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authorNicola Mettifogo2007-03-27 22:04:50 +0000
committerNicola Mettifogo2007-03-27 22:04:50 +0000
commitac1e6c9b75beff06f41302fb76cdaffce1125201 (patch)
tree9ffd4c05c76af34e087e68afae5fde56548c45ca /engines/parallaction
parent303b66391ba5efa3739cb37438b777c1cc61220c (diff)
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Fixed palette bug to allow proper display of splash screens, but dos palette is still broken in game. Palette code needs a general revision due to differences between dos and amiga.
svn-id: r26313
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/graphics.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index 98ee45da1d..153890b475 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -134,7 +134,6 @@ void Gfx::drawBalloon(const Common::Rect& r, uint16 winding) {
//
void Gfx::setPalette(byte *palette) {
-// printf("setPalette()\n");
// memcpy(_palette, palette, PALETTE_SIZE);
byte syspal[PALETTE_COLORS*4];
@@ -162,7 +161,7 @@ void Gfx::palUnk0(byte *palette) {
palette[PALETTE_BACKUP+i] = _palette[i]/2;
}
#endif
- Gfx::setPalette(palette);
+// Gfx::setPalette(palette);
return;
}