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author | Colin Snover | 2017-04-07 13:33:28 -0500 |
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committer | Colin Snover | 2017-04-23 13:07:25 -0500 |
commit | 4d9b019b18e66f58a7cd88348dfbcd6bf6d93c79 (patch) | |
tree | 7de8e2840e79023f2b4d82313957c0641da5cff9 /engines/neverhood/resource.h | |
parent | 09fea5f108f66083899860ae343d2ae25f8036f0 (diff) | |
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SCI32: Activate SCI3 draw/erase list calculation algorithm
This code branch, existing since at least SQ6 but apparently never
used by any SCI2/2.1 game, is in fact the algorithm used by SCI3.
This fixes (at least) doubled rendering of transparent surfaces
like the background of the inventory window and conversation
choices panel in LSL7.
Diffstat (limited to 'engines/neverhood/resource.h')
0 files changed, 0 insertions, 0 deletions