aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/gamemodule.cpp
diff options
context:
space:
mode:
authorjohndoe1232012-09-22 00:55:40 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:42 +0200
commitfc0e40db304aa489d4117299fcce1f80ba0b6379 (patch)
treee8f25ec91d06c4150e17a661c2285c1f411b89eb /engines/neverhood/gamemodule.cpp
parent0bb70c39f084dc122d213b07b1ef2d946608fe88 (diff)
downloadscummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.gz
scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.bz2
scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.zip
NEVERHOOD: Implement the actual audio code
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index e2494af453..7841e278c3 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -298,9 +298,9 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Enti
void GameModule::startup() {
// TODO: Displaying of error text probably not needed in ScummVM
// createModule(1500, 0); // Logos and intro video //Real
-#if 0
+#if 1
_vm->gameState().sceneNum = 0;
- createModule(1200, -1);
+ createModule(1400, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
@@ -339,7 +339,7 @@ void GameModule::startup() {
_vm->gameState().sceneNum = 8;
createModule(2600, -1);
#endif
-#if 1
+#if 0
_vm->gameState().which = 0;
_vm->gameState().sceneNum = 1;
createModule(2700, -1);