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authorFilippos Karapetis2013-10-01 00:54:42 +0300
committerFilippos Karapetis2013-10-01 00:55:46 +0300
commitc977561b467e7700a3c717b73a8398089f79aeba (patch)
tree867b5386e83577b6518898142d0decc75cb0695f /engines/neverhood/modules
parentf2be180c2a89fce3c3a409df71a1ce260d4ea839 (diff)
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NEVERHOOD: Split some more sprites from their respective scenes
This splits modules 2700, 2900 and 3000
Diffstat (limited to 'engines/neverhood/modules')
-rw-r--r--engines/neverhood/modules/module1600.cpp1
-rw-r--r--engines/neverhood/modules/module2500.cpp1
-rw-r--r--engines/neverhood/modules/module2700.cpp78
-rw-r--r--engines/neverhood/modules/module2700.h33
-rw-r--r--engines/neverhood/modules/module2700_sprites.cpp162
-rw-r--r--engines/neverhood/modules/module2700_sprites.h68
-rw-r--r--engines/neverhood/modules/module2900.cpp206
-rw-r--r--engines/neverhood/modules/module2900.h36
-rw-r--r--engines/neverhood/modules/module2900_sprites.cpp233
-rw-r--r--engines/neverhood/modules/module2900_sprites.h72
-rw-r--r--engines/neverhood/modules/module3000.cpp659
-rw-r--r--engines/neverhood/modules/module3000.h156
-rw-r--r--engines/neverhood/modules/module3000_sprites.cpp765
-rw-r--r--engines/neverhood/modules/module3000_sprites.h185
14 files changed, 1499 insertions, 1156 deletions
diff --git a/engines/neverhood/modules/module1600.cpp b/engines/neverhood/modules/module1600.cpp
index a5a785e130..e675eae200 100644
--- a/engines/neverhood/modules/module1600.cpp
+++ b/engines/neverhood/modules/module1600.cpp
@@ -24,6 +24,7 @@
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1200.h"
#include "neverhood/modules/module2200.h"
+#include "neverhood/modules/module3000_sprites.h"
namespace Neverhood {
diff --git a/engines/neverhood/modules/module2500.cpp b/engines/neverhood/modules/module2500.cpp
index 46ce2ba4fc..183793f06d 100644
--- a/engines/neverhood/modules/module2500.cpp
+++ b/engines/neverhood/modules/module2500.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module2500.h"
+#include "neverhood/modules/module2700_sprites.h"
#include "neverhood/modules/module1600.h"
namespace Neverhood {
diff --git a/engines/neverhood/modules/module2700.cpp b/engines/neverhood/modules/module2700.cpp
index 7aea82f6b1..f0bda6f0cd 100644
--- a/engines/neverhood/modules/module2700.cpp
+++ b/engines/neverhood/modules/module2700.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module2700.h"
+#include "neverhood/modules/module2700_sprites.h"
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1000.h"
@@ -536,83 +537,6 @@ void Module2700::createScene2704(int which, uint32 trackInfoId, int16 value, con
_childObject = new Scene2704(_vm, this, which, trackInfoId, value, staticSprites, clipRect);
}
-static const NPoint kCarShadowOffsets[] = {
- {-63, 3}, {-48, 40}, {-33, 58},
- { 0, 65}, { 40, 53}, { 56, 27},
- { 63, 0}, {-30, 26}, { 0, 30},
- { 26, 25}
-};
-
-SsCommonTrackShadowBackground::SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash)
- : StaticSprite(vm, 0) {
-
- loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 0);
-}
-
-AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index)
- : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {
-
- SetUpdateHandler(&AsCommonCarShadow::update);
- createShadowSurface(shadowSurface, 211, 147, 100);
- updateShadow();
-}
-
-void AsCommonCarShadow::update() {
- updateShadow();
- AnimatedSprite::update();
-}
-
-void AsCommonCarShadow::updateShadow() {
- if (_asCar->getFrameIndex() != _currFrameIndex || _asCar->getCurrAnimFileHash() != _animFileHash) {
- uint32 fileHash = _asCar->getCurrAnimFileHash();
- if (fileHash == 0x35698F78 || fileHash == 0x192ADD30 || fileHash == 0x9C220DA4 ||
- fileHash == 0x9966B138 || fileHash == 0xB579A77C || fileHash == 0xA86A9538 ||
- fileHash == 0xD4220027 || fileHash == 0xD00A1364 || fileHash == 0xD4AA03A4 ||
- fileHash == 0xF46A0324) {
- startAnimation(fileHash, _asCar->getFrameIndex(), -1);
- _newStickFrameIndex = _asCar->getFrameIndex();
- }
- _animFileHash = fileHash;
- }
- _x = _asCar->getX() + kCarShadowOffsets[_index].x;
- _y = _asCar->getY() + kCarShadowOffsets[_index].y;
- if (!_asCar->getVisible()) {
- startAnimation(0x1209E09F, 0, -1);
- _newStickFrameIndex = 0;
- }
- setDoDeltaX(_asCar->isDoDeltaX() ? 1 : 0);
-}
-
-AsCommonCarConnectorShadow::AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index)
- : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index) {
-
- SetUpdateHandler(&AsCommonCarConnectorShadow::update);
- createShadowSurface1(shadowSurface, 0x60281C10, 150);
- startAnimation(0x60281C10, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
-}
-
-void AsCommonCarConnectorShadow::update() {
- _x = _asCar->getX() + kCarShadowOffsets[_index].x;
- _y = _asCar->getY() + kCarShadowOffsets[_index].y;
- AnimatedSprite::update();
-}
-
-AsCommonCarTrackShadow::AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex)
- : AnimatedSprite(vm, 1100), _asCar(asCar) {
-
- SetUpdateHandler(&AsCommonCarTrackShadow::update);
- createShadowSurface1(shadowSurface, 0x0759129C, 100);
- startAnimation(0x0759129C, frameIndex, -1);
- _newStickFrameIndex = frameIndex;
-}
-
-void AsCommonCarTrackShadow::update() {
- _x = _asCar->getX();
- _y = _asCar->getY();
- AnimatedSprite::update();
-}
-
Scene2701::Scene2701(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
diff --git a/engines/neverhood/modules/module2700.h b/engines/neverhood/modules/module2700.h
index 158bb609e9..20cc014753 100644
--- a/engines/neverhood/modules/module2700.h
+++ b/engines/neverhood/modules/module2700.h
@@ -49,39 +49,6 @@ protected:
void createScene2704(int which, uint32 trackInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
};
-class SsCommonTrackShadowBackground : public StaticSprite {
-public:
- SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash);
-};
-
-class AsCommonCarShadow : public AnimatedSprite {
-public:
- AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index);
-protected:
- uint _index;
- AnimatedSprite *_asCar;
- uint32 _animFileHash;
- void update();
- void updateShadow();
-};
-
-class AsCommonCarConnectorShadow : public AnimatedSprite {
-public:
- AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index);
-protected:
- uint _index;
- Sprite *_asCar;
- void update();
-};
-
-class AsCommonCarTrackShadow : public AnimatedSprite {
-public:
- AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex);
-protected:
- Sprite *_asCar;
- void update();
-};
-
class Scene2701 : public Scene {
public:
Scene2701(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module2700_sprites.cpp b/engines/neverhood/modules/module2700_sprites.cpp
new file mode 100644
index 0000000000..abafcfff66
--- /dev/null
+++ b/engines/neverhood/modules/module2700_sprites.cpp
@@ -0,0 +1,162 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2700_sprites.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1000.h"
+
+namespace Neverhood {
+
+static const NRect kScene2710ClipRect = { 0, 0, 626, 480 };
+
+static const uint32 kScene2710StaticSprites[] = {
+ 0x0D2016C0,
+ 0
+};
+
+static const NRect kScene2711ClipRect = { 0, 0, 521, 480 };
+
+static const uint32 kScene2711FileHashes1[] = {
+ 0,
+ 0x100801A1,
+ 0x201081A0,
+ 0x006800A4,
+ 0x40390120,
+ 0x000001B1,
+ 0x001000A1,
+ 0
+};
+
+static const uint32 kScene2711FileHashes2[] = {
+ 0,
+ 0x40403308,
+ 0x71403168,
+ 0x80423928,
+ 0x224131A8,
+ 0x50401328,
+ 0x70423328,
+ 0
+};
+
+static const uint32 kScene2711FileHashes3[] = {
+ 0,
+ 0x1088A021,
+ 0x108120E5,
+ 0x18A02321,
+ 0x148221A9,
+ 0x10082061,
+ 0x188820E1,
+ 0
+};
+
+static const NRect kScene2724ClipRect = { 0, 141, 640, 480 };
+
+static const uint32 kScene2724StaticSprites[] = {
+ 0xC20D00A5,
+ 0
+};
+
+static const NRect kScene2725ClipRect = { 0, 0, 640, 413 };
+
+static const uint32 kScene2725StaticSprites[] = {
+ 0xC20E00A5,
+ 0
+};
+
+static const NPoint kCarShadowOffsets[] = {
+ {-63, 3}, {-48, 40}, {-33, 58},
+ { 0, 65}, { 40, 53}, { 56, 27},
+ { 63, 0}, {-30, 26}, { 0, 30},
+ { 26, 25}
+};
+
+SsCommonTrackShadowBackground::SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash)
+ : StaticSprite(vm, 0) {
