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authorjohndoe1232012-10-06 21:15:18 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:48 +0200
commit15cfb9f787d577c130beb4d0fc486acd5f6af355 (patch)
treec13b72c47abc9ae91dff23bfe970c1e4d7bf9209 /engines/neverhood/gamemodule.cpp
parent8a9ca493b63cbb81b968fc3db57a957e677846ba (diff)
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NEVERHOOD: Implement clipping against multiple clipRects, used only in several scenes for the Klayman sprite.
Currently only implemented in KmScene2201 for testing.
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index d1321056f4..174edd305d 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -310,7 +310,7 @@ void GameModule::startup() {
#if 1
_vm->gameState().sceneNum = 0;
- createModule(2100, -1);
+ createModule(2200, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;