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author | johndoe123 | 2012-09-20 13:28:20 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:42 +0200 |
commit | 65afa25c9f2862fffba5e8a0588547ef52854b35 (patch) | |
tree | 515fc249ef89de8b4aa1c8c052c039a198d26313 /engines/neverhood/sound.h | |
parent | 96153bfe04fff5edc8253226125b225cee6681a0 (diff) | |
download | scummvm-rg350-65afa25c9f2862fffba5e8a0588547ef52854b35.tar.gz scummvm-rg350-65afa25c9f2862fffba5e8a0588547ef52854b35.tar.bz2 scummvm-rg350-65afa25c9f2862fffba5e8a0588547ef52854b35.zip |
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important code doesn't exist yet
Diffstat (limited to 'engines/neverhood/sound.h')
-rw-r--r-- | engines/neverhood/sound.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/engines/neverhood/sound.h b/engines/neverhood/sound.h new file mode 100644 index 0000000000..66ed700e1a --- /dev/null +++ b/engines/neverhood/sound.h @@ -0,0 +1,122 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_SOUND_H +#define NEVERHOOD_SOUND_H + +#include "common/array.h" +#include "graphics/surface.h" +#include "neverhood/neverhood.h" +#include "neverhood/resource.h" + +namespace Neverhood { + +class MusicResource { +public: + MusicResource(NeverhoodEngine *vm); + bool isPlaying(); + void load(uint32 fileHash); + void unload(); + void play(int16 fadeVolumeStep); + void stop(int16 fadeVolumeStep); +protected: + NeverhoodEngine *_vm; +}; + +struct MusicItem { + uint32 _nameHash; + uint32 _musicFileHash; + bool _play; + bool _stop; + int16 _fadeVolumeStep; + int16 _countdown; + MusicResource *_musicResource; +}; + +struct SoundItem { + uint32 _nameHash; + uint32 _soundFileHash; + bool _playOnceAfterRandomCountdown; + int16 _minCountdown; + int16 _maxCountdown; + bool _playOnceAfterCountdown; + int16 _initialCountdown; + bool _playLooping; + int16 _currCountdown; + SoundResource *_soundResource; +}; + +class SoundMan { +public: + SoundMan(NeverhoodEngine *vm); + ~SoundMan(); + + // Music + void addMusic(uint32 nameHash, uint32 musicFileHash); + void deleteMusic(uint32 musicFileHash); + void startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep); + void stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep); + + // Sound + void addSound(uint32 nameHash, uint32 soundFileHash); + void addSoundList(uint32 nameHash, uint32 *soundFileHashList); + void deleteSound(uint32 soundFileHash); + void setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown, + int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown); + void setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown, + int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown); + void playSoundLooping(uint32 soundFileHash); + void stopSound(uint32 soundFileHash); + void setSoundVolume(uint32 soundFileHash, int volume); + + // Misc + void update(); + void deleteGroup(uint32 nameHash); + void deleteMusicGroup(uint32 nameHash); + void deleteSoundGroup(uint32 nameHash); + void playTwoSounds(uint32 nameHash, uint32 soundFileHash1, uint32 soundFileHash2, int16 initialCountdown); + void playSoundThree(uint32 nameHash, uint32 soundFileHash); + void setTwoSoundsPlayFlag(bool playOnceAfterCountdown); + void setSoundThreePlayFlag(bool playOnceAfterCountdown); + +protected: + NeverhoodEngine *_vm; + + // TODO Find out what these special sounds are used for (door sounds?) + int _soundIndex1, _soundIndex2; + int16 _initialCountdown; + bool _playOnceAfterCountdown; + + int _soundIndex3; + int16 _initialCountdown3; + bool _playOnceAfterCountdown3; + + Common::Array<MusicItem*> _musicItems; + Common::Array<SoundItem*> _soundItems; + + SoundItem *getSoundItemByHash(uint32 soundFileHash); + +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_SOUND_H */ |