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authorFilippos Karapetis2013-10-05 14:41:02 +0300
committerFilippos Karapetis2013-10-05 14:41:02 +0300
commitb963fcbfa8794c807d831ab3b117634ce7c8550e (patch)
treea2024869846082282df21c03530af2c57fe41e63 /engines/neverhood/modules/module1700.h
parent97153189325b375c8cd1ef18eb6cb20734d8a2f1 (diff)
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NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
This also reduces inter-header dependencies
Diffstat (limited to 'engines/neverhood/modules/module1700.h')
-rw-r--r--engines/neverhood/modules/module1700.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/engines/neverhood/modules/module1700.h b/engines/neverhood/modules/module1700.h
index deb5573f2b..09daff2acf 100644
--- a/engines/neverhood/modules/module1700.h
+++ b/engines/neverhood/modules/module1700.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/smackerscene.h"
namespace Neverhood {
@@ -40,22 +39,6 @@ protected:
void updateScene();
};
-// Scene1705
-
-class SsScene1705WallSymbol : public StaticSprite {
-public:
- SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex);
-};
-
-class SsScene1705Tape : public StaticSprite {
-public:
- SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash);
-protected:
- Scene *_parentScene;
- uint32 _tapeIndex;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1705 : public Scene {
public:
Scene1705(NeverhoodEngine *vm, Module *parentModule, int which);