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authorNicola Mettifogo2007-12-10 20:34:02 +0000
committerNicola Mettifogo2007-12-10 20:34:02 +0000
commit1d239097f307a49cce8ca08ca04d81f14e5b4e41 (patch)
tree3c5cb34a0ae5c931bf5c5011919b8a15eb8d206c /engines/parallaction/saveload.cpp
parent15d7ff3c6b99d0118087254bb44042df152c2c70 (diff)
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Updated outdated comment.
svn-id: r29822
Diffstat (limited to 'engines/parallaction/saveload.cpp')
-rw-r--r--engines/parallaction/saveload.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 031481a4cc..9435f341f0 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -34,13 +34,9 @@
#include "parallaction/sound.h"
-/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to
- * give meanigful name to savegames, and it uses an extra file 'savegame' to keep track of these
- * names.
+/* Nippon Safes savefiles are called 'nippon.000' to 'nippon.099'.
*
- * This re-implementation disposes of the extra file to make moving of savefiles easier. Debugging
- * will benefit from this, too. The savegame name is written as the first line of the savefile
- * itself, thus breaking compatibility with the original version. Who cares anyway?
+ * A special savefile named 'nippon.999' holds information on whether the user completed one or more parts of the game.
*/
#define NUM_SAVESLOTS 100