+
+ loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 0);
+}
+
+AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index)
+ : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {
+
+ SetUpdateHandler(&AsCommonCarShadow::update);
+ createShadowSurface(shadowSurface, 211, 147, 100);
+ updateShadow();
+}
+
+void AsCommonCarShadow::update() {
+ updateShadow();
+ AnimatedSprite::update();
+}
+
+void AsCommonCarShadow::updateShadow() {
+ if (_asCar->getFrameIndex() != _currFrameIndex || _asCar->getCurrAnimFileHash() != _animFileHash) {
+ uint32 fileHash = _asCar->getCurrAnimFileHash();
+ if (fileHash == 0x35698F78 || fileHash == 0x192ADD30 || fileHash == 0x9C220DA4 ||
+ fileHash == 0x9966B138 || fileHash == 0xB579A77C || fileHash == 0xA86A9538 ||
+ fileHash == 0xD4220027 || fileHash == 0xD00A1364 || fileHash == 0xD4AA03A4 ||
+ fileHash == 0xF46A0324) {
+ startAnimation(fileHash, _asCar->getFrameIndex(), -1);
+ _newStickFrameIndex = _asCar->getFrameIndex();
+ }
+ _animFileHash = fileHash;
+ }
+ _x = _asCar->getX() + kCarShadowOffsets[_index].x;
+ _y = _asCar->getY() + kCarShadowOffsets[_index].y;
+ if (!_asCar->getVisible()) {
+ startAnimation(0x1209E09F, 0, -1);
+ _newStickFrameIndex = 0;
+ }
+ setDoDeltaX(_asCar->isDoDeltaX() ? 1 : 0);
+}
+
+AsCommonCarConnectorShadow::AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index)
+ : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index) {
+
+ SetUpdateHandler(&AsCommonCarConnectorShadow::update);
+ createShadowSurface1(shadowSurface, 0x60281C10, 150);
+ startAnimation(0x60281C10, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+}
+
+void AsCommonCarConnectorShadow::update() {
+ _x = _asCar->getX() + kCarShadowOffsets[_index].x;
+ _y = _asCar->getY() + kCarShadowOffsets[_index].y;
+ AnimatedSprite::update();
+}
+
+AsCommonCarTrackShadow::AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex)
+ : AnimatedSprite(vm, 1100), _asCar(asCar) {
+
+ SetUpdateHandler(&AsCommonCarTrackShadow::update);
+ createShadowSurface1(shadowSurface, 0x0759129C, 100);
+ startAnimation(0x0759129C, frameIndex, -1);
+ _newStickFrameIndex = frameIndex;
+}
+
+void AsCommonCarTrackShadow::update() {
+ _x = _asCar->getX();
+ _y = _asCar->getY();
+ AnimatedSprite::update();
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2700_sprites.h b/engines/neverhood/modules/module2700_sprites.h
new file mode 100644
index 0000000000..b9575dfa52
--- /dev/null
+++ b/engines/neverhood/modules/module2700_sprites.h
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2700_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2700_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module1600.h"
+
+namespace Neverhood {
+
+class SsCommonTrackShadowBackground : public StaticSprite {
+public:
+ SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash);
+};
+
+class AsCommonCarShadow : public AnimatedSprite {
+public:
+ AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index);
+protected:
+ uint _index;
+ AnimatedSprite *_asCar;
+ uint32 _animFileHash;
+ void update();
+ void updateShadow();
+};
+
+class AsCommonCarConnectorShadow : public AnimatedSprite {
+public:
+ AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index);
+protected:
+ uint _index;
+ Sprite *_asCar;
+ void update();
+};
+
+class AsCommonCarTrackShadow : public AnimatedSprite {
+public:
+ AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex);
+protected:
+ Sprite *_asCar;
+ void update();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2700_SPRITES_H */
diff --git a/engines/neverhood/modules/module2900.cpp b/engines/neverhood/modules/module2900.cpp
index 9e51001a2e..032f09638b 100644
--- a/engines/neverhood/modules/module2900.cpp
+++ b/engines/neverhood/modules/module2900.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module2900.h"
+#include "neverhood/modules/module2900_sprites.h"
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1100.h"
#include "neverhood/modules/module1300.h"
@@ -141,211 +142,6 @@ static const uint32 kScene2901FileHashes2[] = {
0x08030029
};
-static const uint32 kSsScene2901LocationButtonFileHashes[] = {
- 0x2311326A,
- 0x212323AC,
- 0x10098138,
- 0x25213167,
- 0x1119A363,
- 0x94452612,
- 0x39464212,
- 0x01860450,
- 0x53002104,
- 0x58E68412,
- 0x18600300,
- 0xB650A890,
- 0x2452A7C4,
- 0xA0232748,
- 0x08862B02,
- 0x2491E648,
- 0x0010EB46,
- 0x214C8A11,
- 0x16A31921,
- 0x0AC33A00,
- 0x238028AA,
- 0x26737A21,
- 0x063039A8,
- 0x51286C60,
- 0x464006B4,
- 0x42242538,
- 0x20716010,
- 0x4A2000AE,
- 0x225124A6,
- 0x28E82E45,
- 0x58652C04,
- 0xC82210A4,
- 0x62A84060,
- 0xC0693CB4,
- 0x22212C64,
- 0x5034EA71
-};
-
-static const NPoint kSsScene2901LocationButtonPoints[] = {
- {525, 120}, {576, 149}, {587, 205},
- {538, 232}, {484, 205}, {479, 153}
-};
-
-static const uint32 kSsScene2901LocationButtonLightFileHashes1[] = {
- 0x03136246,
- 0x2106216E,
- 0x4025A13A,
- 0x21816927,
- 0x110B2202,
- 0xCC0522B2,
- 0x3CC24258,
- 0x59C600F0,
- 0x534A2480,
- 0x50E61019,
- 0x34400150,
- 0x225BA090,
- 0xB059AFC4,
- 0xE093A741,
- 0x0086BF09,
- 0x3281E760,
- 0xA048AB42,
- 0x20649C01,
- 0x14611904,
- 0x26E33850,
- 0x23A52A68,
- 0xA2733024,
- 0x10203880,
- 0x1B2DE860,
- 0x0644A6EC,
- 0x426E20BC,
- 0x80292014,
- 0x4360B02E,
- 0x22742664,
- 0x98682705,
- 0x0925B82C,
- 0x5C2918A4,
- 0xD2284920,
- 0x41083CA6,
- 0x6824A864,
- 0x50266B10
-};
-
-static const uint32 kSsScene2901LocationButtonLightFileHashes2[] = {
- 0x43C46D4C,
- 0x43C4AD4C,
- 0x43C52D4C,
- 0x43C62D4C,
- 0x43C02D4C,
- 0x43CC2D4C
-};
-
-static const uint32 kSsScene2901BrokenButtonFileHashes[] = {
- 0x3081BD3A,
- 0xD3443003,
- 0x0786A320,
- 0xE3A22029,
- 0x61611814,
- 0x425848E2
-};
-
-static const uint32 kSsScene2901BigButtonFileHashes[] = {
- 0x010D7748,
- 0x9D02019A,
- 0x351A2F43,
- 0x448138E5,
- 0x02788CF0,
- 0x71718024
-};
-
-SsScene2901LocationButton::SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index)
- : StaticSprite(vm, 900), _parentScene(parentScene), _index(index), _countdown1(0) {
-
- const NPoint &pt = kSsScene2901LocationButtonPoints[_index];
-
- loadSprite(kSsScene2901LocationButtonFileHashes[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 800);
- _collisionBounds.set(pt.x - 25, pt.y - 25, pt.x + 25, pt.y + 25);
- setVisible(false);
- loadSound(0, 0x440430C0);
- SetUpdateHandler(&SsScene2901LocationButton::update);
- SetMessageHandler(&SsScene2901LocationButton::handleMessage);
-}
-
-void SsScene2901LocationButton::update() {
- updatePosition();
- if (_countdown1 != 0 && (--_countdown1) == 0) {
- setVisible(false);
- }
-}
-
-uint32 SsScene2901LocationButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown1 == 0) {
- playSound(0);
- setVisible(true);
- _countdown1 = 4;
- sendMessage(_parentScene, 0x2001, _index);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-SsScene2901LocationButtonLight::SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index)
- : StaticSprite(vm, 900), _index(index) {
-
- loadSprite(kSsScene2901LocationButtonLightFileHashes1[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 900);
- setVisible(false);
- loadSound(0, kSsScene2901LocationButtonLightFileHashes2[_index]);
-}
-
-void SsScene2901LocationButtonLight::show() {
- playSound(0);
- setVisible(true);
- updatePosition();
-}
-
-void SsScene2901LocationButtonLight::hide() {
- setVisible(false);
- updatePosition();
-}
-
-SsScene2901BrokenButton::SsScene2901BrokenButton(NeverhoodEngine *vm, int which)
- : StaticSprite(vm, 900) {
-
- loadSprite(kSsScene2901BrokenButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 900);
-}
-
-SsScene2901BigButton::SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which)
- : StaticSprite(vm, 900), _parentScene(parentScene), _which(which), _countdown1(0) {
-
- loadSprite(kSsScene2901BigButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 400);
- _collisionBounds.set(62, 94, 322, 350);
- setVisible(false);
- loadSound(0, 0xF3D420C8);
- SetUpdateHandler(&SsScene2901BigButton::update);
- SetMessageHandler(&SsScene2901BigButton::handleMessage);
-}
-
-void SsScene2901BigButton::update() {
- updatePosition();
- if (_countdown1 != 0 && (--_countdown1) == 0) {
- setVisible(false);
- sendMessage(_parentScene, 0x2000, 0);
- }
-}
-
-uint32 SsScene2901BigButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown1 == 0) {
- playSound(0);
- setVisible(true);
- _countdown1 = 4;
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
Scene2901::Scene2901(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _currLocationButtonNum(which), _selectedButtonNum(which),
_currWhirlButtonNum(0), _prevWhirlButtonNum(0), _countdown1(1), _skipCountdown(0), _blinkOn(0) {
diff --git a/engines/neverhood/modules/module2900.h b/engines/neverhood/modules/module2900.h
index 142f39a35c..5f6ed29a12 100644
--- a/engines/neverhood/modules/module2900.h
+++ b/engines/neverhood/modules/module2900.h
@@ -42,41 +42,7 @@ protected:
void updateMusic(bool halfVolume);
};
-class SsScene2901LocationButton : public StaticSprite {
-public:
- SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index);
-protected:
- Scene *_parentScene;
- uint _index;
- int _countdown1;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene2901LocationButtonLight : public StaticSprite {
-public:
- SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index);
- void show();
- void hide();
-protected:
- uint _index;
-};
-
-class SsScene2901BrokenButton : public StaticSprite {
-public:
- SsScene2901BrokenButton(NeverhoodEngine *vm, int which);
-};
-
-class SsScene2901BigButton : public StaticSprite {
-public:
- SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which);
-protected:
- Scene *_parentScene;
- int _which;
- int _countdown1;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class SsScene2901LocationButtonLight;
class Scene2901 : public Scene {
public:
diff --git a/engines/neverhood/modules/module2900_sprites.cpp b/engines/neverhood/modules/module2900_sprites.cpp
new file mode 100644
index 0000000000..33b7715da8
--- /dev/null
+++ b/engines/neverhood/modules/module2900_sprites.cpp
@@ -0,0 +1,233 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2900_sprites.h"
+#include "neverhood/gamemodule.h"
+
+namespace Neverhood {
+
+static const uint32 kSsScene2901LocationButtonFileHashes[] = {
+ 0x2311326A,
+ 0x212323AC,
+ 0x10098138,
+ 0x25213167,
+ 0x1119A363,
+ 0x94452612,
+ 0x39464212,
+ 0x01860450,
+ 0x53002104,
+ 0x58E68412,
+ 0x18600300,
+ 0xB650A890,
+ 0x2452A7C4,
+ 0xA0232748,
+ 0x08862B02,
+ 0x2491E648,
+ 0x0010EB46,
+ 0x214C8A11,
+ 0x16A31921,
+ 0x0AC33A00,
+ 0x238028AA,
+ 0x26737A21,
+ 0x063039A8,
+ 0x51286C60,
+ 0x464006B4,
+ 0x42242538,
+ 0x20716010,
+ 0x4A2000AE,
+ 0x225124A6,
+ 0x28E82E45,
+ 0x58652C04,
+ 0xC82210A4,
+ 0x62A84060,
+ 0xC0693CB4,
+ 0x22212C64,
+ 0x5034EA71
+};
+
+static const NPoint kSsScene2901LocationButtonPoints[] = {
+ {525, 120}, {576, 149}, {587, 205},
+ {538, 232}, {484, 205}, {479, 153}
+};
+
+static const uint32 kSsScene2901LocationButtonLightFileHashes1[] = {
+ 0x03136246,
+ 0x2106216E,
+ 0x4025A13A,
+ 0x21816927,
+ 0x110B2202,
+ 0xCC0522B2,
+ 0x3CC24258,
+ 0x59C600F0,
+ 0x534A2480,
+ 0x50E61019,
+ 0x34400150,
+ 0x225BA090,
+ 0xB059AFC4,
+ 0xE093A741,
+ 0x0086BF09,
+ 0x3281E760,
+ 0xA048AB42,
+ 0x20649C01,
+ 0x14611904,
+ 0x26E33850,
+ 0x23A52A68,
+ 0xA2733024,
+ 0x10203880,
+ 0x1B2DE860,
+ 0x0644A6EC,
+ 0x426E20BC,
+ 0x80292014,
+ 0x4360B02E,
+ 0x22742664,
+ 0x98682705,
+ 0x0925B82C,
+ 0x5C2918A4,
+ 0xD2284920,
+ 0x41083CA6,
+ 0x6824A864,
+ 0x50266B10
+};
+
+static const uint32 kSsScene2901LocationButtonLightFileHashes2[] = {
+ 0x43C46D4C,
+ 0x43C4AD4C,
+ 0x43C52D4C,
+ 0x43C62D4C,
+ 0x43C02D4C,
+ 0x43CC2D4C
+};
+
+static const uint32 kSsScene2901BrokenButtonFileHashes[] = {
+ 0x3081BD3A,
+ 0xD3443003,
+ 0x0786A320,
+ 0xE3A22029,
+ 0x61611814,
+ 0x425848E2
+};
+
+static const uint32 kSsScene2901BigButtonFileHashes[] = {
+ 0x010D7748,
+ 0x9D02019A,
+ 0x351A2F43,
+ 0x448138E5,
+ 0x02788CF0,
+ 0x71718024
+};
+
+SsScene2901LocationButton::SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _index(index), _countdown1(0) {
+
+ const NPoint &pt = kSsScene2901LocationButtonPoints[_index];
+
+ loadSprite(kSsScene2901LocationButtonFileHashes[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 800);
+ _collisionBounds.set(pt.x - 25, pt.y - 25, pt.x + 25, pt.y + 25);
+ setVisible(false);
+ loadSound(0, 0x440430C0);
+ SetUpdateHandler(&SsScene2901LocationButton::update);
+ SetMessageHandler(&SsScene2901LocationButton::handleMessage);
+}
+
+void SsScene2901LocationButton::update() {
+ updatePosition();
+ if (_countdown1 != 0 && (--_countdown1) == 0) {
+ setVisible(false);
+ }
+}
+
+uint32 SsScene2901LocationButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown1 == 0) {
+ playSound(0);
+ setVisible(true);
+ _countdown1 = 4;
+ sendMessage(_parentScene, 0x2001, _index);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+SsScene2901LocationButtonLight::SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index)
+ : StaticSprite(vm, 900), _index(index) {
+
+ loadSprite(kSsScene2901LocationButtonLightFileHashes1[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 900);
+ setVisible(false);
+ loadSound(0, kSsScene2901LocationButtonLightFileHashes2[_index]);
+}
+
+void SsScene2901LocationButtonLight::show() {
+ playSound(0);
+ setVisible(true);
+ updatePosition();
+}
+
+void SsScene2901LocationButtonLight::hide() {
+ setVisible(false);
+ updatePosition();
+}
+
+SsScene2901BrokenButton::SsScene2901BrokenButton(NeverhoodEngine *vm, int which)
+ : StaticSprite(vm, 900) {
+
+ loadSprite(kSsScene2901BrokenButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 900);
+}
+
+SsScene2901BigButton::SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _which(which), _countdown1(0) {
+
+ loadSprite(kSsScene2901BigButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 400);
+ _collisionBounds.set(62, 94, 322, 350);
+ setVisible(false);
+ loadSound(0, 0xF3D420C8);
+ SetUpdateHandler(&SsScene2901BigButton::update);
+ SetMessageHandler(&SsScene2901BigButton::handleMessage);
+}
+
+void SsScene2901BigButton::update() {
+ updatePosition();
+ if (_countdown1 != 0 && (--_countdown1) == 0) {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2000, 0);
+ }
+}
+
+uint32 SsScene2901BigButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown1 == 0) {
+ playSound(0);
+ setVisible(true);
+ _countdown1 = 4;
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2900_sprites.h b/engines/neverhood/modules/module2900_sprites.h
new file mode 100644
index 0000000000..9f7df502e1
--- /dev/null
+++ b/engines/neverhood/modules/module2900_sprites.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2900_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2900_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module2900
+
+class SsScene2901LocationButton : public StaticSprite {
+public:
+ SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index);
+protected:
+ Scene *_parentScene;
+ uint _index;
+ int _countdown1;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2901LocationButtonLight : public StaticSprite {
+public:
+ SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index);
+ void show();
+ void hide();
+protected:
+ uint _index;
+};
+
+class SsScene2901BrokenButton : public StaticSprite {
+public:
+ SsScene2901BrokenButton(NeverhoodEngine *vm, int which);
+};
+
+class SsScene2901BigButton : public StaticSprite {
+public:
+ SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which);
+protected:
+ Scene *_parentScene;
+ int _which;
+ int _countdown1;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2900_SPRITES_H */
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp
index ab3c18d1f4..e17e9d43d1 100644
--- a/engines/neverhood/modules/module3000.cpp
+++ b/engines/neverhood/modules/module3000.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module3000.h"
+#include "neverhood/modules/module3000_sprites.h"
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
@@ -415,343 +416,6 @@ static const uint32 kScene3009CannonActionVideos[] = {
0x240A1101 // 14 Lower the cannon
};
-static const uint32 kSsScene3009SymbolEdgesFileHashes[] = {
- 0x618827A0,
- 0xB1A92322
-};
-
-static const uint32 kSsScene3009TargetLineFileHashes[] = {
- 0x4011018C,
- 0x15086623
-};
-
-static const NPoint kAsScene3009SymbolPoints[] = {
- {289, 338},
- {285, 375},
- {284, 419},
- {456, 372},
- {498, 372},
