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author | johndoe123 | 2011-07-16 21:22:54 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:38:48 +0200 |
commit | 438b6bb53c03db915f436a95427b6ab2c9504fce (patch) | |
tree | b995a4c67626dcae77ba2af9cb9c16cfa920725c /engines/neverhood/gamemodule.h | |
parent | 71da221507182398a1fe905f4cd293a4ed25eacd (diff) | |
download | scummvm-rg350-438b6bb53c03db915f436a95427b6ab2c9504fce.tar.gz scummvm-rg350-438b6bb53c03db915f436a95427b6ab2c9504fce.tar.bz2 scummvm-rg350-438b6bb53c03db915f436a95427b6ab2c9504fce.zip |
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r-- | engines/neverhood/gamemodule.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h index 876506ce0c..7977ea51a0 100644 --- a/engines/neverhood/gamemodule.h +++ b/engines/neverhood/gamemodule.h @@ -49,10 +49,12 @@ protected: */ uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void startup(); - void createModule1500(int which); - void updateModule1500(); void createModule1000(int which); void updateModule1000(); + void createModule1500(int which); + void updateModule1500(); + void createModule2300(int which); + void updateModule2300(); }; } // End of namespace Neverhood |