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author | Torbjörn Andersson | 2013-05-27 06:48:23 +0200 |
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committer | Torbjörn Andersson | 2013-05-27 06:48:23 +0200 |
commit | 2e4f64066da7c08edcd17b5c66c6463887b836b4 (patch) | |
tree | 63b6dfa996e93997c4fb69f79b323483b8bbeb4f /engines/neverhood | |
parent | 5e0e672283aa5c81e906fbe380ea17a35a5e983a (diff) | |
download | scummvm-rg350-2e4f64066da7c08edcd17b5c66c6463887b836b4.tar.gz scummvm-rg350-2e4f64066da7c08edcd17b5c66c6463887b836b4.tar.bz2 scummvm-rg350-2e4f64066da7c08edcd17b5c66c6463887b836b4.zip |
NEVERHOOD: Fix invalid memory access in navigation scenes
When a new Smacker is opened, the old Smacker surface is deleted
and a new one is created. Therefore, it has to be removed from the
scene and the new one has to be added.
Diffstat (limited to 'engines/neverhood')
-rw-r--r-- | engines/neverhood/navigationscene.cpp | 11 | ||||
-rw-r--r-- | engines/neverhood/navigationscene.h | 1 |
2 files changed, 10 insertions, 2 deletions
diff --git a/engines/neverhood/navigationscene.cpp b/engines/neverhood/navigationscene.cpp index d802322858..9752ee618c 100644 --- a/engines/neverhood/navigationscene.cpp +++ b/engines/neverhood/navigationscene.cpp @@ -69,7 +69,7 @@ int NavigationScene::getNavigationAreaType() { void NavigationScene::update() { if (_smackerFileHash != 0) { showMouse(false); - _smackerPlayer->open(_smackerFileHash, false); + openSmacker(_smackerFileHash, false); _vm->_screen->clear(); _vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder()); _smackerDone = false; @@ -92,7 +92,7 @@ void NavigationScene::update() { _vm->_soundMan->setTwoSoundsPlayFlag(false); _vm->_soundMan->setSoundThreePlayFlag(false); _smackerDone = false; - _smackerPlayer->open(navigationItem.fileHash, true); + openSmacker(navigationItem.fileHash, true); _vm->_screen->clear(); _vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder()); sendMessage(_parentModule, 0x100A, _navigationIndex); @@ -101,6 +101,13 @@ void NavigationScene::update() { Scene::update(); } +void NavigationScene::openSmacker(uint32 fileHash, bool keepLastFrame) { + // The old Smacker surface is deleted when a new Smacker is opened. + removeSurface(_smackerPlayer->getSurface()); + _smackerPlayer->open(fileHash, keepLastFrame); + addSurface(_smackerPlayer->getSurface()); +} + uint32 NavigationScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { switch (messageNum) { case 0x0000: diff --git a/engines/neverhood/navigationscene.h b/engines/neverhood/navigationscene.h index ebe9a3597c..767b3f5d20 100644 --- a/engines/neverhood/navigationscene.h +++ b/engines/neverhood/navigationscene.h @@ -50,6 +50,7 @@ protected: bool _leaveSceneAfter; const byte *_itemsTypes; void update(); + void openSmacker(uint32 fileHash, bool keepLastFrame); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createMouseCursor(); void handleNavigation(const NPoint &mousePos); |