- {541, 372}
-};
-
-static const uint32 kAsScene3009SymbolFileHashes[] = {
- 0x24542582,
- 0x1CD61D96
-};
-
-static const uint32 kSsScene3009SymbolArrowFileHashes1[] = {
- 0x24016060,
- 0x21216221,
- 0x486160A0,
- 0x42216422,
- 0x90A16120,
- 0x84216824,
- 0x08017029,
- 0x08217029,
- 0x10014032,
- 0x10214032,
- 0x20012004,
- 0x20212004
-};
-
-static const uint32 kSsScene3009SymbolArrowFileHashes2[] = {
- 0x40092024,
- 0x01636002,
- 0x8071E028,
- 0x02A56064,
- 0x00806031,
- 0x052960A8,
- 0x0A116130,
- 0x0A316130,
- 0x14216200,
- 0x14016200,
- 0x28416460,
- 0x28616460
-};
-
-SsScene3009FireCannonButton::SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene)
- : StaticSprite(vm, 1400), _parentScene(parentScene), _isClicked(false) {
-
- loadSprite(0x120B24B0, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- SetUpdateHandler(&SsScene3009FireCannonButton::update);
- SetMessageHandler(&SsScene3009FireCannonButton::handleMessage);
- loadSound(0, 0x3901B44F);
-}
-
-void SsScene3009FireCannonButton::update() {
- updatePosition();
- if (_isClicked && !isSoundPlaying(0)) {
- sendMessage(_parentScene, 0x2000, 0);
- setVisible(false);
- }
-}
-
-uint32 SsScene3009FireCannonButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (!_isClicked && !_parentScene->isTurning()) {
- _isClicked = true;
- setVisible(true);
- playSound(0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-SsScene3009SymbolEdges::SsScene3009SymbolEdges(NeverhoodEngine *vm, int index)
- : StaticSprite(vm, 1400), _blinkCountdown(0) {
-
- loadSprite(kSsScene3009SymbolEdgesFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
- if (getGlobalVar(V_ROBOT_HIT))
- hide();
- else
- startBlinking();
- SetUpdateHandler(&SsScene3009SymbolEdges::update);
-}
-
-void SsScene3009SymbolEdges::update() {
- if (_blinkCountdown != 0 && (--_blinkCountdown == 0)) {
- if (_blinkToggle) {
- setVisible(true);
- } else {
- setVisible(false);
- }
- updatePosition();
- _blinkCountdown = 3;
- _blinkToggle = !_blinkToggle;
- }
-}
-
-void SsScene3009SymbolEdges::show() {
- setVisible(true);
- updatePosition();
- _blinkCountdown = 0;
-}
-
-void SsScene3009SymbolEdges::hide() {
- setVisible(false);
- updatePosition();
- _blinkCountdown = 0;
-}
-
-void SsScene3009SymbolEdges::startBlinking() {
- setVisible(true);
- updatePosition();
- _blinkCountdown = 3;
- _blinkToggle = true;
-}
-
-SsScene3009TargetLine::SsScene3009TargetLine(NeverhoodEngine *vm, int index)
- : StaticSprite(vm, 1400) {
-
- loadSprite(kSsScene3009TargetLineFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
- setVisible(false);
-}
-
-void SsScene3009TargetLine::show() {
- setVisible(true);
- updatePosition();
-}
-
-SsScene3009SymbolArrow::SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index)
- : StaticSprite(vm, 1400), _asSymbol(asSymbol), _index(index), _enabled(true), _countdown(0) {
-
- _incrDecr = _index % 2;
-
- createSurface(1200, 33, 31);
- loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefPosition);
- _drawOffset.set(0, 0, 33, 31);
- _collisionBoundsOffset = _drawOffset;
- updateBounds();
- _needRefresh = true;
-
- SetUpdateHandler(&SsScene3009SymbolArrow::update);
- SetMessageHandler(&SsScene3009SymbolArrow::handleMessage);
- loadSound(0, 0x2C852206);
-}
-
-void SsScene3009SymbolArrow::hide() {
- _enabled = false;
- setVisible(false);
-}
-
-void SsScene3009SymbolArrow::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefDrawOffset);
- }
-}
-
-uint32 SsScene3009SymbolArrow::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_enabled && _countdown == 0) {
- _countdown = 2;
- loadSprite(kSsScene3009SymbolArrowFileHashes1[_index], kSLFDefDrawOffset);
- playSound(0);
- sendMessage(_asSymbol, 0x2005, _incrDecr);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene3009VerticalIndicator::AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index)
- : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
-
- _x = 300;
- _y = getGlobalVar(V_CANNON_RAISED) ? 52 : 266;
- createSurface1(0xC2463913, 1200);
- _needRefresh = true;
- updatePosition();
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene3009VerticalIndicator::handleMessage);
-}
-
-void AsScene3009VerticalIndicator::show() {
- startAnimation(0xC2463913, 0, -1);
- setVisible(true);
- updatePosition();
- _enabled = true;
-}
-
-uint32 AsScene3009VerticalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_enabled) {
- sendMessage(_parentScene, 0x2002, 0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene3009HorizontalIndicator::AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus)
- : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
-
- _x = getGlobalVar(V_CANNON_TURNED) ? 533 : 92;
- _y = 150;
- createSurface1(0xC0C12954, 1200);
- _needRefresh = true;
- updatePosition();
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene3009HorizontalIndicator::handleMessage);
- if (cannonTargetStatus == kCTSRightRobotNoTarget || cannonTargetStatus == kCTSRightRobotIsTarget || cannonTargetStatus == kCTSRightNoRobot) {
- SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
- _x = 280;
- }
-}
-
-uint32 AsScene3009HorizontalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_enabled) {
- sendMessage(_parentScene, 0x2004, 0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void AsScene3009HorizontalIndicator::suMoveLeft() {
- _x -= 6;
- if (_x < 92) {
- SetSpriteUpdate(NULL);
- _x = 92;
- }
-}
-
-void AsScene3009HorizontalIndicator::suMoveRight() {
- _x += 6;
- if (_x > 533) {
- SetSpriteUpdate(NULL);
- _x = 533;
- }
-}
-
-void AsScene3009HorizontalIndicator::show() {
- startAnimation(0xC0C12954, 0, -1);
- setVisible(true);
- updatePosition();
- _enabled = true;
-}
-
-void AsScene3009HorizontalIndicator::stMoveLeft() {
- _x = 533;
- SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveLeft);
-}
-
-void AsScene3009HorizontalIndicator::stMoveRight() {
- _x = 330;
- SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
-}
-
-AsScene3009Symbol::AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _symbolPosition(symbolPosition) {
-
- _symbolIndex = getSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition);
-
- _x = kAsScene3009SymbolPoints[_symbolPosition].x;
- _y = kAsScene3009SymbolPoints[_symbolPosition].y;
- createSurface1(kAsScene3009SymbolFileHashes[_symbolPosition / 3], 1200);
- startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
- _newStickFrameIndex = _symbolIndex;
- _needRefresh = true;
- updatePosition();
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene3009Symbol::handleMessage);
- _ssArrowPrev = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 0);
- _parentScene->addCollisionSprite(_ssArrowPrev);
- _ssArrowNext = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 1);
- _parentScene->addCollisionSprite(_ssArrowNext);
-}
-
-uint32 AsScene3009Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2005:
- if (param.asInteger()) {
- if (_symbolIndex == 11)
- _symbolIndex = 0;
- else
- _symbolIndex++;
- } else {
- if (_symbolIndex == 0)
- _symbolIndex = 11;
- else
- _symbolIndex--;
- }
- startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
- _newStickFrameIndex = _symbolIndex;
- setSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition, _symbolIndex);
- if (_symbolPosition / 3 == 0) {
- sendMessage(_parentScene, 0x2001, 0);
- } else {
- sendMessage(_parentScene, 0x2003, 0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void AsScene3009Symbol::hide() {
- _ssArrowPrev->hide();
- _ssArrowNext->hide();
-}
-
Scene3009::Scene3009(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _keepVideo(false), _moveCannonLeftFirst(false),
_isTurning(false), _lockSymbolsPart1Countdown(1), _lockSymbolsPart2Countdown(1) {
@@ -1015,206 +679,6 @@ static const uint32 kScene3010DeadBoltButtonFileHashes2[] = {
0x5000A7E8
};
-static const NPoint kAsScene3010DeadBoltPoints[] = {
- {550, 307},
- {564, 415},
- {560, 514}
-};
-
-static const uint32 kAsScene3010DeadBoltFileHashes2[] = {
- 0x181A0042,
- 0x580A08F2,
- 0x18420076
-};
-
-static const uint32 kAsScene3010DeadBoltFileHashes1[] = {
- 0x300E105A,
- 0x804E0052,
- 0x040E485A
-};
-
-SsScene3010DeadBoltButton::SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled)
- : StaticSprite(vm, 900), _parentScene(parentScene), _buttonLocked(false), _countdown1(0), _countdown2(0), _buttonIndex(buttonIndex) {
-
- _buttonEnabled = getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_buttonIndex]) != 0;
- createSurface(400, 88, 95);
- setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
- if (initDisabled)
- disableButton();
- else if (_buttonEnabled)
- _countdown1 = initCountdown * 12 + 1;
- loadSound(0, 0xF4217243);
- loadSound(1, 0x44049000);
- loadSound(2, 0x6408107E);
- SetUpdateHandler(&SsScene3010DeadBoltButton::update);
- SetMessageHandler(&SsScene3010DeadBoltButton::handleMessage);
-}
-
-void SsScene3010DeadBoltButton::update() {
-
- if (_countdown1 != 0 && (--_countdown1 == 0)) {
- playSound(0);
- setVisible(false);
- setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
- }
-
- if (_countdown2 != 0 && (--_countdown2 == 0)) {
- setVisible(true);
- setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
- }
-
-}
-
-uint32 SsScene3010DeadBoltButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (!_buttonLocked && _countdown1 == 0) {
- if (_buttonEnabled) {
- playSound(1);
- playSound(2);
- setVisible(true);
- _buttonLocked = true;
- sendMessage(_parentScene, 0x2000, _buttonIndex);
- } else {
- sendMessage(_parentScene, 0x2002, _buttonIndex);
- }
- _needRefresh = true;
- updatePosition();
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void SsScene3010DeadBoltButton::disableButton() {
- _buttonLocked = true;
- setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
- setVisible(true);
-}
-
-void SsScene3010DeadBoltButton::setSprite(uint32 fileHash) {
- loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset);
-}
-
-void SsScene3010DeadBoltButton::setCountdown(int count) {
- _countdown2 = count * 18 + 1;
-}
-
-AsScene3010DeadBolt::AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _boltIndex(boltIndex), _soundToggle(true),
- _unlocked(false), _locked(false), _countdown(0) {
-
- _x = kAsScene3010DeadBoltPoints[_boltIndex].x;
- _y = kAsScene3010DeadBoltPoints[_boltIndex].y;
-
- if (getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_boltIndex])) {
- createSurface1(kAsScene3010DeadBoltFileHashes1[_boltIndex], 1200);
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
- loadSound(0, 0x46005BC4);
- } else {
- createSurface1(kAsScene3010DeadBoltFileHashes2[_boltIndex], 1200);
- startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
- loadSound(0, 0x420073DC);
- loadSound(1, 0x420073DC);
- }
-
- setVisible(false);
- stIdle();
- if (initUnlocked)
- unlock(true);
-
- _needRefresh = true;
- AnimatedSprite::updatePosition();
-
-}
-
-void AsScene3010DeadBolt::update() {
- updateAnim();
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- stDisabled();
- }
-}
-
-uint32 AsScene3010DeadBolt::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene3010DeadBolt::stIdle() {
- stopAnimation();
- SetUpdateHandler(&AsScene3010DeadBolt::update);
- SetMessageHandler(&Sprite::handleMessage);
- _locked = false;
-}
-
-void AsScene3010DeadBolt::unlock(bool skipAnim) {
- if (!_unlocked) {
- setVisible(true);
- if (skipAnim) {
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], -1, 0);
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else {
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
- SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
- FinalizeState(&AsScene3010DeadBolt::stIdleMessage);
- NextState(&AsScene3010DeadBolt::stIdle);
- playSound(0);
- }
- _unlocked = true;
- loadSound(2, 0x4010C345);
- }
-}
-
-void AsScene3010DeadBolt::stIdleMessage() {
- stopAnimation();
- SetMessageHandler(&Sprite::handleMessage);
- sendMessage(_parentScene, 0x2001, _boltIndex);
-}
-
-void AsScene3010DeadBolt::lock() {
- if (!_locked) {
- _locked = true;
- setVisible(true);
- startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
- SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
- FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
- NextState(&AsScene3010DeadBolt::stIdle);
- if (_soundToggle) {
- playSound(0);
- } else {
- playSound(1);
- }
- _soundToggle = !_soundToggle;
- }
-}
-
-void AsScene3010DeadBolt::setCountdown(int count) {
- _countdown = count * 18 + 1;
-}
-
-void AsScene3010DeadBolt::stDisabled() {
- setVisible(true);
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
- SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
- FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
- NextState(&AsScene3010DeadBolt::stIdle);
- _playBackwards = true;
- playSound(2);
-}
-
-void AsScene3010DeadBolt::stDisabledMessage() {
- setVisible(false);
- sendMessage(_parentScene, 0x2003, _boltIndex);
-}
-
Scene3010::Scene3010(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _doorUnlocked(false), _checkUnlocked(false) {
@@ -1317,127 +781,6 @@ uint32 Scene3010::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-// Scene3011
-
-static const uint32 kAsScene3011SymbolFileHashes[] = {
- 0x00C88050,
- 0x01488050,
- 0x02488050,
- 0x04488050,
- 0x08488050,
- 0x10488050,
- 0x20488050,
- 0x40488050,
- 0x80488050,
- 0x00488051,
- 0x00488052,
- 0x00488054,
- 0x008B0000,
- 0x008D0000,
- 0x00810000,
- 0x00990000,
- 0x00A90000,
- 0x00C90000,
- 0x00090000,
- 0x01890000,
- 0x02890000,
- 0x04890000,
- 0x08890000,
- 0x10890000
-};
-
-SsScene3011Button::SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag)
- : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
-
- loadSprite(flag ? 0x11282020 : 0x994D0433, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- loadSound(0, 0x44061000);
- SetUpdateHandler(&SsScene3011Button::update);
- SetMessageHandler(&SsScene3011Button::handleMessage);
-}
-
-void SsScene3011Button::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- setVisible(false);
- }
-}
-
-uint32 SsScene3011Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = 0;
- StaticSprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0) {
- setVisible(true);
- _countdown = 4;
- sendMessage(_parentScene, 0x2000, 0);
- playSound(0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene3011Symbol::AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol)
- : AnimatedSprite(vm, 1000), _symbolIndex(symbolIndex), _largeSymbol(largeSymbol), _isNoisy(false) {
-
- if (_largeSymbol) {
- _x = 310;
- _y = 200;
- createSurface1(kAsScene3011SymbolFileHashes[_symbolIndex], 1200);
- loadSound(0, 0x6052C60F);
- loadSound(1, 0x6890433B);
- } else {
- _symbolIndex = 12;
- _x = symbolIndex * 39 + 96;
- _y = 225;
- createSurface(1200, 41, 48);
- loadSound(0, 0x64428609);
- loadSound(1, 0x7080023B);
- }
- setVisible(false);
- _needRefresh = true;
- SetUpdateHandler(&AnimatedSprite::update);
-}
-
-void AsScene3011Symbol::show(bool isNoisy) {
- _isNoisy = isNoisy;
- startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
- setVisible(true);
- if (_isNoisy) {
- playSound(1);
- } else {
- playSound(0);
- }
-}
-
-void AsScene3011Symbol::hide() {
- stopAnimation();
- setVisible(false);
-}
-
-void AsScene3011Symbol::stopSymbolSound() {
- if (_isNoisy) {
- stopSound(1);
- } else {
- stopSound(0);
- }
-}
-
-void AsScene3011Symbol::change(int symbolIndex, bool isNoisy) {
- _symbolIndex = symbolIndex;
- _isNoisy = isNoisy;
- startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
- setVisible(true);
- if (_isNoisy) {
- playSound(1);
- } else {
- playSound(0);
- }
-}
-
Scene3011::Scene3011(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _updateStatus(0), _buttonClicked(false), _currentSymbolIndex(0), _countdown(0) {
diff --git a/engines/neverhood/modules/module3000.h b/engines/neverhood/modules/module3000.h
index a6cecb227e..a88dea513e 100644
--- a/engines/neverhood/modules/module3000.h
+++ b/engines/neverhood/modules/module3000.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1200.h"
namespace Neverhood {
@@ -41,89 +40,11 @@ protected:
void updateScene();
};
-// Scene3009
-
-class Scene3009;
-
-class SsScene3009FireCannonButton : public StaticSprite {
-public:
- SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
-protected:
- Scene3009 *_parentScene;
- bool _isClicked;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene3009SymbolEdges : public StaticSprite {
-public:
- SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
- void show();
- void hide();
- void startBlinking();
-protected:
- int _blinkCountdown;
- bool _blinkToggle;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene3009TargetLine : public StaticSprite {
-public:
- SsScene3009TargetLine(NeverhoodEngine *vm, int index);
- void show();
-};
-
-class SsScene3009SymbolArrow : public StaticSprite {
-public:
- SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
- void hide();
-protected:
- Sprite *_asSymbol;
- int _index;
- int _incrDecr;
- bool _enabled;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3009VerticalIndicator : public AnimatedSprite {
-public:
- AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
- void show();
-protected:
- Scene3009 *_parentScene;
- bool _enabled;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3009HorizontalIndicator : public AnimatedSprite {
-public:
- AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
- void show();
- void stMoveLeft();
- void stMoveRight();
-protected:
- Scene3009 *_parentScene;
- bool _enabled;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suMoveLeft();
- void suMoveRight();
-};
-
-class AsScene3009Symbol : public AnimatedSprite {
-public:
- AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
- void hide();
-protected:
- Scene3009 *_parentScene;
- int _symbolPosition;
- uint32 _symbolIndex;
- SsScene3009SymbolArrow *_ssArrowPrev;
- SsScene3009SymbolArrow *_ssArrowNext;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class SsScene3009SymbolEdges;
+class SsScene3009TargetLine;
+class AsScene3009VerticalIndicator;
+class AsScene3009HorizontalIndicator;
+class AsScene3009Symbol;
class Scene3009 : public Scene {
public:
@@ -153,45 +74,8 @@ protected:
void openSmacker(uint32 fileHash, bool keepLastFrame);
};
-// Scene3010
-
-class SsScene3010DeadBoltButton : public StaticSprite {
-public:
- SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
- void setCountdown(int count);
-protected:
- Scene *_parentScene;
- int _buttonIndex;
- bool _buttonEnabled;
- bool _buttonLocked;
- int _countdown1;
- int _countdown2;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void disableButton();
- void setSprite(uint32 fileHash);
-};
-
-class AsScene3010DeadBolt : public AnimatedSprite {
-public:
- AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
- void setCountdown(int count);
- void lock();
- void unlock(bool skipAnim);
-protected:
- Scene *_parentScene;
- int _boltIndex;
- int _countdown;
- bool _soundToggle;
- bool _unlocked;
- bool _locked;
- void update();
- uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
- void stIdle();
- void stIdleMessage();
- void stDisabled();
- void stDisabledMessage();
-};
+class SsScene3010DeadBoltButton;
+class AsScene3010DeadBolt;
class Scene3010 : public Scene {
public:
@@ -208,31 +92,7 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene3011
-
-class SsScene3011Button : public StaticSprite {
-public:
- SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
-protected:
- Scene *_parentScene;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3011Symbol : public AnimatedSprite {
-public:
- AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
- void show(bool isNoisy);
- void hide();
- void stopSymbolSound();
- void change(int symbolIndex, bool isNoisy);
- int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
-protected:
- bool _largeSymbol;
- bool _isNoisy;
- int _symbolIndex;
-};
+class AsScene3011Symbol;
class Scene3011 : public Scene {
public:
diff --git a/engines/neverhood/modules/module3000_sprites.cpp b/engines/neverhood/modules/module3000_sprites.cpp
new file mode 100644
index 0000000000..420bd5e632
--- /dev/null
+++ b/engines/neverhood/modules/module3000_sprites.cpp
@@ -0,0 +1,765 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module3000.h"
+#include "neverhood/modules/module3000_sprites.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/navigationscene.h"
+
+namespace Neverhood {
+
+// Scene3009
+
+enum {
+ kCTSNull = 0,
+ kCTSBreakWall = 1,
+ kCTSWall = 2,
+ kCTSEmptyness = 3,
+ kCTSFireRobotNoTarget = 4,
+ kCTSFireRobotIsTarget = 5,
+ kCTSFireNoRobot = 6,
+ kCTSRaiseCannon = 7,
+ kCTSRightRobotNoTarget = 8,
+ kCTSRightRobotIsTarget = 9,
+ kCTSRightNoRobot = 10,
+ kCTSLeftRobotNoTarget = 11,
+ kCTSLeftRobotIsTarget = 12,
+ kCTSLeftNoRobot = 13,
+ kCTSLowerCannon = 14,
+ kCTSCount = 14
+};
+
+static const uint32 kScene3009CannonScopeVideos[] = {
+ 0x1010000D,
+ 0x340A0049,
+ 0x340A0049,
+ 0x0282081D,
+ 0x0082080D,
+ 0x0882080D,
+ 0x0882080D,
+ 0x0282081D,
+ 0x004B000B,
+ 0x014B000B,
+ 0x044B000B,
+ 0x0282081D,
+ 0x0282081D,
+ 0x0282081D,
+ 0x340A0049
+};
+
+static const uint32 kScene3009CannonActionVideos[] = {
+ 0x00000000,
+ 0x8004001B, // 1 Fire cannon at wall, it breaks (lowered)
+ 0x0004001A, // 2 Fire cannon at wall, nothing happens (lowered)
+ 0x1048404B, // 3 Fire cannon at emptyness (raised)
+ 0x50200109, // 4 Fire cannon, robot missed (raised)
+ 0x12032109, // 5 Fire cannon, robot hit (raised)
+ 0x10201109, // 6 Fire cannon, no robot (raised)
+ 0x000A2030, // 7 Raise the cannon
+ 0x000A0028, // 8
+ 0x000A0028, // 9
+ 0x000A0028, // 10
+ 0x040A1069, // 11
+ 0x040A1069, // 12
+ 0x040A1069, // 13
+ 0x240A1101 // 14 Lower the cannon
+};
+
+static const uint32 kSsScene3009SymbolEdgesFileHashes[] = {
+ 0x618827A0,
+ 0xB1A92322
+};
+
+static const uint32 kSsScene3009TargetLineFileHashes[] = {
+ 0x4011018C,
+ 0x15086623
+};
+
+static const NPoint kAsScene3009SymbolPoints[] = {
+ {289, 338},
+ {285, 375},
+ {284, 419},
+ {456, 372},
+ {498, 372},
+ {541, 372}
+};
+
+static const uint32 kAsScene3009SymbolFileHashes[] = {
+ 0x24542582,
+ 0x1CD61D96
+};
+
+static const uint32 kSsScene3009SymbolArrowFileHashes1[] = {
+ 0x24016060,
+ 0x21216221,
+ 0x486160A0,
+ 0x42216422,
+ 0x90A16120,
+ 0x84216824,
+ 0x08017029,
+ 0x08217029,
+ 0x10014032,
+ 0x10214032,
+ 0x20012004,
+ 0x20212004
+};
+
+static const uint32 kSsScene3009SymbolArrowFileHashes2[] = {
+ 0x40092024,
+ 0x01636002,
+ 0x8071E028,
+ 0x02A56064,
+ 0x00806031,
+ 0x052960A8,
+ 0x0A116130,
+ 0x0A316130,
+ 0x14216200,
+ 0x14016200,
+ 0x28416460,
+ 0x28616460
+};
+
+SsScene3009FireCannonButton::SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene)
+ : StaticSprite(vm, 1400), _parentScene(parentScene), _isClicked(false) {
+
+ loadSprite(0x120B24B0, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ SetUpdateHandler(&SsScene3009FireCannonButton::update);
+ SetMessageHandler(&SsScene3009FireCannonButton::handleMessage);
+ loadSound(0, 0x3901B44F);
+}
+
+void SsScene3009FireCannonButton::update() {
+ updatePosition();
+ if (_isClicked && !isSoundPlaying(0)) {
+ sendMessage(_parentScene, 0x2000, 0);
+ setVisible(false);
+ }
+}
+
+uint32 SsScene3009FireCannonButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (!_isClicked && !_parentScene->isTurning()) {
+ _isClicked = true;
+ setVisible(true);
+ playSound(0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+SsScene3009SymbolEdges::SsScene3009SymbolEdges(NeverhoodEngine *vm, int index)
+ : StaticSprite(vm, 1400), _blinkCountdown(0) {
+
+ loadSprite(kSsScene3009SymbolEdgesFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
+ if (getGlobalVar(V_ROBOT_HIT))
+ hide();
+ else
+ startBlinking();
+ SetUpdateHandler(&SsScene3009SymbolEdges::update);
+}
+
+void SsScene3009SymbolEdges::update() {
+ if (_blinkCountdown != 0 && (--_blinkCountdown == 0)) {
+ if (_blinkToggle) {
+ setVisible(true);
+ } else {
+ setVisible(false);
+ }
+ updatePosition();
+ _blinkCountdown = 3;
+ _blinkToggle = !_blinkToggle;
+ }
+}
+
+void SsScene3009SymbolEdges::show() {
+ setVisible(true);
+ updatePosition();
+ _blinkCountdown = 0;
+}
+
+void SsScene3009SymbolEdges::hide() {
+ setVisible(false);
+ updatePosition();
+ _blinkCountdown = 0;
+}
+
+void SsScene3009SymbolEdges::startBlinking() {
+ setVisible(true);
+ updatePosition();
+ _blinkCountdown = 3;
+ _blinkToggle = true;
+}
+
+SsScene3009TargetLine::SsScene3009TargetLine(NeverhoodEngine *vm, int index)
+ : StaticSprite(vm, 1400) {
+
+ loadSprite(kSsScene3009TargetLineFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
+ setVisible(false);
+}
+
+void SsScene3009TargetLine::show() {
+ setVisible(true);
+ updatePosition();
+}
+
+SsScene3009SymbolArrow::SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index)
+ : StaticSprite(vm, 1400), _asSymbol(asSymbol), _index(index), _enabled(true), _countdown(0) {
+
+ _incrDecr = _index % 2;
+
+ createSurface(1200, 33, 31);
+ loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefPosition);
+ _drawOffset.set(0, 0, 33, 31);
+ _collisionBoundsOffset = _drawOffset;
+ updateBounds();
+ _needRefresh = true;
+
+ SetUpdateHandler(&SsScene3009SymbolArrow::update);
+ SetMessageHandler(&SsScene3009SymbolArrow::handleMessage);
+ loadSound(0, 0x2C852206);
+}
+
+void SsScene3009SymbolArrow::hide() {
+ _enabled = false;
+ setVisible(false);
+}
+
+void SsScene3009SymbolArrow::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefDrawOffset);
+ }
+}
+
+uint32 SsScene3009SymbolArrow::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_enabled && _countdown == 0) {
+ _countdown = 2;
+ loadSprite(kSsScene3009SymbolArrowFileHashes1[_index], kSLFDefDrawOffset);
+ playSound(0);
+ sendMessage(_asSymbol, 0x2005, _incrDecr);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene3009VerticalIndicator::AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index)
+ : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
+
+ _x = 300;
+ _y = getGlobalVar(V_CANNON_RAISED) ? 52 : 266;
+ createSurface1(0xC2463913, 1200);
+ _needRefresh = true;
+ updatePosition();
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene3009VerticalIndicator::handleMessage);
+}
+
+void AsScene3009VerticalIndicator::show() {
+ startAnimation(0xC2463913, 0, -1);
+ setVisible(true);
+ updatePosition();
+ _enabled = true;
+}
+
+uint32 AsScene3009VerticalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_enabled) {
+ sendMessage(_parentScene, 0x2002, 0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene3009HorizontalIndicator::AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus)
+ : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
+
+ _x = getGlobalVar(V_CANNON_TURNED) ? 533 : 92;
+ _y = 150;
+ createSurface1(0xC0C12954, 1200);
+ _needRefresh = true;
+ updatePosition();
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene3009HorizontalIndicator::handleMessage);
+ if (cannonTargetStatus == kCTSRightRobotNoTarget || cannonTargetStatus == kCTSRightRobotIsTarget || cannonTargetStatus == kCTSRightNoRobot) {
+ SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
+ _x = 280;
+ }
+}
+
+uint32 AsScene3009HorizontalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_enabled) {
+ sendMessage(_parentScene, 0x2004, 0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene3009HorizontalIndicator::suMoveLeft() {
+ _x -= 6;
+ if (_x < 92) {
+ SetSpriteUpdate(NULL);
+ _x = 92;
+ }
+}
+
+void AsScene3009HorizontalIndicator::suMoveRight() {
+ _x += 6;
+ if (_x > 533) {
+ SetSpriteUpdate(NULL);
+ _x = 533;
+ }
+}
+
+void AsScene3009HorizontalIndicator::show() {
+ startAnimation(0xC0C12954, 0, -1);
+ setVisible(true);
+ updatePosition();
+ _enabled = true;
+}
+
+void AsScene3009HorizontalIndicator::stMoveLeft() {
+ _x = 533;
+ SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveLeft);
+}
+
+void AsScene3009HorizontalIndicator::stMoveRight() {
+ _x = 330;
+ SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
+}
+
+AsScene3009Symbol::AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _symbolPosition(symbolPosition) {
+
+ _symbolIndex = getSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition);
+
+ _x = kAsScene3009SymbolPoints[_symbolPosition].x;
+ _y = kAsScene3009SymbolPoints[_symbolPosition].y;
+ createSurface1(kAsScene3009SymbolFileHashes[_symbolPosition / 3], 1200);
+ startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
+ _newStickFrameIndex = _symbolIndex;
+ _needRefresh = true;
+ updatePosition();
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene3009Symbol::handleMessage);
+ _ssArrowPrev = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 0);
+ _parentScene->addCollisionSprite(_ssArrowPrev);
+ _ssArrowNext = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 1);
+ _parentScene->addCollisionSprite(_ssArrowNext);
+}
+
+uint32 AsScene3009Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2005:
+ if (param.asInteger()) {
+ if (_symbolIndex == 11)
+ _symbolIndex = 0;
+ else
+ _symbolIndex++;
+ } else {
+ if (_symbolIndex == 0)
+ _symbolIndex = 11;
+ else
+ _symbolIndex--;
+ }
+ startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
+ _newStickFrameIndex = _symbolIndex;
+ setSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition, _symbolIndex);
+ if (_symbolPosition / 3 == 0) {
+ sendMessage(_parentScene, 0x2001, 0);
+ } else {
+ sendMessage(_parentScene, 0x2003, 0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene3009Symbol::hide() {
+ _ssArrowPrev->hide();
+ _ssArrowNext->hide();
+}
+
+// Scene3010
+
+static const uint32 kScene3010ButtonNameHashes[] = {
+ 0x304008D2,
+ 0x40119852,
+ 0x01180951
+};
+
+static const uint32 kScene3010DeadBoltButtonFileHashes1[] = {
+ 0x301024C2,
+ 0x20280580,
+ 0x30200452
+};
+
+static const uint32 kScene3010DeadBoltButtonFileHashes2[] = {
+ 0x50C025A8,
+ 0x1020A0A0,
+ 0x5000A7E8
+};
+
+static const NPoint kAsScene3010DeadBoltPoints[] = {
+ {550, 307},
+ {564, 415},
+ {560, 514}
+};
+
+static const uint32 kAsScene3010DeadBoltFileHashes2[] = {
+ 0x181A0042,
+ 0x580A08F2,
+ 0x18420076
+};
+
+static const uint32 kAsScene3010DeadBoltFileHashes1[] = {
+ 0x300E105A,
+ 0x804E0052,
+ 0x040E485A
+};
+
+SsScene3010DeadBoltButton::SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _buttonLocked(false), _countdown1(0), _countdown2(0), _buttonIndex(buttonIndex) {
+
+ _buttonEnabled = getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_buttonIndex]) != 0;
+ createSurface(400, 88, 95);
+ setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
+ if (initDisabled)
+ disableButton();
+ else if (_buttonEnabled)
+ _countdown1 = initCountdown * 12 + 1;
+ loadSound(0, 0xF4217243);
+ loadSound(1, 0x44049000);
+ loadSound(2, 0x6408107E);
+ SetUpdateHandler(&SsScene3010DeadBoltButton::update);
+ SetMessageHandler(&SsScene3010DeadBoltButton::handleMessage);
+}
+
+void SsScene3010DeadBoltButton::update() {
+
+ if (_countdown1 != 0 && (--_countdown1 == 0)) {
+ playSound(0);
+ setVisible(false);
+ setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
+ }
+
+ if (_countdown2 != 0 && (--_countdown2 == 0)) {
+ setVisible(true);
+ setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
+ }
+
+}
+
+uint32 SsScene3010DeadBoltButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (!_buttonLocked && _countdown1 == 0) {
+ if (_buttonEnabled) {
+ playSound(1);
+ playSound(2);
+ setVisible(true);
+ _buttonLocked = true;
+ sendMessage(_parentScene, 0x2000, _buttonIndex);
+ } else {
+ sendMessage(_parentScene, 0x2002, _buttonIndex);
+ }
+ _needRefresh = true;
+ updatePosition();
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene3010DeadBoltButton::disableButton() {
+ _buttonLocked = true;
+ setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
+ setVisible(true);
+}
+
+void SsScene3010DeadBoltButton::setSprite(uint32 fileHash) {
+ loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset);
+}
+
+void SsScene3010DeadBoltButton::setCountdown(int count) {
+ _countdown2 = count * 18 + 1;
+}
+
+AsScene3010DeadBolt::AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _boltIndex(boltIndex), _soundToggle(true),
+ _unlocked(false), _locked(false), _countdown(0) {
+
+ _x = kAsScene3010DeadBoltPoints[_boltIndex].x;
+ _y = kAsScene3010DeadBoltPoints[_boltIndex].y;
+
+ if (getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_boltIndex])) {
+ createSurface1(kAsScene3010DeadBoltFileHashes1[_boltIndex], 1200);
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
+ loadSound(0, 0x46005BC4);
+ } else {
+ createSurface1(kAsScene3010DeadBoltFileHashes2[_boltIndex], 1200);
+ startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
+ loadSound(0, 0x420073DC);
+ loadSound(1, 0x420073DC);
+ }
+
+ setVisible(false);
+ stIdle();
+ if (initUnlocked)
+ unlock(true);
+
+ _needRefresh = true;
+ AnimatedSprite::updatePosition();
+
+}
+
+void AsScene3010DeadBolt::update() {
+ updateAnim();
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ stDisabled();
+ }
+}
+
+uint32 AsScene3010DeadBolt::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene3010DeadBolt::stIdle() {
+ stopAnimation();
+ SetUpdateHandler(&AsScene3010DeadBolt::update);
+ SetMessageHandler(&Sprite::handleMessage);
+ _locked = false;
+}
+
+void AsScene3010DeadBolt::unlock(bool skipAnim) {
+ if (!_unlocked) {
+ setVisible(true);
+ if (skipAnim) {
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], -1, 0);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else {
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
+ SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
+ FinalizeState(&AsScene3010DeadBolt::stIdleMessage);
+ NextState(&AsScene3010DeadBolt::stIdle);
+ playSound(0);
+ }
+ _unlocked = true;
+ loadSound(2, 0x4010C345);
+ }
+}
+
+void AsScene3010DeadBolt::stIdleMessage() {
+ stopAnimation();
+ SetMessageHandler(&Sprite::handleMessage);
+ sendMessage(_parentScene, 0x2001, _boltIndex);
+}
+
+void AsScene3010DeadBolt::lock() {
+ if (!_locked) {
+ _locked = true;
+ setVisible(true);
+ startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
+ SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
+ FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
+ NextState(&AsScene3010DeadBolt::stIdle);
+ if (_soundToggle) {
+ playSound(0);
+ } else {
+ playSound(1);
+ }
+ _soundToggle = !_soundToggle;
+ }
+}
+
+void AsScene3010DeadBolt::setCountdown(int count) {
+ _countdown = count * 18 + 1;
+}
+
+void AsScene3010DeadBolt::stDisabled() {
+ setVisible(true);
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
+ SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
+ FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
+ NextState(&AsScene3010DeadBolt::stIdle);
+ _playBackwards = true;
+ playSound(2);
+}
+
+void AsScene3010DeadBolt::stDisabledMessage() {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2003, _boltIndex);
+}
+
+// Scene3011
+
+static const uint32 kAsScene3011SymbolFileHashes[] = {
+ 0x00C88050,
+ 0x01488050,
+ 0x02488050,
+ 0x04488050,
+ 0x08488050,
+ 0x10488050,
+ 0x20488050,
+ 0x40488050,
+ 0x80488050,
+ 0x00488051,
+ 0x00488052,
+ 0x00488054,
+ 0x008B0000,
+ 0x008D0000,
+ 0x00810000,
+ 0x00990000,
+ 0x00A90000,
+ 0x00C90000,
+ 0x00090000,
+ 0x01890000,
+ 0x02890000,
+ 0x04890000,
+ 0x08890000,
+ 0x10890000
+};
+
+SsScene3011Button::SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag)
+ : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
+
+ loadSprite(flag ? 0x11282020 : 0x994D0433, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ loadSound(0, 0x44061000);
+ SetUpdateHandler(&SsScene3011Button::update);
+ SetMessageHandler(&SsScene3011Button::handleMessage);
+}
+
+void SsScene3011Button::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ setVisible(false);
+ }
+}
+
+uint32 SsScene3011Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = 0;
+ StaticSprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0) {
+ setVisible(true);
+ _countdown = 4;
+ sendMessage(_parentScene, 0x2000, 0);
+ playSound(0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene3011Symbol::AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol)
+ : AnimatedSprite(vm, 1000), _symbolIndex(symbolIndex), _largeSymbol(largeSymbol), _isNoisy(false) {
+
+ if (_largeSymbol) {
+ _x = 310;
+ _y = 200;
+ createSurface1(kAsScene3011SymbolFileHashes[_symbolIndex], 1200);
+ loadSound(0, 0x6052C60F);
+ loadSound(1, 0x6890433B);
+ } else {
+ _symbolIndex = 12;
+ _x = symbolIndex * 39 + 96;
+ _y = 225;
+ createSurface(1200, 41, 48);
+ loadSound(0, 0x64428609);
+ loadSound(1, 0x7080023B);
+ }
+ setVisible(false);
+ _needRefresh = true;
+ SetUpdateHandler(&AnimatedSprite::update);
+}
+
+void AsScene3011Symbol::show(bool isNoisy) {
+ _isNoisy = isNoisy;
+ startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
+ setVisible(true);
+ if (_isNoisy) {
+ playSound(1);
+ } else {
+ playSound(0);
+ }
+}
+
+void AsScene3011Symbol::hide() {
+ stopAnimation();
+ setVisible(false);
+}
+
+void AsScene3011Symbol::stopSymbolSound() {
+ if (_isNoisy) {
+ stopSound(1);
+ } else {
+ stopSound(0);
+ }
+}
+
+void AsScene3011Symbol::change(int symbolIndex, bool isNoisy) {
+ _symbolIndex = symbolIndex;
+ _isNoisy = isNoisy;
+ startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
+ setVisible(true);
+ if (_isNoisy) {
+ playSound(1);
+ } else {
+ playSound(0);
+ }
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module3000_sprites.h b/engines/neverhood/modules/module3000_sprites.h
new file mode 100644
index 0000000000..7316613327
--- /dev/null
+++ b/engines/neverhood/modules/module3000_sprites.h
@@ -0,0 +1,185 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE3000_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE3000_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module1200.h"
+
+namespace Neverhood {
+
+// Scene3009
+
+class Scene3009;
+
+class SsScene3009FireCannonButton : public StaticSprite {
+public:
+ SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
+protected:
+ Scene3009 *_parentScene;
+ bool _isClicked;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene3009SymbolEdges : public StaticSprite {
+public:
+ SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
+ void show();
+ void hide();
+ void startBlinking();
+protected:
+ int _blinkCountdown;
+ bool _blinkToggle;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene3009TargetLine : public StaticSprite {
+public:
+ SsScene3009TargetLine(NeverhoodEngine *vm, int index);
+ void show();
+};
+
+class SsScene3009SymbolArrow : public StaticSprite {
+public:
+ SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
+ void hide();
+protected:
+ Sprite *_asSymbol;
+ int _index;
+ int _incrDecr;
+ bool _enabled;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene3009VerticalIndicator : public AnimatedSprite {
+public:
+ AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
+ void show();
+protected:
+ Scene3009 *_parentScene;
+ bool _enabled;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene3009HorizontalIndicator : public AnimatedSprite {
+public:
+ AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
+ void show();
+ void stMoveLeft();
+ void stMoveRight();
+protected:
+ Scene3009 *_parentScene;
+ bool _enabled;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoveLeft();
+ void suMoveRight();
+};
+
+class AsScene3009Symbol : public AnimatedSprite {
+public:
+ AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
+ void hide();
+protected:
+ Scene3009 *_parentScene;
+ int _symbolPosition;
+ uint32 _symbolIndex;
+ SsScene3009SymbolArrow *_ssArrowPrev;
+ SsScene3009SymbolArrow *_ssArrowNext;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene3010
+
+class SsScene3010DeadBoltButton : public StaticSprite {
+public:
+ SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
+ void setCountdown(int count);
+protected:
+ Scene *_parentScene;
+ int _buttonIndex;
+ bool _buttonEnabled;
+ bool _buttonLocked;
+ int _countdown1;
+ int _countdown2;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void disableButton();
+ void setSprite(uint32 fileHash);
+};
+
+class AsScene3010DeadBolt : public AnimatedSprite {
+public:
+ AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
+ void setCountdown(int count);
+ void lock();
+ void unlock(bool skipAnim);
+protected:
+ Scene *_parentScene;
+ int _boltIndex;
+ int _countdown;
+ bool _soundToggle;
+ bool _unlocked;
+ bool _locked;
+ void update();
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void stIdle();
+ void stIdleMessage();
+ void stDisabled();
+ void stDisabledMessage();
+};
+
+// Scene3011
+
+class SsScene3011Button : public StaticSprite {
+public:
+ SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene3011Symbol : public AnimatedSprite {
+public:
+ AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
+ void show(bool isNoisy);
+ void hide();
+ void stopSymbolSound();
+ void change(int symbolIndex, bool isNoisy);
+ int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
+protected:
+ bool _largeSymbol;
+ bool _isNoisy;
+ int _symbolIndex;
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE3000_SPRITES_H */