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authorjohndoe1232012-09-20 17:55:59 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:42 +0200
commit0bb70c39f084dc122d213b07b1ef2d946608fe88 (patch)
tree137a7a058afc47f9ed34fa181458409eed2a87aa /engines/neverhood/gamemodule.cpp
parent65afa25c9f2862fffba5e8a0588547ef52854b35 (diff)
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NEVERHOOD: More work on the SoundMan
- Also changed all sound related function calls which are still TODO to the new names
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 6245cc807e..e2494af453 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -51,17 +51,17 @@ GameModule::GameModule(NeverhoodEngine *vm)
// Other initializations moved to actual engine class
// TODO
- // TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079);
+ // TODO SoundMan_playSoundThree(0x2D0031, 0x8861079);
SetMessageHandler(&GameModule::handleMessage);
}
GameModule::~GameModule() {
- // TODO Sound1ChList_sub_407AF0(0x2D0031);
+ // TODO SoundMan_deleteSoundGroup(0x2D0031);
delete _childObject;
_childObject = NULL;
// TODO: Set palette to black but probably not neccessary
- // TODO Sound1ChList_sub_408480();
+ // TODO SoundMan_deinit();
// TODO Set debug vars (maybe)
}