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authorNicola Mettifogo2009-02-24 08:42:46 +0000
committerNicola Mettifogo2009-02-24 08:42:46 +0000
commit659c9fb901bcbc3db1252ed0c9a7eb49c09853b4 (patch)
tree10f839dd9044d8edbfdb633fad65d19c0a853f4a /engines/parallaction/exec_br.cpp
parentd19ba951e825ce8ee4ae7c1c058ba517c678eb68 (diff)
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Changed interface to walk code, to better handle the differences between games. Moreover:
* merged PathBuilder_BR into PathWalker_BR * implemented checkTrap routine for BRA svn-id: r38836
Diffstat (limited to 'engines/parallaction/exec_br.cpp')
-rw-r--r--engines/parallaction/exec_br.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/parallaction/exec_br.cpp b/engines/parallaction/exec_br.cpp
index 5ed47dc010..adc89b8e94 100644
--- a/engines/parallaction/exec_br.cpp
+++ b/engines/parallaction/exec_br.cpp
@@ -154,7 +154,7 @@ DECLARE_COMMAND_OPCODE(drop) {
DECLARE_COMMAND_OPCODE(move) {
- _vm->_char.scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y);
+ _vm->scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y);
suspend();
}