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author | Torbjörn Andersson | 2014-01-05 16:18:59 +0100 |
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committer | Torbjörn Andersson | 2014-01-05 16:20:01 +0100 |
commit | acf63388efbfff052cf2695aa80637a1838b9e2d (patch) | |
tree | 0b41f37b1435d4afa3e1cb92b5d6bff1efbe5cc5 /engines/neverhood/modules | |
parent | a4cc260b121b7e3fcecea0c72dca81a1fc0e2208 (diff) | |
download | scummvm-rg350-acf63388efbfff052cf2695aa80637a1838b9e2d.tar.gz scummvm-rg350-acf63388efbfff052cf2695aa80637a1838b9e2d.tar.bz2 scummvm-rg350-acf63388efbfff052cf2695aa80637a1838b9e2d.zip |
NEVERHOOD: Stop the background music when showing disk player
This is consistent with all other disk players in the game. Only
this one had it starting the music instead. Probably a typo.
Diffstat (limited to 'engines/neverhood/modules')
-rw-r--r-- | engines/neverhood/modules/module2800.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 8f23de33db..8fe527650e 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -203,7 +203,7 @@ void Module2800::createScene(int sceneNum, int which) { break; case 26: _vm->gameState().sceneNum = 26; - _vm->_soundMan->startMusic(0xD2FA4D14, 0, 2); + _vm->_soundMan->stopMusic(0xD2FA4D14, 0, 2); _childObject = new DiskplayerScene(_vm, this, 4); break; case 1001: |