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author | johndoe123 | 2012-10-08 07:40:39 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:48 +0200 |
commit | 9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f (patch) | |
tree | 15c27da546933428d21efe81b379b863a7422822 /engines/neverhood/gamemodule.cpp | |
parent | 15cfb9f787d577c130beb4d0fc486acd5f6af355 (diff) | |
download | scummvm-rg350-9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f.tar.gz scummvm-rg350-9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f.tar.bz2 scummvm-rg350-9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f.zip |
NEVERHOOD: Simplify code and rename things
- Add Module::createStaticScene to simplify creation of static scenes
(and use it in the relevant places)
- Rename Class545 to AsCommonKey and rename related variables
- Rename stuff in Module2200
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 174edd305d..ef1b09320a 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -309,7 +309,7 @@ void GameModule::startup() { #if 1 - _vm->gameState().sceneNum = 0; + _vm->gameState().sceneNum = 5; createModule(2200, -1); #endif #if 0 |