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author | johndoe123 | 2012-09-20 17:55:59 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:42 +0200 |
commit | 0bb70c39f084dc122d213b07b1ef2d946608fe88 (patch) | |
tree | 137a7a058afc47f9ed34fa181458409eed2a87aa /engines/neverhood/gamemodule.cpp | |
parent | 65afa25c9f2862fffba5e8a0588547ef52854b35 (diff) | |
download | scummvm-rg350-0bb70c39f084dc122d213b07b1ef2d946608fe88.tar.gz scummvm-rg350-0bb70c39f084dc122d213b07b1ef2d946608fe88.tar.bz2 scummvm-rg350-0bb70c39f084dc122d213b07b1ef2d946608fe88.zip |
NEVERHOOD: More work on the SoundMan
- Also changed all sound related function calls which are still TODO to the new names
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 6245cc807e..e2494af453 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -51,17 +51,17 @@ GameModule::GameModule(NeverhoodEngine *vm) // Other initializations moved to actual engine class // TODO - // TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079); + // TODO SoundMan_playSoundThree(0x2D0031, 0x8861079); SetMessageHandler(&GameModule::handleMessage); } GameModule::~GameModule() { - // TODO Sound1ChList_sub_407AF0(0x2D0031); + // TODO SoundMan_deleteSoundGroup(0x2D0031); delete _childObject; _childObject = NULL; // TODO: Set palette to black but probably not neccessary - // TODO Sound1ChList_sub_408480(); + // TODO SoundMan_deinit(); // TODO Set debug vars (maybe) } |