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author | Matthew Hoops | 2011-12-20 18:26:25 -0500 |
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committer | Matthew Hoops | 2011-12-20 18:26:25 -0500 |
commit | a600dcb56a9633ebfae0d726480352b6f2e9b3ba (patch) | |
tree | fe0707cb889f8f5f424bf97ba280d5aede49e73c /engines/pegasus/gamestate.h | |
parent | 5fe762e7cdfd2ca72129abe2eac181ae5402aaff (diff) | |
download | scummvm-rg350-a600dcb56a9633ebfae0d726480352b6f2e9b3ba.tar.gz scummvm-rg350-a600dcb56a9633ebfae0d726480352b6f2e9b3ba.tar.bz2 scummvm-rg350-a600dcb56a9633ebfae0d726480352b6f2e9b3ba.zip |
PEGASUS: Some space/misc cleanup
Diffstat (limited to 'engines/pegasus/gamestate.h')
-rwxr-xr-x | engines/pegasus/gamestate.h | 968 |
1 files changed, 484 insertions, 484 deletions
diff --git a/engines/pegasus/gamestate.h b/engines/pegasus/gamestate.h index 5eab093c5b..7812003e15 100755 --- a/engines/pegasus/gamestate.h +++ b/engines/pegasus/gamestate.h @@ -41,7 +41,7 @@ namespace Common { namespace Pegasus { -// The only things saved in here are things which get written out to a saved game file... +// The only things saved in here are things which get written out to a saved game file... enum { kGlobalWalkthroughFlag, @@ -347,494 +347,494 @@ public: // Pegasus Prime - // Scoring... - // Scoring "Set" functions. - // Caldoria/TSA scoring + // Scoring... + // Scoring "Set" functions. + // Caldoria/TSA scoring void setScoringSawINN(const bool = true); void setScoringTookShower(const bool = true); void setScoringFixedHair(const bool = true); void setScoringGotKeyCard(const bool = true); void setScoringReadPaper(const bool = true); void setScoringLookThroughTelescope(const bool = true); - void setScoringSawCaldoriaKiosk(const bool = true); - void setScoringGoToTSA(const bool = true); - void setScoringEnterTSA(const bool = true); - void setScoringSawBust1(const bool = true); - void setScoringSawBust2(const bool = true); - void setScoringSawBust3(const bool = true); - void setScoringSawBust4(const bool = true); - void setScoringSawBust5(const bool = true); - void setScoringSawBust6(const bool = true); - void setScoringSawTheory(const bool = true); - void setScoringSawBackground(const bool = true); - void setScoringSawProcedure(const bool = true); - void setScoringGotJourneymanKey(const bool = true); - void setScoringGotPegasusBiochip(const bool = true); - void setScoringGotBiosuit(const bool = true); - void setScoringGoToPrehistoric(const bool = true); - void setScoringPutLogInReader(const bool = true); - void setScoringSawCaldoriaNormal(const bool = true); - void setScoringSawCaldoriaAltered(const bool = true); - void setScoringSawNoradNormal(const bool = true); - void setScoringSawNoradAltered(const bool = true); - void setScoringSawMarsNormal(const bool = true); - void setScoringSawMarsAltered(const bool = true); - void setScoringSawWSCNormal(const bool = true); - void setScoringSawWSCAltered(const bool = true); - void setScoringWentToReadyRoom2(const bool = true); - void setScoringWentAfterSinclair(const bool = true); - void setScoringUsedCardBomb(const bool = true); - void setScoringShieldedCardBomb(const bool = true); - void setScoringStunnedSinclair(const bool = true); - void setScoringDisarmedNuke(const bool = true); - - // Prehistoric scoring - void setScoringThrewBreaker(const bool = true); - void setScoringExtendedBridge(const bool = true); - void setScoringGotHistoricalLog(const bool = true); - void setScoringFinishedPrehistoric(const bool = true); - - // Mars scoring - void setScoringThrownByRobot(const bool = true); - void setScoringGotMarsCard(const bool = true); - void setScoringSawMarsKiosk(const bool = true); - void setScoringSawTransportMap(const bool = true); - void setScoringGotCrowBar(const bool = true); - void setScoringTurnedOnTransport(const bool = true); - void setScoringGotOxygenMask(const bool = true); - void setScoringAvoidedRobot(const bool = true); - void setScoringActivatedPlatform(const bool = true); - void setScoringUsedLiquidNitrogen(const bool = true); - void setScoringUsedCrowBar(const bool = true); - void setScoringFoundCardBomb(const bool = true); - void setScoringDisarmedCardBomb(const bool = true); - void setScoringGotCardBomb(const bool = true); - void setScoringThreadedMaze(const bool = true); - void setScoringThreadedGearRoom(const bool = true); - void setScoringEnteredShuttle(const bool = true); - void setScoringEnteredLaunchTube(const bool = true); - void setScoringStoppedRobotsShuttle(const bool = true); - void setScoringGotMarsOpMemChip(const bool = true); - void setScoringFinishedMars(const bool = true); - - // Norad scoring - void setScoringSawSecurityMonitor(const bool = true); - void setScoringFilledOxygenCanister(const bool = true); - void setScoringFilledArgonCanister(const bool = true); - void setScoringSawUnconsciousOperator(const bool = true); - void setScoringWentThroughPressureDoor(const bool = true); - void setScoringPreppedSub(const bool = true); - void setScoringEnteredSub(const bool = true); - void setScoringExitedSub(const bool = true); - void setScoringSawRobotAt54North(const bool = true); - void setScoringPlayedWithClaw(const bool = true); - void setScoringUsedRetinalChip(const bool = true); - void setScoringFinishedGlobeGame(const bool = true); - void setScoringStoppedNoradRobot(const bool = true); - void setScoringGotNoradOpMemChip(const bool = true); - void setScoringFinishedNorad(const bool = true); - - // WSC scoring - void setScoringRemovedDart(const bool = true); - void setScoringAnalyzedDart(const bool = true); - void setScoringBuiltAntidote(const bool = true); - void setScoringGotSinclairKey(const bool = true); - void setScoringGotArgonCanister(const bool = true); - void setScoringGotNitrogenCanister(const bool = true); - void setScoringPlayedWithMessages(const bool = true); - void setScoringSawMorphExperiment(const bool = true); - void setScoringEnteredSinclairOffice(const bool = true); - void setScoringSawBrochure(const bool = true); - void setScoringSawSinclairEntry1(const bool = true); - void setScoringSawSinclairEntry2(const bool = true); - void setScoringSawSinclairEntry3(const bool = true); - void setScoringSawWSCDirectory(const bool = true); - void setScoringUsedCrowBarInWSC(const bool = true); - void setScoringFinishedPlasmaDodge(const bool = true); - void setScoringOpenedCatwalk(const bool = true); - void setScoringStoppedWSCRobot(const bool = true); - void setScoringGotWSCOpMemChip(const bool = true); - void setScoringFinishedWSC(const bool = true); - - // Gandhi scoring - void setScoringMarsGandhi(const bool = true); - void setScoringNoradGandhi(const bool = true); - void setScoringWSCGandhi(const bool = true); - - // Scoring "Get" functions. - bool getScoringSawINN(); - bool getScoringTookShower(); - bool getScoringFixedHair(); - bool getScoringGotKeyCard(); - bool getScoringReadPaper(); - bool getScoringLookThroughTelescope(); - bool getScoringSawCaldoriaKiosk(); - bool getScoringGoToTSA(); - bool getScoringEnterTSA(); - bool getScoringSawBust1(); - bool getScoringSawBust2(); - bool getScoringSawBust3(); - bool getScoringSawBust4(); - bool getScoringSawBust5(); - bool getScoringSawBust6(); - bool getScoringSawTheory(); - bool getScoringSawBackground(); - bool getScoringSawProcedure(); - bool getScoringGotJourneymanKey(); - bool getScoringGotPegasusBiochip(); - bool getScoringGotBiosuit(); - bool getScoringGoToPrehistoric(); - bool getScoringPutLogInReader(); - bool getScoringSawCaldoriaNormal(); - bool getScoringSawCaldoriaAltered(); - bool getScoringSawNoradNormal(); - bool getScoringSawNoradAltered(); - bool getScoringSawMarsNormal(); - bool getScoringSawMarsAltered(); - bool getScoringSawWSCNormal(); - bool getScoringSawWSCAltered(); - bool getScoringWentToReadyRoom2(); - bool getScoringWentAfterSinclair(); - bool getScoringUsedCardBomb(); - bool getScoringShieldedCardBomb(); - bool getScoringStunnedSinclair(); - bool getScoringDisarmedNuke(); - bool