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authorjohndoe1232012-10-08 10:58:00 +0000
committerWillem Jan Palenstijn2013-05-08 20:44:39 +0200
commit4c421a09c8f8cdc4455f3644e7ea7fbf0bbb95fc (patch)
tree09132f80665676c48d8e4d03449fe3614d8c9ccf /engines/neverhood/gamemodule.cpp
parent483d76d635dac1ea4418a4ab6cbb639e9314a0c7 (diff)
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NEVERHOOD: Add clipRects to all Klayman subclasses
- Rename stuff in Module2400 - Move some temp sprites from class scope to local scope in the respective constructors
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 190934f91b..7fa6906399 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -309,8 +309,8 @@ void GameModule::startup() {
#if 1
- _vm->gameState().sceneNum = 1;
- createModule(2300, -1);
+ _vm->gameState().sceneNum = 2;
+ createModule(2400, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;