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authorBastien Bouclet2011-07-02 21:47:33 +0200
committerBastien Bouclet2011-07-02 22:01:46 +0200
commit8e80f5690d6e7e1c7d176a258799df29e703975a (patch)
treef5a1ff2d9c548d3ba644835e7c11f8ffb206a0af /engines/mohawk/sound.cpp
parenta360a64dd744c922232e1f0d9a1b35a782bd572c (diff)
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MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue() - Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped. - When bird is singing, play sound continuously. - When operating the fortress elevator, keep the engine sound active while the elevator is moving.
Diffstat (limited to 'engines/mohawk/sound.cpp')
-rw-r--r--engines/mohawk/sound.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/mohawk/sound.cpp b/engines/mohawk/sound.cpp
index 6144c89e21..791b18db49 100644
--- a/engines/mohawk/sound.cpp
+++ b/engines/mohawk/sound.cpp
@@ -141,6 +141,19 @@ Audio::SoundHandle *Sound::replaceSoundMyst(uint16 id, byte volume, bool loop) {
&& name.equals(_vm->getResourceName(ID_MSND, convertMystID(_handles[i].id))))
return &_handles[i].handle;
+ // The original engine also forces looping for those sounds
+ switch (id) {
+ case 2205:
+ case 2207:
+ case 5378:
+ case 7220:
+ case 9119: // Elevator engine sound in mechanical age is looping.
+ case 9120:
+ case 9327:
+ loop = true;
+ break;
+ }
+
stopSound();
return playSound(id, volume, loop);
}