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author | Filippos Karapetis | 2013-10-05 21:50:33 +0300 |
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committer | Filippos Karapetis | 2013-10-05 21:50:33 +0300 |
commit | 8d1f601518971d1b90408fb714007a07deaa307b (patch) | |
tree | 18b0811714163ba0d9643c453288593e3b5dd4f9 /engines/neverhood/modules/module1100_sprites.h | |
parent | 1e87d135bedf9844e3e44a4261ffcb44aac67feb (diff) | |
download | scummvm-rg350-8d1f601518971d1b90408fb714007a07deaa307b.tar.gz scummvm-rg350-8d1f601518971d1b90408fb714007a07deaa307b.tar.bz2 scummvm-rg350-8d1f601518971d1b90408fb714007a07deaa307b.zip |
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Diffstat (limited to 'engines/neverhood/modules/module1100_sprites.h')
-rw-r--r-- | engines/neverhood/modules/module1100_sprites.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1100_sprites.h b/engines/neverhood/modules/module1100_sprites.h new file mode 100644 index 0000000000..d4858cdc0f --- /dev/null +++ b/engines/neverhood/modules/module1100_sprites.h @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE1100_SPRITES_H +#define NEVERHOOD_MODULES_MODULE1100_SPRITES_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class SsScene1105Button : public StaticSprite { +public: + SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds); +protected: + Scene *_parentScene; + int _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene1105Symbol : public StaticSprite { +public: + SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y); + void hide(); +}; + +class SsScene1105SymbolDie : public StaticSprite { +public: + SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y); + void hide(); +protected: + uint _dieIndex; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void loadSymbolSprite(); +}; + +class AsScene1105TeddyBear : public AnimatedSprite { +public: + AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene); + void show(); + void hide(); +protected: + Scene *_parentScene; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene1105OpenButton : public StaticSprite { +public: + SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene); +protected: + Scene *_parentScene; + int _countdown; + bool _isClicked; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE1100_SPRITES_H */ |