 0, 0, 18,15,9, 18,6, 22,10,23,0, 0,
+ 0, 0, 0, 0, 15,15,16,9, 0, 0, 0, 0
+};
+
+
+////////////////////////////////////////
+// Red Marble Cursor Palette:
+// Palette For The Red Marble Cursor
+////////////////////////////////////////
+static const byte s_redMarbleCursorPalette[] = {
+ 0xb8, 0x33, 0x32, 0x00,
+ 0xe5, 0x33, 0x31, 0x00,
+ 0x98, 0x06, 0x00, 0x00,
+ 0xb8, 0x00, 0x34, 0x00,
+ 0xe6, 0x00, 0x34, 0x00,
+ 0x7a, 0x04, 0x00, 0x00,
+ 0xe8, 0x9a, 0x62, 0x00,
+ 0xea, 0x31, 0x67, 0x00,
+ 0x6a, 0x03, 0x00, 0x00,
+ 0x8c, 0x00, 0x35, 0x00,
+ 0xb6, 0x36, 0x00, 0x00,
+ 0xed, 0xcd, 0x96, 0x00,
+ 0xe9, 0x66, 0x65, 0x00,
+ 0x5b, 0x35, 0x00, 0x00,
+ 0x5b, 0x02, 0x00, 0x00,
+ 0x5f, 0x00, 0x35, 0x00,
+ 0x4c, 0x01, 0x00, 0x00,
+ 0x5e, 0x33, 0x33, 0x00,
+ 0x89, 0x05, 0x00, 0x00,
+ 0xb6, 0x08, 0x00, 0x00,
+ 0xa7, 0x07, 0x00, 0x00,
+ 0x88, 0x36, 0x00, 0x00,
+ 0x8b, 0x33, 0x33, 0x00
+};
+
+////////////////////////////////////////
+// Orange Marble Cursor (12x12):
+// Cursor When Holding The Orange Marble
+////////////////////////////////////////
+static const byte s_orangeMarbleCursor[] = {
+ 0, 0, 0, 0, 1, 2, 2, 3, 0, 0, 0, 0,
+ 0, 0, 4, 5, 2, 2, 3, 3, 3, 3, 0, 0,
+ 0, 6, 7, 4, 2, 1, 2, 2, 3, 3, 3, 0,
+ 0, 6, 6, 7, 1, 2, 3, 8, 9, 2, 10,0,
+ 11,12,7, 4, 2, 3, 3, 13,9, 2, 2, 1,
+ 14,15,6, 4, 2, 16,3, 3, 2, 1, 1, 1,
+ 14,14,12,17,4, 2, 2, 1, 2, 1, 2, 1,
+ 14,18,12,6, 4, 4, 4, 19,2, 19,20,4,
+ 0, 14,14,15,6, 15,6, 4, 4, 4, 4, 0,
+ 0, 14,11,14,14,12,12,12,17,6, 17,0,
+ 0, 0, 14,14,17,14,17,6, 6, 17,0, 0,
+ 0, 0, 0, 0, 14,11,14,11,0, 0, 0, 0
+};
+
+////////////////////////////////////////
+// Orange Marble Cursor Palette:
+// Palette For The Orange Marble Cursor
+////////////////////////////////////////
+static const byte s_orangeMarbleCursorPalette[] = {
+ 0xe1, 0x9e, 0x00, 0x00,
+ 0xe3, 0x9b, 0x28, 0x00,
+ 0xe2, 0xcf, 0x20, 0x00,
+ 0xb5, 0x6a, 0x00, 0x00,
+ 0xb6, 0x9b, 0x29, 0x00,
+ 0x87, 0x69, 0x00, 0x00,
+ 0xb7, 0x67, 0x2f, 0x00,
+ 0xe9, 0xff, 0x93, 0x00,
+ 0xe1, 0xff, 0x5a, 0x00,
+ 0xe0, 0xd0, 0x00, 0x00,
+ 0x5e, 0x33, 0x33, 0x00,
+ 0x88, 0x36, 0x00, 0x00,
+ 0xf3, 0xff, 0xc9, 0x00,
+ 0x5b, 0x35, 0x00, 0x00,
+ 0x8b, 0x33, 0x33, 0x00,
+ 0xe6, 0xce, 0x5f, 0x00,
+ 0x8a, 0x67, 0x2f, 0x00,
+ 0x5d, 0x67, 0x30, 0x00,
+ 0xe2, 0x6a, 0x00, 0x00,
+ 0xb3, 0x9d, 0x00, 0x00
+};
+
+////////////////////////////////////////
+// Yellow Marble Cursor (12x12):
+// Cursor When Holding The Yellow Marble
+////////////////////////////////////////
+static const byte s_yellowMarbleCursor[] = {
+ 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0,
+ 0, 0, 3, 4, 1, 1, 1, 5, 6, 6, 0, 0,
+ 0, 3, 3, 7, 1, 1, 1, 1, 2, 1, 6, 0,
+ 0, 3, 3, 3, 3, 1, 1, 8, 6, 1, 6, 0,
+ 9, 9, 3, 3, 1, 1, 2, 10,8, 1, 1, 2,
+ 11,9, 3, 3, 1, 1, 1, 1, 1, 1, 5, 1,
+ 9, 9, 12,3, 3, 1, 1, 1, 1, 1, 1, 1,
+ 9, 9, 9, 3, 3, 3, 3, 3, 1, 1, 1, 1,
+ 0, 11,9, 9, 12,3, 3, 3, 3, 3, 3, 0,
+ 0, 9, 9, 13,9, 14,12,3, 3, 3, 3, 0,
+ 0, 0, 9, 9, 9, 12,14,3, 13,3, 0, 0,
+ 0, 0, 0, 0, 11,9, 11,9, 0, 0, 0, 0
+};
+
+////////////////////////////////////////
+// Yellow Marble Cursor Palette:
+// Palette For The Yellow Marble Cursor
+////////////////////////////////////////
+static const byte s_yellowMarbleCursorPalette[] = {
+ 0xb3, 0xd0, 0x00, 0x00,
+ 0xb0, 0xff, 0x00, 0x00,
+ 0x86, 0x9c, 0x00, 0x00,
+ 0x87, 0xd0, 0x00, 0x00,
+ 0xe0, 0xd0, 0x00, 0x00,
+ 0xdc, 0xff, 0x00, 0x00,
+ 0xb3, 0x9d, 0x00, 0x00,
+ 0xdc, 0xff, 0x11, 0x00,
+ 0x5a, 0x68, 0x00, 0x00,
+ 0xe1, 0xff, 0x5a, 0x00,
+ 0x5d, 0x67, 0x30, 0x00,
+ 0x87, 0x69, 0x00, 0x00,
+ 0x88, 0x9b, 0x2a, 0x00,
+ 0x5a, 0x9c, 0x00, 0x00
+};
+
+////////////////////////////////////////
+// Green Marble Cursor (12x12):
+// Cursor When Holding The Green Marble
+////////////////////////////////////////
+static const byte s_greenMarbleCursor[] = {
+ 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0,
+ 0, 0, 4, 5, 2, 1, 2, 3, 6, 6, 0, 0,
+ 0, 7, 5, 8, 8, 1, 1, 2, 3, 6, 6, 0,
+ 0, 7, 7, 4, 8, 1, 2, 9, 6, 2, 6, 0,
+ 10,7, 7, 4, 1, 2, 3, 11,12,2, 2, 3,
+ 13,13,7, 4, 1, 2, 3, 2, 1, 2, 2, 3,
+ 14,13,7, 7, 5, 1, 1, 8, 2, 1, 1, 2,
+ 15,16,13,7, 4, 4, 5, 5, 1, 8, 1, 1,
+ 0, 15,13,7, 7, 7, 4, 4, 4, 5, 8, 0,
+ 0, 14,16,15,13, 7, 7, 7, 4,17,5, 0,
+ 0, 0, 10,16,13,13,13,17,18,17,0, 0,
+ 0, 0, 0, 0, 15,10,19,10,0, 0, 0, 0
+};
+
+////////////////////////////////////////
+// Green Marble Cursor Palette:
+// Palette For The Green Marble Cursor
+////////////////////////////////////////
+static const byte s_greenMarbleCursorPalette[] = {
+ 0x0e, 0xd0, 0x00, 0x00,
+ 0x0f, 0xe1, 0x00, 0x00,
+ 0x10, 0xf2, 0x00, 0x00,
+ 0x0b, 0x9c, 0x00, 0x00,
+ 0x0c, 0xad, 0x00, 0x00,
+ 0x11, 0xff, 0x00, 0x00,
+ 0x09, 0x8a, 0x00, 0x00,
+ 0x0d, 0xbe, 0x00, 0x00,
+ 0x30, 0xff, 0x5a, 0x00,
+ 0x0d, 0x67, 0x30, 0x00,
+ 0x6b, 0xff, 0x92, 0x00,
+ 0x00, 0xff, 0x28, 0x00,
+ 0x08, 0x79, 0x00, 0x00,
+ 0x05, 0x57, 0x00, 0x00,
+ 0x30, 0x67, 0x30, 0x00,
+ 0x06, 0x68, 0x00, 0x00,
+ 0x00, 0x9b, 0x2c, 0x00,
+ 0x2e, 0x9c, 0x00, 0x00,
+ 0x2e, 0x68, 0x00, 0x00
+};
+
+////////////////////////////////////////
+// Blue Marble Cursor (12x12):
+// Cursor When Holding The Blue Marble
+////////////////////////////////////////
+static const byte s_blueMarbleCursor[] = {
+ 0, 0, 0, 0, 1, 2, 3, 3, 0, 0, 0, 0,
+ 0, 0, 4, 5, 2, 2, 6, 3, 7, 3, 0, 0,
+ 0, 8, 9, 5, 10,11,2, 6, 3, 3, 7, 0,
+ 0, 12,13,9, 10,11,6, 14,7, 6, 3, 0,
+ 15,8, 4, 13,2, 6, 3, 16,17,6, 6, 3,
+ 18,15,19,13,10,7, 3, 6, 2, 2, 6, 7,
+ 20,8, 18,4, 21,11,2, 10,6, 2, 2, 2,
+ 15,15,18,8, 13,9, 21,5, 11,10,2, 1,
+ 0, 8, 15,19,15,13,13,21,21,5, 9, 0,
+ 0, 22,20,15, 8,19,15,19,4, 9, 4, 0,
+ 0, 0, 15,20,15,15,19,15,9, 15,0, 0,
+ 0, 0, 0, 0, 20,15, 8,15,0, 0, 0, 0
+};
+
+////////////////////////////////////////
+// Blue Marble Cursor Palette:
+// Palette For The Blue Marble Cursor
+////////////////////////////////////////
+static const byte s_blueMarbleCursorPalette[] = {
+ 0x6b, 0x00, 0xd2, 0x00,
+ 0x66, 0x00, 0xe3, 0x00,
+ 0x72, 0x00, 0xff, 0x00,
+ 0x53, 0x2d, 0x9d, 0x00,
+ 0x4e, 0x00, 0xaf, 0x00,
+ 0x6d, 0x00, 0xf5, 0x00,
+ 0x7d, 0x00, 0xff, 0x00,
+ 0x44, 0x00, 0x69, 0x00,
+ 0x56, 0x00, 0x9d, 0x00,
+ 0x56, 0x00, 0xc0, 0x00,
+ 0x5e, 0x00, 0xd2, 0x00,
+ 0x2b, 0x31, 0x68, 0x00,
+ 0x3f, 0x00, 0x8c, 0x00,
+ 0x91, 0x22, 0xff, 0x00,
+ 0x41, 0x31, 0x68, 0x00,
+ 0xd7, 0x95, 0xff, 0x00,
+ 0x77, 0x22, 0xff, 0x00,
+ 0x2f, 0x00, 0x69, 0x00,
+ 0x37, 0x00, 0x7a, 0x00,
+ 0x27, 0x00, 0x58, 0x00,
+ 0x46, 0x00, 0x9d, 0x00,
+ 0x33, 0x33, 0x33, 0x00
+};
+
+////////////////////////////////////////
+// Violet Marble Cursor (12x12):
+// Cursor When Holding The Violet Marble
+////////////////////////////////////////
+static const byte s_violetMarbleCursor[] = {
+ 0, 0, 0, 0, 1, 1, 1, 2, 0, 0, 0, 0,
+ 0, 0, 3, 3, 1, 1, 1, 4, 2, 4, 0, 0,
+ 0, 3, 3, 3, 1, 5, 1, 1, 4, 2, 4, 0,
+ 0, 3, 3, 3, 3, 1, 1, 6, 4, 1, 2, 0,
+ 3, 7, 8, 3, 1, 1, 4, 9, 4, 1, 1, 4,
+ 8, 7, 8, 3, 10,4, 1, 1, 1, 1, 4, 1,
+ 8, 3, 8, 7, 3, 1, 1, 5, 1, 1, 1, 1,
+ 7, 7, 11,3, 3, 3, 3, 3, 1, 3, 1, 1,
+ 0, 8, 7, 7, 8, 8, 7, 3, 3, 3, 1, 0,
+ 0, 7, 8, 3, 11,7, 3, 11,3, 10,3, 0,
+ 0, 0, 8, 7, 3, 3, 7, 3, 3, 3, 0, 0,
+ 0, 0, 0, 0, 8, 7, 11,3, 0, 0, 0, 0
+};
+
+////////////////////////////////////////
+// Violet Marble Cursor Palette:
+// Palette For The Violet Marble Cursor
+////////////////////////////////////////
+static const byte s_violetMarbleCursorPalette[] = {
+ 0xaa, 0x00, 0xd1, 0x00,
+ 0xd8, 0x00, 0xff, 0x00,
+ 0x76, 0x00, 0x9d, 0x00,
+ 0xb5, 0x00, 0xff, 0x00,
+ 0x87, 0x00, 0xd2, 0x00,
+ 0xd7, 0x22, 0xff, 0x00,
+ 0x68, 0x00, 0x69, 0x00,
+ 0x44, 0x00, 0x69, 0x00,
+ 0xd7, 0x5e, 0xff, 0x00,
+ 0x9c, 0x00, 0x9d, 0x00,
+ 0x56, 0x00, 0x9d, 0x00
+};
+
} // End of namespace Mohawk