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authorNicola Mettifogo2008-07-04 00:29:21 +0000
committerNicola Mettifogo2008-07-04 00:29:21 +0000
commitd387d1af0ec869700da199578f07e5a0c00968f3 (patch)
tree9234158f922cec9fae0db41e798c9859216afd81 /engines/parallaction/input.cpp
parentd92085b5071b0bb62642d62857e5853006be3b2c (diff)
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- Moved dialogue balloon management code from Gfx to its own class
- Added a class to draw balloons in BRA (still without text and with wrong placement) svn-id: r32902
Diffstat (limited to 'engines/parallaction/input.cpp')
-rw-r--r--engines/parallaction/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index e758bbd41c..65acbcfe58 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -174,7 +174,7 @@ void Input::updateGameInput() {
void Input::updateCommentInput() {
waitUntilLeftClick();
- _vm->_gfx->hideDialogueStuff();
+ _vm->hideDialogueStuff();
_vm->_gfx->setHalfbriteMode(false);
_inputMode = kInputModeGame;