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authorjohndoe1232011-07-16 21:22:54 +0000
committerWillem Jan Palenstijn2013-05-08 20:38:48 +0200
commit438b6bb53c03db915f436a95427b6ab2c9504fce (patch)
treeb995a4c67626dcae77ba2af9cb9c16cfa920725c /engines/neverhood/gamemodule.h
parent71da221507182398a1fe905f4cd293a4ed25eacd (diff)
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NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped)
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r--engines/neverhood/gamemodule.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
index 876506ce0c..7977ea51a0 100644
--- a/engines/neverhood/gamemodule.h
+++ b/engines/neverhood/gamemodule.h
@@ -49,10 +49,12 @@ protected:
*/
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void startup();
- void createModule1500(int which);
- void updateModule1500();
void createModule1000(int which);
void updateModule1000();
+ void createModule1500(int which);
+ void updateModule1500();
+ void createModule2300(int which);
+ void updateModule2300();
};
} // End of namespace Neverhood