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authorNicola Mettifogo2007-03-11 16:54:39 +0000
committerNicola Mettifogo2007-03-11 16:54:39 +0000
commit67235982962efa11da8d71432fb7ec09945db224 (patch)
tree84edb4c45a85306eff29b6f41ce4de7ab36d8ce8 /engines/parallaction/saveload.cpp
parent63ae591e5ffcb49986853b257b0ac24d6ade12c9 (diff)
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fixed bug: loading a game from the start menu doesn't lead to a crash anymore
svn-id: r26095
Diffstat (limited to 'engines/parallaction/saveload.cpp')
-rw-r--r--engines/parallaction/saveload.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index c20a72d168..40d8856dae 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -128,10 +128,10 @@ void Parallaction::doLoadGame(uint16 slot) {
strcpy(filename, _vm->_characterName);
}
strcat(filename, ".tab");
- freeTable(_objectsNames);
- initTable(filename, _objectsNames);
+// freeTable(_objectsNames);
+// initTable(filename, _objectsNames);
- refreshInventory(_vm->_characterName);
+// refreshInventory(_vm->_characterName);
parseLocation("common");