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author | johndoe123 | 2012-09-22 00:55:40 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:42 +0200 |
commit | fc0e40db304aa489d4117299fcce1f80ba0b6379 (patch) | |
tree | e8f25ec91d06c4150e17a661c2285c1f411b89eb /engines/neverhood/gamemodule.cpp | |
parent | 0bb70c39f084dc122d213b07b1ef2d946608fe88 (diff) | |
download | scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.gz scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.bz2 scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.zip |
NEVERHOOD: Implement the actual audio code
Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index e2494af453..7841e278c3 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -298,9 +298,9 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Enti void GameModule::startup() { // TODO: Displaying of error text probably not needed in ScummVM // createModule(1500, 0); // Logos and intro video //Real -#if 0 +#if 1 _vm->gameState().sceneNum = 0; - createModule(1200, -1); + createModule(1400, -1); #endif #if 0 _vm->gameState().sceneNum = 0; @@ -339,7 +339,7 @@ void GameModule::startup() { _vm->gameState().sceneNum = 8; createModule(2600, -1); #endif -#if 1 +#if 0 _vm->gameState().which = 0; _vm->gameState().sceneNum = 1; createModule(2700, -1); |