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authorjohndoe1232012-09-28 19:11:05 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:44 +0200
commit5ab4eb6555bea4d2716720eff03b832de16ab87a (patch)
tree49427dcc80ecc8e9db6416c3e4e83c702c0204a8 /engines/neverhood/gamemodule.cpp
parentfc359abd08c2553201f6965c23e9ee972a2514fc (diff)
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NEVERHOOD: Change sound stuff in Module1300
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 56812ba9c7..09299de118 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -298,9 +298,9 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Enti
void GameModule::startup() {
// TODO: Displaying of error text probably not needed in ScummVM
// createModule(1500, 0); // Logos and intro video //Real
-#if 0
- _vm->gameState().sceneNum = 0;
- createModule(1200, -1);
+#if 1
+ _vm->gameState().sceneNum = 6;
+ createModule(1300, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
@@ -314,7 +314,7 @@ void GameModule::startup() {
_vm->gameState().sceneNum = 5;
createModule(2200, -1);
#endif
-#if 1
+#if 0
_vm->gameState().sceneNum = 1;
createModule(1000, -1);
#endif