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authorjohndoe1232012-10-08 07:40:39 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:48 +0200
commit9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f (patch)
tree15c27da546933428d21efe81b379b863a7422822 /engines/neverhood/gamemodule.cpp
parent15cfb9f787d577c130beb4d0fc486acd5f6af355 (diff)
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NEVERHOOD: Simplify code and rename things
- Add Module::createStaticScene to simplify creation of static scenes (and use it in the relevant places) - Rename Class545 to AsCommonKey and rename related variables - Rename stuff in Module2200
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 174edd305d..ef1b09320a 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -309,7 +309,7 @@ void GameModule::startup() {
#if 1
- _vm->gameState().sceneNum = 0;
+ _vm->gameState().sceneNum = 5;
createModule(2200, -1);
#endif
#if 0