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authorNicola Mettifogo2007-08-11 13:17:57 +0000
committerNicola Mettifogo2007-08-11 13:17:57 +0000
commit0c7d53a2a4792b5385f19de749b7deb934f3346c (patch)
tree9aaad3fb634de4c963315221044602548a95afe6 /engines/parallaction
parent4c89de8fc04cf6f4bfd6f1e7f5d11094cabccfa0 (diff)
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Deleted some rotten comments.
svn-id: r28526
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/location.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/parallaction/location.cpp b/engines/parallaction/location.cpp
index 184a9497ea..d844fa8d30 100644
--- a/engines/parallaction/location.cpp
+++ b/engines/parallaction/location.cpp
@@ -194,9 +194,6 @@ void Parallaction::freeLocation() {
_location._walkNodes.clear();
- // TODO (LIST): helperNode should be rendered useless by the use of a Common::List<>
- // to store Zones and Animations. Right now, it holds a list of Zones to be preserved
- // but that'll pretty meaningless with a single list approach.
freeZones();
freeAnimations();
@@ -450,8 +447,6 @@ void Parallaction::changeLocation(char *location) {
// waits for mouse click
// fades towards game palette
//
-// THE FINAL PALETTE IS NOT THE SAME AS THE MAIN PALETTE!!!!!!
-//
void Parallaction::doLocationEnterTransition() {
debugC(1, kDebugLocation, "doLocationEnterTransition");