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author | johndoe123 | 2012-10-23 13:47:18 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:35 +0200 |
commit | 0dd4995af35aac2aabb5c535e6fef3668eedae93 (patch) | |
tree | 0974b444cc9abe052e74d1d7dd67437c6e12d095 /engines/neverhood/gamemodule.cpp | |
parent | 9d987a97d3d7a6a740383889dc2a676684d06676 (diff) | |
download | scummvm-rg350-0dd4995af35aac2aabb5c535e6fef3668eedae93.tar.gz scummvm-rg350-0dd4995af35aac2aabb5c535e6fef3668eedae93.tar.bz2 scummvm-rg350-0dd4995af35aac2aabb5c535e6fef3668eedae93.zip |
NEVERHOOD: Clean up Module2100 (like the ones before)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 896c8cc193..adf2c49b88 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -319,7 +319,7 @@ void GameModule::startup() { _vm->gameState().which = 3; _vm->gameState().sceneNum = 0; - createModule(2000, -1); + createModule(2100, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |