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authorNicola Mettifogo2008-12-06 04:51:04 +0000
committerNicola Mettifogo2008-12-06 04:51:04 +0000
commit7681461b16ee09eb8620fc99d8cd9445c263594b (patch)
tree960f1af1edde885e2243214cf447b401e5b38615 /engines/parallaction/graphics.h
parent7a4984304721eb91ca5c3349871be1cab228451d (diff)
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Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues in scrollable locations are a bit messed up for the moment.
svn-id: r35253
Diffstat (limited to 'engines/parallaction/graphics.h')
-rw-r--r--engines/parallaction/graphics.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index 90cc5f55b7..662bfc6b59 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -572,7 +572,6 @@ protected:
// frame data stored in programmable variables
int32 _varBackgroundMode; // 1 = normal, 2 = only mask
- int32 _varScrollX;
int32 _varAnimRenderMode; // 1 = normal, 2 = flat
int32 _varMiscRenderMode; // 1 = normal, 2 = flat
int32 _varRenderMode;
@@ -580,6 +579,18 @@ protected:
Graphics::Surface _bitmapMask;
int32 getRenderMode(const char *type);
+ Graphics::Surface *lockScreen();
+ void unlockScreen();
+ void updateScreenIntern();
+
+ bool _doubleBuffering;
+ int _gameType;
+ Graphics::Surface _backBuffer;
+ void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ int _scrollPos;
+ int _minScroll, _maxScroll;
+
public:
struct Item {
@@ -605,6 +616,9 @@ public:
void copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst);
+ int getScrollPos();
+ void setScrollPos(int scrollX);
+
// low level text and patches
void drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color);