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author | Nicola Mettifogo | 2007-04-01 12:17:38 +0000 |
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committer | Nicola Mettifogo | 2007-04-01 12:17:38 +0000 |
commit | a6ad021b30c34e3e182f60dc5608806ec57dbe45 (patch) | |
tree | 33af66f3dfe655493c1b7197d4f285336742fd6e /engines/parallaction/saveload.cpp | |
parent | 5a313074bc304940699b15ea8d61d00535a3a732 (diff) | |
download | scummvm-rg350-a6ad021b30c34e3e182f60dc5608806ec57dbe45.tar.gz scummvm-rg350-a6ad021b30c34e3e182f60dc5608806ec57dbe45.tar.bz2 scummvm-rg350-a6ad021b30c34e3e182f60dc5608806ec57dbe45.zip |
Function changeCharacter is now responsible for loading character specific Zones and such
svn-id: r26339
Diffstat (limited to 'engines/parallaction/saveload.cpp')
-rw-r--r-- | engines/parallaction/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 2677c6c132..13a75bf4a2 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -132,7 +132,7 @@ void Parallaction::doLoadGame(uint16 slot) { // refreshInventory(_vm->_characterName); - parseLocation("common"); +// parseLocation("common"); // force reload of character to solve inventory // bugs, but it's a good maneuver anyway |