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authorNicola Mettifogo2009-09-30 07:47:58 +0000
committerNicola Mettifogo2009-09-30 07:47:58 +0000
commiteb5beef6a1f5a76735b35fb17796420ba2e6d080 (patch)
treeec471a2627565c4772b9b4220f60ed5febf7d90f /engines/parallaction/parallaction_br.cpp
parente660f31ed896e487dba5783619840cc065cc1bc5 (diff)
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* Added secondary inventories for BRA.
* Added comments where code must be added/updated to support multiple inventories. svn-id: r44476
Diffstat (limited to 'engines/parallaction/parallaction_br.cpp')
-rw-r--r--engines/parallaction/parallaction_br.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index 18f0abb909..c2982185ab 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -455,6 +455,11 @@ void Parallaction_br::changeCharacter(const char *name) {
_char.setName(name);
_char._ani->gfxobj = _gfx->loadCharacterAnim(name);
_char._talk = _disk->loadTalk(name);
+
+ /* TODO: adjust inventories as following
+ * 1) if not on game load, then copy _inventory to the right slot of _charInventories
+ * 2) copy the new inventory from the right slot of _charInventories
+ */
}
_char._ani->_flags |= kFlagsActive;