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author | johndoe123 | 2011-07-27 18:02:30 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:39:34 +0200 |
commit | d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 (patch) | |
tree | bd999ffbf43b6b5ec85258f26b7e3175dd40f716 /engines/neverhood/entity.h | |
parent | bfd71cff6e73c0be6b2d66f7f71921094f42ca09 (diff) | |
download | scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.tar.gz scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.tar.bz2 scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.zip |
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
Diffstat (limited to 'engines/neverhood/entity.h')
-rw-r--r-- | engines/neverhood/entity.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/entity.h b/engines/neverhood/entity.h index 18c6b7e7b9..e49aa94e08 100644 --- a/engines/neverhood/entity.h +++ b/engines/neverhood/entity.h @@ -74,8 +74,8 @@ protected: // TODO: Disable heavy debug stuff in release mode -#define SetUpdateHandler(handler) _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); debug("SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler -#define SetMessageHandler(handler) _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam ¶m, Entity *sender)> (handler); debug("SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler +#define SetUpdateHandler(handler) _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler +#define SetMessageHandler(handler) _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam ¶m, Entity *sender)> (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler class Entity { public: |