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author | johndoe123 | 2012-10-23 13:35:41 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:35 +0200 |
commit | 9d987a97d3d7a6a740383889dc2a676684d06676 (patch) | |
tree | dfab3a87d79bcc4162b7bd5b99ce07a0d5494ce5 /engines/neverhood/gamemodule.cpp | |
parent | 2fbfd673ad4ca72652ff3d90656ced2020e31e6f (diff) | |
download | scummvm-rg350-9d987a97d3d7a6a740383889dc2a676684d06676.tar.gz scummvm-rg350-9d987a97d3d7a6a740383889dc2a676684d06676.tar.bz2 scummvm-rg350-9d987a97d3d7a6a740383889dc2a676684d06676.zip |
NEVERHOOD: Clean up Module2000 (like the ones before)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index bb58eb4e28..896c8cc193 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -317,9 +317,9 @@ void GameModule::startup() { //DEBUG<<< */ - _vm->gameState().which = 1; + _vm->gameState().which = 3; _vm->gameState().sceneNum = 0; - createModule(1900, -1); + createModule(2000, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |