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author | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
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committer | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
commit | adcfd2cc5f64157bd5135e5a90b29443036233f2 (patch) | |
tree | 1ee0bbc7c06e93a9c584892b2261322dd32779fa /engines/parallaction/detection.cpp | |
parent | 7bb9b05f551b81f3c34dacf3bea80ae7fd726fbc (diff) | |
download | scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.gz scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.bz2 scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.zip |
Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
Diffstat (limited to 'engines/parallaction/detection.cpp')
-rw-r--r-- | engines/parallaction/detection.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/parallaction/detection.cpp b/engines/parallaction/detection.cpp index 6bc1590910..898df9d7da 100644 --- a/engines/parallaction/detection.cpp +++ b/engines/parallaction/detection.cpp @@ -46,6 +46,7 @@ static GameList GAME_detectGames(const FSList &fslist); } static const PlainGameDescriptor parallactionGames[] = { + {"parallaction", "Parallaction engine game"}, {"nippon", "Nippon Safes Inc."}, {0, 0} }; |