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author | johndoe123 | 2012-10-08 10:17:20 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:44:39 +0200 |
commit | 483d76d635dac1ea4418a4ab6cbb639e9314a0c7 (patch) | |
tree | dd11df7b930e23d33a6fee3e9277bc23abf8ab3d /engines/neverhood/gamemodule.cpp | |
parent | 9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f (diff) | |
download | scummvm-rg350-483d76d635dac1ea4418a4ab6cbb639e9314a0c7.tar.gz scummvm-rg350-483d76d635dac1ea4418a4ab6cbb639e9314a0c7.tar.bz2 scummvm-rg350-483d76d635dac1ea4418a4ab6cbb639e9314a0c7.zip |
NEVERHOOD: Enable/fixup navigation scene sound update code in several modules
- Rename some NavigationScene stuff
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index ef1b09320a..190934f91b 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -309,8 +309,8 @@ void GameModule::startup() { #if 1 - _vm->gameState().sceneNum = 5; - createModule(2200, -1); + _vm->gameState().sceneNum = 1; + createModule(2300, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |