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authorFilippos Karapetis2013-10-31 08:24:03 +0200
committerFilippos Karapetis2013-10-31 08:24:03 +0200
commit1a40387d0d0bbbf2661a5885a4458887c1871181 (patch)
tree2287d8448118c783143cc1e7c4646db98cc0434c /engines/neverhood/modules
parentf9bbc2ca37f40692d555d3b355209a7f2538afda (diff)
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NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes
Diffstat (limited to 'engines/neverhood/modules')
-rw-r--r--engines/neverhood/modules/module2200.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2200.cpp b/engines/neverhood/modules/module2200.cpp
index 745af42f72..eecddf904c 100644
--- a/engines/neverhood/modules/module2200.cpp
+++ b/engines/neverhood/modules/module2200.cpp
@@ -20,6 +20,8 @@
*
*/
+#include "common/config-manager.h"
+
#include "neverhood/diskplayerscene.h"
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1000_sprites.h"
@@ -46,6 +48,18 @@ Module2200::~Module2200() {
}
void Module2200::createScene(int sceneNum, int which) {
+ if (sceneNum == 46 && ConfMan.getBool("skiphallofrecordsscenes")) {
+ // Skip the whole Hall of Records storyboard scenes,
+ // and teleport to the last scene
+ sceneNum = 41;
+ }
+
+ if (sceneNum == 40 && ConfMan.getBool("skiphallofrecordsscenes")) {
+ // Skip the whole Hall of Records storyboard scenes,
+ // and teleport back to the first scene
+ sceneNum = 5;
+ }
+
debug(1, "Module2200::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {