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authorNicola Mettifogo2007-11-01 15:58:33 +0000
committerNicola Mettifogo2007-11-01 15:58:33 +0000
commit06f38474a587104f8aac0a3f0c55a19c05b03005 (patch)
tree4712dfd135f033a16508c72b33a15d15a415db33 /engines/parallaction/parallaction.h
parentc7f315b32c27f3956707e21e66dde9c7b12b7e23 (diff)
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Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
svn-id: r29357
Diffstat (limited to 'engines/parallaction/parallaction.h')
-rw-r--r--engines/parallaction/parallaction.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index 5b56296fd6..77f70f838f 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -672,6 +672,7 @@ private:
private:
void changeLocation(char *location);
void changeCharacter(const char *name);
+ void cleanupGame();
void setArrowCursor();
void setInventoryCursor(int pos);
@@ -911,8 +912,6 @@ protected:
uint16 guiChooseLanguage();
uint16 guiSelectGame();
int guiGetSelectedBlock(const Common::Point &p, Common::Rect& r);
-
-
};