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authorOri Avtalion2015-10-05 18:51:15 +0300
committerOri Avtalion2015-10-05 18:51:15 +0300
commit923ee223d82be96a3c2e0c4fbb79bb86e1947bd5 (patch)
treec0ac792ff53c048cb9ef00a150dbb36a4344f781 /engines/neverhood/menumodule.h
parente73a50c6c53bffcf10f044377a72cf754b524bf9 (diff)
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NEVERHOOD: Don't crash when loading savegames with a high slot ID
Diffstat (limited to 'engines/neverhood/menumodule.h')
-rw-r--r--engines/neverhood/menumodule.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/menumodule.h b/engines/neverhood/menumodule.h
index 6508ccbdf2..1c4ade2369 100644
--- a/engines/neverhood/menumodule.h
+++ b/engines/neverhood/menumodule.h
@@ -43,6 +43,7 @@ public:
MenuModule(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~MenuModule();
void setLoadgameInfo(uint index);
+ void setLoadgameSlot(int slot);
void setSavegameInfo(const Common::String &description, uint index, bool newSavegame);
void setDeletegameInfo(uint index);
void refreshSaveGameList();