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author | johndoe123 | 2012-10-06 21:15:18 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:48 +0200 |
commit | 15cfb9f787d577c130beb4d0fc486acd5f6af355 (patch) | |
tree | c13b72c47abc9ae91dff23bfe970c1e4d7bf9209 /engines/neverhood/gamemodule.cpp | |
parent | 8a9ca493b63cbb81b968fc3db57a957e677846ba (diff) | |
download | scummvm-rg350-15cfb9f787d577c130beb4d0fc486acd5f6af355.tar.gz scummvm-rg350-15cfb9f787d577c130beb4d0fc486acd5f6af355.tar.bz2 scummvm-rg350-15cfb9f787d577c130beb4d0fc486acd5f6af355.zip |
NEVERHOOD: Implement clipping against multiple clipRects, used only in several scenes for the Klayman sprite.
Currently only implemented in KmScene2201 for testing.
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index d1321056f4..174edd305d 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -310,7 +310,7 @@ void GameModule::startup() { #if 1 _vm->gameState().sceneNum = 0; - createModule(2100, -1); + createModule(2200, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |