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authorjohndoe1232012-10-15 15:50:43 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:07 +0200
commit6df8fccf6b90399490543b142bb88976565aae2f (patch)
tree8e0ef1c353292fe8720c237368c662e0ff2bccc2 /engines/neverhood/gamemodule.h
parent9858705772f88af82a811979831aa46b107330cd (diff)
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NEVERHOOD: Implement GameModule::createModuleByHash
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled)
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r--engines/neverhood/gamemodule.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
index 82e6fa57c8..94fafc8796 100644
--- a/engines/neverhood/gamemodule.h
+++ b/engines/neverhood/gamemodule.h
@@ -54,6 +54,7 @@ protected:
int _moduleNum;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createModule(int moduleNum, int which);
+ void createModuleByHash(uint32 nameHash);
void updateModule();
};