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authorFilippos Karapetis2013-06-28 13:48:16 +0300
committerFilippos Karapetis2013-06-28 13:48:16 +0300
commit02f11ec76f1ac5e81f95d6f07e7a10fb34567a3d (patch)
treebf354124f04e7b64fa1885f1ffd36c339c277f4c /engines/neverhood
parent7564be51d76bc77e82c586559f2f79d67238bfb0 (diff)
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NEVERHOOD: Add missing music when entering the Hall of Records building
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building
Diffstat (limited to 'engines/neverhood')
-rw-r--r--engines/neverhood/modules/module2200.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2200.cpp b/engines/neverhood/modules/module2200.cpp
index 08ed274eb3..04e3f0bfee 100644
--- a/engines/neverhood/modules/module2200.cpp
+++ b/engines/neverhood/modules/module2200.cpp
@@ -50,6 +50,7 @@ void Module2200::createScene(int sceneNum, int which) {
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
+ _vm->_soundMan->startMusic(0x601C908C, 0, 2);
_childObject = new Scene2201(_vm, this, which);
break;
case 1: