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authorjohndoe1232012-10-23 13:03:16 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:35 +0200
commitdd26512c0db0eb5189c761cd7b1f7d779bda7617 (patch)
tree374512a59407b7f95f4376789b131aecfe640f95 /engines/neverhood
parent904d9430bf7084e0ca449d69da6e1197d36b3779 (diff)
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NEVERHOOD: Clean up Module1800 (like the ones before)
Diffstat (limited to 'engines/neverhood')
-rw-r--r--engines/neverhood/module1800.cpp67
-rw-r--r--engines/neverhood/module1800.h1
2 files changed, 36 insertions, 32 deletions
diff --git a/engines/neverhood/module1800.cpp b/engines/neverhood/module1800.cpp
index e4b189b056..fbb9483219 100644
--- a/engines/neverhood/module1800.cpp
+++ b/engines/neverhood/module1800.cpp
@@ -43,15 +43,14 @@ Module1800::Module1800(NeverhoodEngine *vm, Module *parentModule, int which)
_vm->_soundMan->setSoundListParams(kModule1800SoundList, true, 50, 600, 10, 150);
_vm->_soundMan->playTwoSounds(0x04A14718, 0x8A382B55, 0x0C242F1D, 0);
- if (which < 0) {
+ if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
- } else if (which == 2) {
+ else if (which == 2)
createScene(5, 0);
- } else if (which == 3) {
+ else if (which == 3)
createScene(0, 0);
- } else {
+ else
createScene(3, 1);
- }
}
@@ -63,39 +62,49 @@ void Module1800::createScene(int sceneNum, int which) {
static const byte kNavigationTypes00[] = {1, 0, 2, 0};
static const byte kNavigationTypes01[] = {5};
debug("Module1800::createScene(%d, %d)", sceneNum, which);
- _vm->gameState().sceneNum = sceneNum;
- switch (_vm->gameState().sceneNum) {
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
case 0:
+ _vm->gameState().sceneNum = 0;
createNavigationScene(0x004AFD38, which, kNavigationTypes00);
break;
case 1:
+ _vm->gameState().sceneNum = 1;
createNavigationScene(0x004AFD98, which, kNavigationTypes01);
break;
case 2:
+ _vm->gameState().sceneNum = 2;
createSmackerScene(0x006C0085, true, true, false);
break;
case 3:
+ _vm->gameState().sceneNum = 3;
createNavigationScene(0x004AFDB0, which);
break;
case 4:
+ _vm->gameState().sceneNum = 4;
createNavigationScene(0x004AFDE0, which);
break;
case 5:
+ _vm->gameState().sceneNum = 5;
createNavigationScene(0x004AFE40, which);
break;
case 6:
+ _vm->gameState().sceneNum = 6;
_vm->_soundMan->deleteGroup(0x04A14718);
createSmackerScene(0x08D84010, true, true, false);
break;
case 7:
+ _vm->gameState().sceneNum = 7;
_vm->_soundMan->setSoundListParams(kModule1800SoundList, false, 0, 0, 0, 0);
createSmackerScene(0x0168B121, true, true, false);
break;
case 8:
+ _vm->gameState().sceneNum = 8;
_childObject = new CreditsScene(_vm, this, false);
break;
- case 9:
- // NOTE: Newly introduced sceneNum 9 (was duplicate 3 with own update handler)
+ case 1009:
+ _vm->gameState().sceneNum = 3;
+ // NOTE: Newly introduced sceneNum 1009 (was duplicate 3 with own update handler)
createSmackerScene(0x0A840C01, true, true, false);
break;
}
@@ -105,50 +114,45 @@ void Module1800::createScene(int sceneNum, int which) {
void Module1800::updateScene() {
if (!updateChild()) {
- switch (_vm->gameState().sceneNum) {
+ switch (_sceneNum) {
case 0:
- if (_moduleResult == 1) {
+ if (_moduleResult == 1)
createScene(4, 0);
- } else if (_moduleResult == 2) {
+ else if (_moduleResult == 2)
createScene(1, -1);
- } else if (_moduleResult == 3) {
+ else if (_moduleResult == 3)
createScene(3, 0);
- }
break;
case 1:
- if (_navigationAreaType == 3) {
+ if (_navigationAreaType == 3)
createScene(7, -1);
- } else {
+ else
createScene(2, -1);
- }
break;
case 2:
createScene(0, 2);
break;
case 3:
- if (_moduleResult == 0) {
- createScene(9, -1);
- } else if (_moduleResult == 1) {
+ if (_moduleResult == 0)
+ createScene(1009, -1);
+ else if (_moduleResult == 1)
createScene(0, 1);
- }
break;
case 4:
- if (_moduleResult == 0) {
+ if (_moduleResult == 0)
createScene(6, -1);
- } else if (_moduleResult == 1) {
+ else if (_moduleResult == 1)
createScene(5, 0);
- } else if (_moduleResult == 2) {
+ else if (_moduleResult == 2)
createScene(0, 3);
- } else if (_moduleResult == 3) {
+ else if (_moduleResult == 3)
createScene(4, 3);
- }
break;
case 5:
- if (_moduleResult == 0) {
+ if (_moduleResult == 0)
leaveModule(2);
- } else if (_moduleResult == 1) {
+ else if (_moduleResult == 1)
createScene(4, 3);
- }
break;
case 6:
createScene(8, -1);
@@ -161,16 +165,15 @@ void Module1800::updateScene() {
leaveModule(1);
// TODO GameState stuff // Restarts the game?
break;
- case 9:
+ case 1009:
leaveModule(0);
break;
}
} else {
switch (_vm->gameState().sceneNum) {
case 0:
- if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 2) {
+ if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 2)
_vm->_soundMan->setTwoSoundsPlayFlag(false);
- }
break;
}
}
diff --git a/engines/neverhood/module1800.h b/engines/neverhood/module1800.h
index 8ec8dfecea..3c1d02e09c 100644
--- a/engines/neverhood/module1800.h
+++ b/engines/neverhood/module1800.h
@@ -36,6 +36,7 @@ public:
Module1800(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1800();
protected:
+ int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
};