aboutsummaryrefslogtreecommitdiff
path: root/engines/mutationofjb/hardcodedstrings.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mutationofjb/hardcodedstrings.h')
-rw-r--r--engines/mutationofjb/hardcodedstrings.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/mutationofjb/hardcodedstrings.h b/engines/mutationofjb/hardcodedstrings.h
new file mode 100644
index 0000000000..3ee0103838
--- /dev/null
+++ b/engines/mutationofjb/hardcodedstrings.h
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_HARDCODEDSTRINGS_H
+#define MUTATIONOFJB_HARDCODEDSTRINGS_H
+
+#include "common/language.h"
+#include "common/hashmap.h"
+
+namespace MutationOfJB {
+
+class Game;
+
+/**
+ * Provides access to hardcoded strings.
+ *
+ * Currently, we do not have any agreement with the original author of the game,
+ * so the strings are loaded from the gmae executable file.
+ */
+class HardcodedStrings {
+public:
+ enum StringType {
+ WALK,
+ TALK,
+ LOOK,
+ USE,
+ PICKUP,
+
+ JOHNNY_CANNOT_USE_1,
+ SKEPTO_CANNOT_USE_1,
+ JOHNNY_CANNOT_USE_2,
+ SKEPTO_CANNOT_USE_2,
+ JOHNNY_CANNOT_USE_3,
+ SKEPTO_CANNOT_USE_3,
+ JOHNNY_CANNOT_USE_4,
+ SKEPTO_CANNOT_USE_4,
+
+ JOHNNY_CANNOT_TALK_1,
+ SKEPTO_CANNOT_TALK_1,
+ JOHNNY_CANNOT_TALK_2,
+ SKEPTO_CANNOT_TALK_2,
+ JOHNNY_CANNOT_TALK_3,
+ SKEPTO_CANNOT_TALK_3,
+ JOHNNY_CANNOT_TALK_4,
+ SKEPTO_CANNOT_TALK_4,
+
+ JOHNNY_CANNOT_LOOK_1,
+ SKEPTO_CANNOT_LOOK_1,
+ JOHNNY_CANNOT_LOOK_2,
+ SKEPTO_CANNOT_LOOK_2,
+ JOHNNY_CANNOT_LOOK_3,
+ SKEPTO_CANNOT_LOOK_3,
+ JOHNNY_CANNOT_LOOK_4,
+ SKEPTO_CANNOT_LOOK_4,
+
+ JOHNNY_CANNOT_PICKUP_1,
+ SKEPTO_CANNOT_PICKUP_1,
+ JOHNNY_CANNOT_PICKUP_2,
+ SKEPTO_CANNOT_PICKUP_2,
+ JOHNNY_CANNOT_PICKUP_3,
+ SKEPTO_CANNOT_PICKUP_3,
+ JOHNNY_CANNOT_PICKUP_4,
+ SKEPTO_CANNOT_PICKUP_4,
+
+ STRING_TYPES_TOTAL
+ };
+
+ HardcodedStrings(Game &game);
+
+ /**
+ * Get hardcoded string.
+ *
+ * @param strType String type.
+ * @return Hardcoded string.
+ */
+ const Common::String &getString(StringType strType) const;
+
+private:
+ typedef Common::Array<Common::String> StringArray;
+
+ void loadStrings(Common::Language lang);
+
+ StringArray _strings;
+};
+
+}
+
+#endif