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author | Ľubomír Remák | 2018-10-30 18:56:37 +0100 |
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committer | Ľubomír Remák | 2018-10-30 18:56:37 +0100 |
commit | 176c87dd4a2d5b0ee5563789797f269ac6113033 (patch) | |
tree | 4e8eb768cfe7e3199cd021fd0ea18daf6cfaaa11 /engines/mutationofjb/game.h | |
parent | 53aefd442a04461f73a99c837016e6ceee5b9fb1 (diff) | |
download | scummvm-rg350-176c87dd4a2d5b0ee5563789797f269ac6113033.tar.gz scummvm-rg350-176c87dd4a2d5b0ee5563789797f269ac6113033.tar.bz2 scummvm-rg350-176c87dd4a2d5b0ee5563789797f269ac6113033.zip |
MUTATIONOFJB: Add stub for switching game chapter.
Diffstat (limited to 'engines/mutationofjb/game.h')
-rw-r--r-- | engines/mutationofjb/game.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/mutationofjb/game.h b/engines/mutationofjb/game.h index 27804ea8d8..29ec5f2a16 100644 --- a/engines/mutationofjb/game.h +++ b/engines/mutationofjb/game.h @@ -60,7 +60,7 @@ public: Script *getLocalScript() const; void changeScene(uint8 sceneId, bool partB); - Script *changeSceneDelayScript(uint8 sceneId, bool partB); + Script *changeSceneDelayScript(uint8 sceneId, bool partB, bool runDelayedScriptStartup = false); bool startActionSection(ActionInfo::Action action, const Common::String &entity1Name, const Common::String &entity2Name = Common::String()); @@ -84,6 +84,8 @@ public: Common::Language getLanguage() const; + void switchToPartB(); + private: bool loadGameData(bool partB); void runActiveCommand(); @@ -97,6 +99,7 @@ private: Script *_globalScript; Script *_localScript; Script *_delayedLocalScript; + bool _runDelayedScriptStartup; Room *_room; GameScreen _gui; |