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author | johndoe123 | 2012-10-06 20:33:22 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:48 +0200 |
commit | 8a9ca493b63cbb81b968fc3db57a957e677846ba (patch) | |
tree | f7a3c057f21bf57f2f30fdfab2bc6c34ef3bc2dc /engines/neverhood/gamemodule.cpp | |
parent | 2fa76ccca14a50588f6c69e39c67f1cae187c9b3 (diff) | |
download | scummvm-rg350-8a9ca493b63cbb81b968fc3db57a957e677846ba.tar.gz scummvm-rg350-8a9ca493b63cbb81b968fc3db57a957e677846ba.tar.bz2 scummvm-rg350-8a9ca493b63cbb81b968fc3db57a957e677846ba.zip |
NEVERHOOD: Rename stuff in several modules
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index edc9b5594f..d1321056f4 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -309,8 +309,8 @@ void GameModule::startup() { #if 1 - _vm->gameState().sceneNum = 4; - createModule(1700, -1); + _vm->gameState().sceneNum = 0; + createModule(2100, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |