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authorjohndoe1232013-01-23 11:24:17 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:42 +0200
commit379a8cbbe031c0c637029946b4cebea1e3e72bd5 (patch)
tree6ae88b35f4dc0d3c5ee8ddaddec9b2dfb0539fad /engines/neverhood/neverhood.h
parent490d447ed19d481c9e15847c9bb43223b71c7847 (diff)
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NEVERHOOD: Add support for loading/saving games with the game's own menu
- Add LoadGameMenu class
Diffstat (limited to 'engines/neverhood/neverhood.h')
-rw-r--r--engines/neverhood/neverhood.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
index 3653127f91..14c283bc12 100644
--- a/engines/neverhood/neverhood.h
+++ b/engines/neverhood/neverhood.h
@@ -28,6 +28,7 @@
#include "common/keyboard.h"
#include "common/random.h"
#include "common/savefile.h"
+#include "common/str-array.h"
#include "common/system.h"
#include "audio/mixer.h"
#include "engines/engine.h"
@@ -72,6 +73,7 @@ public:
Common::Platform getPlatform() const;
bool hasFeature(EngineFeature f) const;
bool isDemo() const;
+ Common::String getTargetName() { return _targetName; };
Common::RandomSource *_rnd;