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authorĽubomír Remák2018-04-11 21:15:01 +0200
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commitc25ed8957228cfd580216383c3391ccc7e512bb5 (patch)
treefff52e7d5e588719ced3b164b6ea48c9779236af /engines/mutationofjb/gui.cpp
parent9af3d8a2381fe7c7440330a9aa338f51cd734990 (diff)
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MUTATIONOFJB: Refactor inventory UI into separate widget, add button widgets.
Diffstat (limited to 'engines/mutationofjb/gui.cpp')
-rw-r--r--engines/mutationofjb/gui.cpp144
1 files changed, 96 insertions, 48 deletions
diff --git a/engines/mutationofjb/gui.cpp b/engines/mutationofjb/gui.cpp
index 5ceed67b88..76e93056d0 100644
--- a/engines/mutationofjb/gui.cpp
+++ b/engines/mutationofjb/gui.cpp
@@ -27,20 +27,23 @@
#include "mutationofjb/gamedata.h"
#include "mutationofjb/inventory.h"
#include "mutationofjb/util.h"
+#include "mutationofjb/widgets/widget.h"
+#include "mutationofjb/widgets/inventorywidget.h"
#include "common/rect.h"
#include "graphics/screen.h"
namespace MutationOfJB {
enum ButtonType {
- BUTTON_WALK,
+ BUTTON_WALK = 0,
BUTTON_TALK,
BUTTON_LOOK,
BUTTON_USE,
BUTTON_PICKUP,
BUTTON_SCROLL_LEFT,
BUTTON_SCROLL_RIGHT,
- BUTTON_SETTINGS
+ BUTTON_SETTINGS,
+ NUM_BUTTONS
};
enum {
@@ -52,40 +55,78 @@ enum {
INVENTORY_ITEMS_LINES = 5
};
-static Common::Rect ButtonRects[] = {
- Common::Rect(0, 148, 67, 158), // Walk
- Common::Rect(0, 158, 67, 168), // Talk
- Common::Rect(0, 168, 67, 178), // Look
- Common::Rect(0, 178, 67, 188), // Use
- Common::Rect(0, 188, 67, 198), // PickUp
- Common::Rect(67, 149, 88, 174), // ScrollLeft
- Common::Rect(67, 174, 88, 199), // ScrollRight
- Common::Rect(301, 148, 320, 200) // Settings
-};
Gui::Gui(Game &game, Graphics::Screen *screen)
: _game(game),
- _screen(screen),
- _inventoryDirty(false) {
+ _screen(screen) {}
+
+Gui::~Gui() {
+ for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
+ delete *it;
+ }
+}
+
+Game &Gui::getGame() {
+ return _game;
}
bool Gui::init() {
- const bool result1 = loadInventoryList();
- const bool result2 = loadInventoryGfx();
+ if (!loadInventoryList()) {
+ return false;
+ }
+
+ if (!loadInventoryGfx()) {
+ return false;
+ }
+
+ if (!loadHudGfx()) {
+ return false;
+ }
_game.getGameData().getInventory().setObserver(this);
- return result1 && result2;
+ // Init widgets.
+ _inventoryWidget = new InventoryWidget(*this, _inventoryItems, _inventorySurfaces);
+ _widgets.push_back(_inventoryWidget);
+
+ const Common::Rect ButtonRects[] = {
+ Common::Rect(0, 148, 67, 158), // Walk
+ Common::Rect(0, 158, 67, 168), // Talk
+ Common::Rect(0, 168, 67, 178), // Look
+ Common::Rect(0, 178, 67, 188), // Use
+ Common::Rect(0, 188, 67, 198), // PickUp
+ Common::Rect(67, 149, 88, 174), // ScrollLeft
+ Common::Rect(67, 174, 88, 199), // ScrollRight
+ Common::Rect(301, 148, 320, 200) // Settings
+ };
+
+ for (int i = 0; i < NUM_BUTTONS; ++i) {
+ const Graphics::Surface normalSurface = _hudSurfaces[0].getSubArea(ButtonRects[i]);
+ const Graphics::Surface pressedSurface = _hudSurfaces[1].getSubArea(ButtonRects[i]);
+ ButtonWidget *button = new ButtonWidget(*this, ButtonRects[i], normalSurface, pressedSurface);
+ button->setId(i);
+ button->setCallback(this);
+ _widgets.push_back(button);
+ }
+
+ return true;
}
-void Gui::markInventoryDirty() {
- _inventoryDirty = true;
+void Gui::markDirty() {
+ for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
+ (*it)->markDirty();
+ }
+}
+
+void Gui::handleEvent(const Common::Event &event) {
+ for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
+ (*it)->handleEvent(event);
+ }
}
void Gui::update() {
- if (_inventoryDirty) {
- drawInventory();
- _inventoryDirty = false;
+ for (Common::Array<Widget *>::iterator it = _widgets.begin(); it != _widgets.end(); ++it) {
+ (*it)->update(*_screen);
}
}
@@ -116,6 +157,32 @@ bool Gui::loadInventoryGfx() {
return decoder.decode(&callback);
}
+class HudAnimationDecoderCallback : public AnimationDecoderCallback {
+public:
+ HudAnimationDecoderCallback(Gui &gui) : _gui(gui) {}
+ virtual void onFrame(int frameNo, Graphics::Surface &surface) override;
+ virtual void onPaletteUpdated(byte palette[PALETTE_SIZE]) override;
+private:
+ Gui &_gui;
+};
+
+void HudAnimationDecoderCallback::onPaletteUpdated(byte [PALETTE_SIZE]) {
+}
+
+void HudAnimationDecoderCallback::onFrame(int frameNo, Graphics::Surface &surface) {
+ if (frameNo == 0 || frameNo == 1 || frameNo == 3) {
+ Graphics::Surface outSurface;
+ outSurface.copyFrom(surface);
+ _gui._hudSurfaces.push_back(outSurface);
+ }
+}
+
+bool Gui::loadHudGfx() {
+ AnimationDecoder decoder("room0.dat");
+ HudAnimationDecoderCallback callback(*this);
+ return decoder.decode(&callback);
+}
+
bool Gui::loadInventoryList() {
EncryptedFile file;
const char *fileName = "fixitems.dat";
@@ -147,35 +214,16 @@ bool Gui::loadInventoryList() {
return true;
}
-void Gui::drawInventoryItem(const Common::String &item, int pos) {
- InventoryMap::iterator it = _inventoryItems.find(item);
- if (it == _inventoryItems.end()) {
- return;
- }
-
- const int index = it->_value;
- const int surfaceNo = index / (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE);
- const int indexInSurface = index % (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE);
- const int itemX = indexInSurface % INVENTORY_ITEMS_PER_LINE;
- const int itemY = indexInSurface / INVENTORY_ITEMS_PER_LINE;
-
- Common::Point destStartPos(INVENTORY_START_X + pos * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y);
- Common::Rect sourceRect(itemX * INVENTORY_ITEM_WIDTH, itemY * INVENTORY_ITEM_HEIGHT, (itemX + 1) * INVENTORY_ITEM_WIDTH, (itemY + 1) * INVENTORY_ITEM_HEIGHT);
- _screen->blitFrom(_inventorySurfaces[surfaceNo], sourceRect, destStartPos);
+void Gui::onInventoryChanged() {
+ _inventoryWidget->markDirty();
}
-void Gui::drawInventory() {
- Inventory &inventory = _game.getGameData().getInventory();
- const Inventory::Items &items = inventory.getItems();
- Common::Rect fullRect(INVENTORY_START_X, INVENTORY_START_Y, INVENTORY_START_X + Inventory::VISIBLE_ITEMS * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y + INVENTORY_ITEM_HEIGHT);
- _screen->fillRect(fullRect, 0x00);
- for (int i = 0; i < MIN((int) items.size(), (int) Inventory::VISIBLE_ITEMS); ++i) {
- drawInventoryItem(items[i], i);
+void Gui::onButtonClicked(ButtonWidget *button) {
+ const int buttonId = button->getId();
+ if (buttonId <= BUTTON_PICKUP) {
+ const ActionInfo::Action actions[] = {ActionInfo::Walk, ActionInfo::Talk, ActionInfo::Look, ActionInfo::Use, ActionInfo::PickUp};
+ _game.setCurrentAction(actions[buttonId]);
}
}
-void Gui::onInventoryChanged() {
- markInventoryDirty();
-}
-
}