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authorFilippos Karapetis2013-10-05 14:41:02 +0300
committerFilippos Karapetis2013-10-05 14:41:02 +0300
commitb963fcbfa8794c807d831ab3b117634ce7c8550e (patch)
treea2024869846082282df21c03530af2c57fe41e63 /engines/neverhood/modules/module2800.cpp
parent97153189325b375c8cd1ef18eb6cb20734d8a2f1 (diff)
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NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
This also reduces inter-header dependencies
Diffstat (limited to 'engines/neverhood/modules/module2800.cpp')
-rw-r--r--engines/neverhood/modules/module2800.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index e0112a6f5a..289fc88bfe 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -24,7 +24,7 @@
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1000.h"
#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module1700.h"
+#include "neverhood/modules/module1700_sprites.h"
#include "neverhood/modules/module2200_sprites.h"
#include "neverhood/modules/module2800_sprites.h"
#include "neverhood/diskplayerscene.h"