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authorjohndoe1232012-10-09 18:30:39 +0000
committerWillem Jan Palenstijn2013-05-08 20:44:40 +0200
commitfd13b546a7d2a2f63cca8ace7aa900a590f665bb (patch)
tree7807ad4e476fae139de05e91a3670867927557a3 /engines/neverhood/gamemodule.cpp
parent59901c5d13f59c64e4ed3174544f39b7b507b0ca (diff)
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NEVERHOOD: Rename stuff in the Scene class and clean up a little
- Try to stay close to the actual frame rate - Also use the Smacker frame rate when a video is playing to keep videos in sync with the audio
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 8c5e3693b8..e35e16e93a 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -300,18 +300,20 @@ void GameModule::startup() {
// createModule(1500, 0); // Logos and intro video //Real
// DEBUG>>>
+ /*
setGlobalVar(0x0A310817, 1);
setGlobalVar(0x0A18CA33, 0);
setGlobalVar(0x0112090A, 0);
//setGlobalVar(0x000CF819, 1);
setGlobalVar(0x04A105B3, 2);
+ */
// <<<DEBUG
#if 1
_vm->gameState().which = 0;
- _vm->gameState().sceneNum = 8;
- createModule(3000, -1);
+ _vm->gameState().sceneNum = 0;
+ createModule(1200, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;