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author | Filippos Karapetis | 2013-06-28 13:48:16 +0300 |
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committer | Filippos Karapetis | 2013-06-28 13:48:16 +0300 |
commit | 02f11ec76f1ac5e81f95d6f07e7a10fb34567a3d (patch) | |
tree | bf354124f04e7b64fa1885f1ffd36c339c277f4c /engines/neverhood | |
parent | 7564be51d76bc77e82c586559f2f79d67238bfb0 (diff) | |
download | scummvm-rg350-02f11ec76f1ac5e81f95d6f07e7a10fb34567a3d.tar.gz scummvm-rg350-02f11ec76f1ac5e81f95d6f07e7a10fb34567a3d.tar.bz2 scummvm-rg350-02f11ec76f1ac5e81f95d6f07e7a10fb34567a3d.zip |
NEVERHOOD: Add missing music when entering the Hall of Records building
The "Everybody Way Oh" theme should be played in both of the first two
rooms of the Hall of Records building
Diffstat (limited to 'engines/neverhood')
-rw-r--r-- | engines/neverhood/modules/module2200.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2200.cpp b/engines/neverhood/modules/module2200.cpp index 08ed274eb3..04e3f0bfee 100644 --- a/engines/neverhood/modules/module2200.cpp +++ b/engines/neverhood/modules/module2200.cpp @@ -50,6 +50,7 @@ void Module2200::createScene(int sceneNum, int which) { switch (_sceneNum) { case 0: _vm->gameState().sceneNum = 0; + _vm->_soundMan->startMusic(0x601C908C, 0, 2); _childObject = new Scene2201(_vm, this, which); break; case 1: |