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authorĽubomír Remák2018-04-04 20:39:08 +0200
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit9af3d8a2381fe7c7440330a9aa338f51cd734990 (patch)
treead625f243021ba15b19475597e14ad3d2b09484a /engines/mutationofjb/gui.cpp
parent9a3a66ab685c33dab1a85cf2aae73d1df7e45c29 (diff)
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MUTATIONOFJB: Implement UI for inventory.
Diffstat (limited to 'engines/mutationofjb/gui.cpp')
-rw-r--r--engines/mutationofjb/gui.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/engines/mutationofjb/gui.cpp b/engines/mutationofjb/gui.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/gui.h"
+#include "mutationofjb/animationdecoder.h"
+#include "mutationofjb/encryptedfile.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/inventory.h"
+#include "mutationofjb/util.h"
+#include "common/rect.h"
+#include "graphics/screen.h"
+
+namespace MutationOfJB {
+
+enum ButtonType {
+ BUTTON_WALK,
+ BUTTON_TALK,
+ BUTTON_LOOK,
+ BUTTON_USE,
+ BUTTON_PICKUP,
+ BUTTON_SCROLL_LEFT,
+ BUTTON_SCROLL_RIGHT,
+ BUTTON_SETTINGS
+};
+
+enum {
+ INVENTORY_START_X = 88,
+ INVENTORY_START_Y = 149,
+ INVENTORY_ITEM_WIDTH = 34,
+ INVENTORY_ITEM_HEIGHT = 33,
+ INVENTORY_ITEMS_PER_LINE = 8,
+ INVENTORY_ITEMS_LINES = 5
+};
+
+static Common::Rect ButtonRects[] = {
+ Common::Rect(0, 148, 67, 158), // Walk
+ Common::Rect(0, 158, 67, 168), // Talk
+ Common::Rect(0, 168, 67, 178), // Look
+ Common::Rect(0, 178, 67, 188), // Use
+ Common::Rect(0, 188, 67, 198), // PickUp
+ Common::Rect(67, 149, 88, 174), // ScrollLeft
+ Common::Rect(67, 174, 88, 199), // ScrollRight
+ Common::Rect(301, 148, 320, 200) // Settings
+};
+
+Gui::Gui(Game &game, Graphics::Screen *screen)
+ : _game(game),
+ _screen(screen),
+ _inventoryDirty(false) {
+}
+
+bool Gui::init() {
+ const bool result1 = loadInventoryList();
+ const bool result2 = loadInventoryGfx();
+
+ _game.getGameData().getInventory().setObserver(this);
+
+ return result1 && result2;
+}
+
+void Gui::markInventoryDirty() {
+ _inventoryDirty = true;
+}
+
+void Gui::update() {
+ if (_inventoryDirty) {
+ drawInventory();
+ _inventoryDirty = false;
+ }
+}
+
+class InventoryAnimationDecoderCallback : public AnimationDecoderCallback {
+public:
+ InventoryAnimationDecoderCallback(Gui &gui) : _gui(gui) {}
+ virtual void onFrame(int frameNo, Graphics::Surface &surface) override;
+ virtual void onPaletteUpdated(byte palette[PALETTE_SIZE]) override;
+private:
+ Gui &_gui;
+};
+
+void InventoryAnimationDecoderCallback::onPaletteUpdated(byte palette[PALETTE_SIZE]) {
+ _gui._screen->setPalette(palette + 0xC0 * 3, 0xC0, 0x20); // Load only 0x20 colors.
+}
+
+void InventoryAnimationDecoderCallback::onFrame(int frameNo, Graphics::Surface &surface) {
+ if (frameNo < 3) {
+ Graphics::Surface outSurface;
+ outSurface.copyFrom(surface);
+ _gui._inventorySurfaces.push_back(outSurface);
+ }
+}
+
+bool Gui::loadInventoryGfx() {
+ AnimationDecoder decoder("icons.dat");
+ InventoryAnimationDecoderCallback callback(*this);
+ return decoder.decode(&callback);
+}
+
+bool Gui::loadInventoryList() {
+ EncryptedFile file;
+ const char *fileName = "fixitems.dat";
+ file.open(fileName);
+ if (!file.isOpen()) {
+ reportFileMissingError(fileName);
+ return false;
+ }
+
+ int itemIndex = 0;
+ while (!file.eos()) {
+ Common::String line = file.readLine();
+ if (line.empty() || line.hasPrefix("#")) {
+ continue;
+ }
+ const char *firstSpace = strchr(line.c_str(), ' ');
+ if (!firstSpace) {
+ continue;
+ }
+ const int len = firstSpace - line.c_str();
+ if (!len) {
+ continue;
+ }
+ Common::String item(line.c_str(), len);
+ _inventoryItems[item] = itemIndex;
+ itemIndex++;
+ }
+
+ return true;
+}
+
+void Gui::drawInventoryItem(const Common::String &item, int pos) {
+ InventoryMap::iterator it = _inventoryItems.find(item);
+ if (it == _inventoryItems.end()) {
+ return;
+ }
+
+ const int index = it->_value;
+ const int surfaceNo = index / (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE);
+ const int indexInSurface = index % (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE);
+ const int itemX = indexInSurface % INVENTORY_ITEMS_PER_LINE;
+ const int itemY = indexInSurface / INVENTORY_ITEMS_PER_LINE;
+
+ Common::Point destStartPos(INVENTORY_START_X + pos * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y);
+ Common::Rect sourceRect(itemX * INVENTORY_ITEM_WIDTH, itemY * INVENTORY_ITEM_HEIGHT, (itemX + 1) * INVENTORY_ITEM_WIDTH, (itemY + 1) * INVENTORY_ITEM_HEIGHT);
+ _screen->blitFrom(_inventorySurfaces[surfaceNo], sourceRect, destStartPos);
+}
+
+void Gui::drawInventory() {
+ Inventory &inventory = _game.getGameData().getInventory();
+ const Inventory::Items &items = inventory.getItems();
+ Common::Rect fullRect(INVENTORY_START_X, INVENTORY_START_Y, INVENTORY_START_X + Inventory::VISIBLE_ITEMS * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y + INVENTORY_ITEM_HEIGHT);
+ _screen->fillRect(fullRect, 0x00);
+ for (int i = 0; i < MIN((int) items.size(), (int) Inventory::VISIBLE_ITEMS); ++i) {
+ drawInventoryItem(items[i], i);
+ }
+}
+
+void Gui::onInventoryChanged() {
+ markInventoryDirty();
+}
+
+}