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author | johndoe123 | 2012-10-04 09:39:26 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:46 +0200 |
commit | 81667d492a5513ebc390b2d563dca25db681729a (patch) | |
tree | 9fb17f5c606807e49b6ddd0ca6c5c74cc81aa836 /engines/neverhood/scene.cpp | |
parent | c88fdc34dd6ef0f26c65150ba35bff13854f7d93 (diff) | |
download | scummvm-rg350-81667d492a5513ebc390b2d563dca25db681729a.tar.gz scummvm-rg350-81667d492a5513ebc390b2d563dca25db681729a.tar.bz2 scummvm-rg350-81667d492a5513ebc390b2d563dca25db681729a.zip |
NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene
Diffstat (limited to 'engines/neverhood/scene.cpp')
-rw-r--r-- | engines/neverhood/scene.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index 8520d6467d..dde437dc62 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -169,6 +169,11 @@ void Scene::setSurfacePriority(BaseSurface *surface, int priority) { addSurface(surface); } +void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) { + if (sprite) + setSurfacePriority(sprite->getSurface(), priority); +} + void Scene::deleteSprite(Sprite **sprite) { _vm->_collisionMan->removeSprite(*sprite); removeSurface((*sprite)->getSurface()); |