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authorjohndoe1232011-07-27 18:02:30 +0000
committerWillem Jan Palenstijn2013-05-08 20:39:34 +0200
commitd7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 (patch)
treebd999ffbf43b6b5ec85258f26b7e3175dd40f716 /engines/neverhood/entity.h
parentbfd71cff6e73c0be6b2d66f7f71921094f42ca09 (diff)
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NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output
Diffstat (limited to 'engines/neverhood/entity.h')
-rw-r--r--engines/neverhood/entity.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/entity.h b/engines/neverhood/entity.h
index 18c6b7e7b9..e49aa94e08 100644
--- a/engines/neverhood/entity.h
+++ b/engines/neverhood/entity.h
@@ -74,8 +74,8 @@ protected:
// TODO: Disable heavy debug stuff in release mode
-#define SetUpdateHandler(handler) _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); debug("SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler
-#define SetMessageHandler(handler) _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam &param, Entity *sender)> (handler); debug("SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler
+#define SetUpdateHandler(handler) _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler
+#define SetMessageHandler(handler) _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam &param, Entity *sender)> (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler
class Entity {
public: