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author | Nicola Mettifogo | 2010-05-22 18:00:16 +0000 |
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committer | Nicola Mettifogo | 2010-05-22 18:00:16 +0000 |
commit | 5f2a88e5966e64e24f6630ca3d1e84077d76998b (patch) | |
tree | c8c28f767d5afb7b0216c363828dde96bba111f8 /engines/parallaction/graphics.cpp | |
parent | 95f6a71f3699c91ec021e207d38c479dd7f28fa1 (diff) | |
download | scummvm-rg350-5f2a88e5966e64e24f6630ca3d1e84077d76998b.tar.gz scummvm-rg350-5f2a88e5966e64e24f6630ca3d1e84077d76998b.tar.bz2 scummvm-rg350-5f2a88e5966e64e24f6630ca3d1e84077d76998b.zip |
Cleanup (removed more Parallaction::getGameType() calls).
svn-id: r49147
Diffstat (limited to 'engines/parallaction/graphics.cpp')
-rw-r--r-- | engines/parallaction/graphics.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp index a7b1f6fe32..bc1759ecd7 100644 --- a/engines/parallaction/graphics.cpp +++ b/engines/parallaction/graphics.cpp @@ -536,12 +536,12 @@ GfxObj *Gfx::renderFloatingLabel(Font *font, char *text) { setupLabelSurface(*cnv, w, h); - font->setColor((_vm->getGameType() == GType_BRA) ? 0 : 7); + font->setColor((_gameType == GType_BRA) ? 0 : 7); font->drawString((byte*)cnv->pixels + 1, cnv->w, text); font->drawString((byte*)cnv->pixels + 1 + cnv->w * 2, cnv->w, text); font->drawString((byte*)cnv->pixels + cnv->w, cnv->w, text); font->drawString((byte*)cnv->pixels + 2 + cnv->w, cnv->w, text); - font->setColor((_vm->getGameType() == GType_BRA) ? 11 : 1); + font->setColor((_gameType == GType_BRA) ? 11 : 1); font->drawString((byte*)cnv->pixels + 1 + cnv->w, cnv->w, text); } else { w = font->getStringWidth(text); @@ -833,7 +833,7 @@ void Gfx::setBackground(uint type, BackgroundInfo *info) { // The PC version of BRA needs the entries 20-31 of the palette to be constant, but // the background resource files are screwed up. The right colors come from an unused // bitmap (pointer.bmp). Nothing is known about the Amiga version so far. - if ((_vm->getGameType() == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) { + if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) { int r, g, b; for (uint i = 16; i < 32; i++) { _backupPal.getEntry(i, r, g, b); |