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authorĽubomír Remák2018-10-28 13:08:41 +0100
committerĽubomír Remák2018-10-28 13:08:41 +0100
commitd5568906739da23154cacd17aca93802901a9baf (patch)
tree56e9a8060f2c513aade94d18078c1d572c25a31b /engines/mutationofjb/hardcodedstrings.h
parent0cf567de28fbdc0ee3c4aedf2c6da94c5b8ca129 (diff)
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MUTATIONOFJB: Add support for combining items.
Introduce game screen and game widget. Add status bar to show currently hovered and picked items. Load hardcoded strings from game executable.
Diffstat (limited to 'engines/mutationofjb/hardcodedstrings.h')
-rw-r--r--engines/mutationofjb/hardcodedstrings.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/mutationofjb/hardcodedstrings.h b/engines/mutationofjb/hardcodedstrings.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_HARDCODEDSTRINGS_H
+#define MUTATIONOFJB_HARDCODEDSTRINGS_H
+
+#include "common/language.h"
+#include "common/hashmap.h"
+
+namespace MutationOfJB {
+
+class Game;
+
+/**
+ * Provides access to hardcoded strings.
+ *
+ * Currently, we do not have any agreement with the original author of the game,
+ * so the strings are loaded from the gmae executable file.
+ */
+class HardcodedStrings {
+public:
+ enum StringType {
+ WALK,
+ TALK,
+ LOOK,
+ USE,
+ PICKUP,
+
+ JOHNNY_CANNOT_USE_1,
+ SKEPTO_CANNOT_USE_1,
+ JOHNNY_CANNOT_USE_2,
+ SKEPTO_CANNOT_USE_2,
+ JOHNNY_CANNOT_USE_3,
+ SKEPTO_CANNOT_USE_3,
+ JOHNNY_CANNOT_USE_4,
+ SKEPTO_CANNOT_USE_4,
+
+ JOHNNY_CANNOT_TALK_1,
+ SKEPTO_CANNOT_TALK_1,
+ JOHNNY_CANNOT_TALK_2,
+ SKEPTO_CANNOT_TALK_2,
+ JOHNNY_CANNOT_TALK_3,
+ SKEPTO_CANNOT_TALK_3,
+ JOHNNY_CANNOT_TALK_4,
+ SKEPTO_CANNOT_TALK_4,
+
+ JOHNNY_CANNOT_LOOK_1,
+ SKEPTO_CANNOT_LOOK_1,
+ JOHNNY_CANNOT_LOOK_2,
+ SKEPTO_CANNOT_LOOK_2,
+ JOHNNY_CANNOT_LOOK_3,
+ SKEPTO_CANNOT_LOOK_3,
+ JOHNNY_CANNOT_LOOK_4,
+ SKEPTO_CANNOT_LOOK_4,
+
+ JOHNNY_CANNOT_PICKUP_1,
+ SKEPTO_CANNOT_PICKUP_1,
+ JOHNNY_CANNOT_PICKUP_2,
+ SKEPTO_CANNOT_PICKUP_2,
+ JOHNNY_CANNOT_PICKUP_3,
+ SKEPTO_CANNOT_PICKUP_3,
+ JOHNNY_CANNOT_PICKUP_4,
+ SKEPTO_CANNOT_PICKUP_4,
+
+ STRING_TYPES_TOTAL
+ };
+
+ HardcodedStrings(Game &game);
+
+ /**
+ * Get hardcoded string.
+ *
+ * @param strType String type.
+ * @return Hardcoded string.
+ */
+ const Common::String &getString(StringType strType) const;
+
+private:
+ typedef Common::Array<Common::String> StringArray;
+
+ void loadStrings(Common::Language lang);
+
+ StringArray _strings;
+};
+
+}
+
+#endif