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author | Nicola Mettifogo | 2007-08-11 13:17:57 +0000 |
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committer | Nicola Mettifogo | 2007-08-11 13:17:57 +0000 |
commit | 0c7d53a2a4792b5385f19de749b7deb934f3346c (patch) | |
tree | 9aaad3fb634de4c963315221044602548a95afe6 /engines/parallaction | |
parent | 4c89de8fc04cf6f4bfd6f1e7f5d11094cabccfa0 (diff) | |
download | scummvm-rg350-0c7d53a2a4792b5385f19de749b7deb934f3346c.tar.gz scummvm-rg350-0c7d53a2a4792b5385f19de749b7deb934f3346c.tar.bz2 scummvm-rg350-0c7d53a2a4792b5385f19de749b7deb934f3346c.zip |
Deleted some rotten comments.
svn-id: r28526
Diffstat (limited to 'engines/parallaction')
-rw-r--r-- | engines/parallaction/location.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/parallaction/location.cpp b/engines/parallaction/location.cpp index 184a9497ea..d844fa8d30 100644 --- a/engines/parallaction/location.cpp +++ b/engines/parallaction/location.cpp @@ -194,9 +194,6 @@ void Parallaction::freeLocation() { _location._walkNodes.clear(); - // TODO (LIST): helperNode should be rendered useless by the use of a Common::List<> - // to store Zones and Animations. Right now, it holds a list of Zones to be preserved - // but that'll pretty meaningless with a single list approach. freeZones(); freeAnimations(); @@ -450,8 +447,6 @@ void Parallaction::changeLocation(char *location) { // waits for mouse click // fades towards game palette // -// THE FINAL PALETTE IS NOT THE SAME AS THE MAIN PALETTE!!!!!! -// void Parallaction::doLocationEnterTransition() { debugC(1, kDebugLocation, "doLocationEnterTransition"); |