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author | johndoe123 | 2012-09-28 19:11:05 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:44 +0200 |
commit | 5ab4eb6555bea4d2716720eff03b832de16ab87a (patch) | |
tree | 49427dcc80ecc8e9db6416c3e4e83c702c0204a8 /engines/neverhood/gamemodule.cpp | |
parent | fc359abd08c2553201f6965c23e9ee972a2514fc (diff) | |
download | scummvm-rg350-5ab4eb6555bea4d2716720eff03b832de16ab87a.tar.gz scummvm-rg350-5ab4eb6555bea4d2716720eff03b832de16ab87a.tar.bz2 scummvm-rg350-5ab4eb6555bea4d2716720eff03b832de16ab87a.zip |
NEVERHOOD: Change sound stuff in Module1300
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 56812ba9c7..09299de118 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -298,9 +298,9 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Enti void GameModule::startup() { // TODO: Displaying of error text probably not needed in ScummVM // createModule(1500, 0); // Logos and intro video //Real -#if 0 - _vm->gameState().sceneNum = 0; - createModule(1200, -1); +#if 1 + _vm->gameState().sceneNum = 6; + createModule(1300, -1); #endif #if 0 _vm->gameState().sceneNum = 0; @@ -314,7 +314,7 @@ void GameModule::startup() { _vm->gameState().sceneNum = 5; createModule(2200, -1); #endif -#if 1 +#if 0 _vm->gameState().sceneNum = 1; createModule(1000, -1); #endif |