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authorFilippos Karapetis2013-07-01 12:10:59 +0300
committerFilippos Karapetis2013-07-01 12:34:47 +0300
commit7804c9cc7f0ec3a8259e3876c781a6906d001422 (patch)
tree09aecd28b9acad47eafbd7fd0db6994cf5377815 /engines/neverhood
parent7da9b342aa4e416cdcf29ed2ded276081fdcb975 (diff)
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NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette
Diffstat (limited to 'engines/neverhood')
-rw-r--r--engines/neverhood/modules/module2800.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index 3d76d05762..7ab732b4ac 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -3120,7 +3120,7 @@ Scene2822::Scene2822(NeverhoodEngine *vm, Module *parentModule, int which)
addBackground(_background);
_background->getSurface()->getDrawRect().y = -10;
setPalette(0xD542022E);
- insertPuzzleMouse(0x0028D089, 20, 620);
+ insertPuzzleMouse(0x2022AD5C, 20, 620);
_ssButton = insertStaticSprite(0x1A4D4120, 1100);
_ssButton->setVisible(false);
loadSound(2, 0x19044E72);