getScoringThrewBreaker(); - bool getScoringExtendedBridge(); - bool getScoringGotHistoricalLog(); - bool getScoringFinishedPrehistoric(); - bool getScoringThrownByRobot(); - bool getScoringGotMarsCard(); - bool getScoringSawMarsKiosk(); - bool getScoringSawTransportMap(); - bool getScoringGotCrowBar(); - bool getScoringTurnedOnTransport(); - bool getScoringGotOxygenMask(); - bool getScoringAvoidedRobot(); - bool getScoringActivatedPlatform(); - bool getScoringUsedLiquidNitrogen(); - bool getScoringUsedCrowBar(); - bool getScoringFoundCardBomb(); - bool getScoringDisarmedCardBomb(); - bool getScoringGotCardBomb(); - bool getScoringThreadedMaze(); - bool getScoringThreadedGearRoom(); - bool getScoringEnteredShuttle(); - bool getScoringEnteredLaunchTube(); - bool getScoringStoppedRobotsShuttle(); - bool getScoringGotMarsOpMemChip(); - bool getScoringFinishedMars(); - bool getScoringSawSecurityMonitor(); - bool getScoringFilledOxygenCanister(); - bool getScoringFilledArgonCanister(); - bool getScoringSawUnconsciousOperator(); - bool getScoringWentThroughPressureDoor(); - bool getScoringPreppedSub(); - bool getScoringEnteredSub(); - bool getScoringExitedSub(); - bool getScoringSawRobotAt54North(); - bool getScoringPlayedWithClaw(); - bool getScoringUsedRetinalChip(); - bool getScoringFinishedGlobeGame(); - bool getScoringStoppedNoradRobot(); - bool getScoringGotNoradOpMemChip(); - bool getScoringFinishedNorad(); - bool getScoringRemovedDart(); - bool getScoringAnalyzedDart(); - bool getScoringBuiltAntidote(); - bool getScoringGotSinclairKey(); - bool getScoringGotArgonCanister(); - bool getScoringGotNitrogenCanister(); - bool getScoringPlayedWithMessages(); - bool getScoringSawMorphExperiment(); - bool getScoringEnteredSinclairOffice(); - bool getScoringSawBrochure(); - bool getScoringSawSinclairEntry1(); - bool getScoringSawSinclairEntry2(); - bool getScoringSawSinclairEntry3(); - bool getScoringSawWSCDirectory(); - bool getScoringUsedCrowBarInWSC(); - bool getScoringFinishedPlasmaDodge(); - bool getScoringOpenedCatwalk(); - bool getScoringStoppedWSCRobot(); - bool getScoringGotWSCOpMemChip(); - bool getScoringFinishedWSC(); - bool getScoringMarsGandhi(); - bool getScoringNoradGandhi(); - bool getScoringWSCGandhi(); - - GameScoreType getCaldoriaTSAScore(); - GameScoreType getPrehistoricScore(); - GameScoreType getMarsScore(); - GameScoreType getNoradScore(); - GameScoreType getWSCScore(); - GameScoreType getGandhiScore(); - GameScoreType getTotalScore(); - - void writeCaldoriaState(Common::WriteStream *stream); - void readCaldoriaState(Common::ReadStream *stream); - void resetCaldoriaState(); - - void writeTSAState(Common::WriteStream *stream); - void readTSAState(Common::ReadStream *stream); - void resetTSAState(); - - void writePrehistoricState(Common::WriteStream *stream); - void readPrehistoricState(Common::ReadStream *stream); - void resetPrehistoricState(); - - void writeNoradState(Common::WriteStream *stream); - void readNoradState(Common::ReadStream *stream); - void resetNoradState(); - - void writeMarsState(Common::WriteStream *stream); - void readMarsState(Common::ReadStream *stream); - void resetMarsState(); - - void writeWSCState(Common::WriteStream *stream); - void readWSCState(Common::ReadStream *stream); - void resetWSCState(); - - // Globals. - void setWalkthroughMode(bool); - bool getWalkthroughMode(); - void setShieldOn(bool); - bool getShieldOn(); - void setEasterEgg(bool); - bool getEasterEgg(); - void setBeenToWSC(bool value); - bool getBeenToWSC(); - void setBeenToMars(bool value); - bool getBeenToMars(); - void setBeenToNorad(bool value); - bool getBeenToNorad(); - void setWSCFinished(bool); - bool getWSCFinished(); - void setMarsFinished(bool); - bool getMarsFinished(); - void setNoradFinished(bool); - bool getNoradFinished(); - bool allTimeZonesFinished(); - void setTakenItemID(ItemID, bool); - bool isTakenItemID(ItemID); - void setTakenItem(Item *, bool); - bool isTakenItem(Item *); - - // Caldoria - void setCaldoriaFuseTimeLimit(const TimeValue); - TimeValue getCaldoriaFuseTimeLimit(); - void setCaldoriaSeenPullback(bool); - bool getCaldoriaSeenPullback(); - void setCaldoriaMadeOJ(bool); - bool getCaldoriaMadeOJ(); - void setCaldoriaWokenUp(bool); - bool getCaldoriaWokenUp(); - void setCaldoriaDidRecalibration(bool); - bool getCaldoriaDidRecalibration(); - void setCaldoriaSeenSinclairInElevator(bool); - bool getCaldoriaSeenSinclairInElevator(); - void setCaldoriaINNAnnouncing(bool); - bool getCaldoriaINNAnnouncing(); - void setCaldoriaSeenINN(bool); - bool getCaldoriaSeenINN(); - void setCaldoriaSeenMessages(bool); - bool getCaldoriaSeenMessages(); - void setCaldoriaSinclairShot(bool); - bool getCaldoriaSinclairShot(); - void setCaldoriaBombDisarmed(bool); - bool getCaldoriaBombDisarmed(); - void setCaldoriaRoofDoorOpen(bool); - bool getCaldoriaRoofDoorOpen(); - void setCaldoriaDoneHygiene(bool); - bool getCaldoriaDoneHygiene(); - void setCaldoriaSawVoiceAnalysis(bool); - bool getCaldoriaSawVoiceAnalysis(); - void setCaldoriaDoorBombed(bool); - bool getCaldoriaDoorBombed(); - void setCaldoriaGunAimed(bool); - bool getCaldoriaGunAimed(); - - // TSA - void setRipTimerTime(TimeValue); - TimeValue getRipTimerTime(); - void setTSAFuseTimeLimit(TimeValue); - TimeValue getTSAFuseTimeLimit(); - void setT0BMonitorMode(byte); - byte getT0BMonitorMode(); - void setTSAState(byte); - byte getTSAState(); - void setT0BMonitorStart(TimeValue); - TimeValue getT0BMonitorStart(); - void setTSAIDedAtDoor(bool); - bool getTSAIDedAtDoor(); - void setTSA0BZoomedIn(bool); - bool getTSA0BZoomedIn(); - void setTSAFrontDoorUnlockedOutside(bool); - bool getTSAFrontDoorUnlockedOutside(); - void setTSAFrontDoorUnlockedInside(bool); - bool getTSAFrontDoorUnlockedInside(); - void setTSASeenRobotGreeting(bool); - bool getTSASeenRobotGreeting(); - void setTSASeenTheory(bool); - bool getTSASeenTheory(); - void setTSASeenBackground(bool); - bool getTSASeenBackground(); - void setTSASeenProcedure(bool); - bool getTSASeenProcedure(); - void setTSASeenAgent3AtDoor(bool); - bool getTSASeenAgent3AtDoor(); - void setTSACommandCenterLocked(bool); - bool getTSACommandCenterLocked(); - void setTSASeenCaldoriaNormal(bool); - bool getTSASeenCaldoriaNormal(); - void setTSASeenCaldoriaAltered(bool); - bool getTSASeenCaldoriaAltered(); - void setTSASeenNoradNormal(bool); - bool getTSASeenNoradNormal(); - void setTSASeenNoradAltered(bool); - bool getTSASeenNoradAltered(); - void setTSASeenMarsNormal(bool); - bool getTSASeenMarsNormal(); - void setTSASeenMarsAltered(bool); - bool getTSASeenMarsAltered(); - void setTSASeenWSCNormal(bool); - bool getTSASeenWSCNormal(); - void setTSASeenWSCAltered(bool); - bool getTSASeenWSCAltered(); - void setTSABiosuitOn(bool); - bool getTSABiosuitOn(); - - // Prehistoric - void setPrehistoricTriedToExtendBridge(bool); - bool getPrehistoricTriedToExtendBridge(); - void setPrehistoricSeenTimeStream(bool); - bool getPrehistoricSeenTimeStream(); - void setPrehistoricSeenFlyer1(bool); - bool getPrehistoricSeenFlyer1(); - void setPrehistoricSeenFlyer2(bool); - bool getPrehistoricSeenFlyer2(); - void setPrehistoricSeenBridgeZoom(bool); - bool getPrehistoricSeenBridgeZoom(); - void setPrehistoricBreakerThrown(bool); - bool getPrehistoricBreakerThrown(); - - // Norad - void setNoradSeenTimeStream(bool); - bool getNoradSeenTimeStream(); - void setNoradGassed(bool); - bool getNoradGassed(); - void setNoradFillingStationOn(bool); - bool getNoradFillingStationOn(); - void setNoradN22MessagePlayed(bool); - bool getNoradN22MessagePlayed(); - void setNoradPlayedGlobeGame(bool); - bool getNoradPlayedGlobeGame(); - void setNoradBeatRobotWithClaw(bool); - bool getNoradBeatRobotWithClaw(); - void setNoradBeatRobotWithDoor(bool); - bool getNoradBeatRobotWithDoor(); - void setNoradRetScanGood(bool); - bool getNoradRetScanGood(); - void setNoradWaitingForLaser(bool); - bool getNoradWaitingForLaser(); - void setNoradSubRoomPressure(uint16); - uint16 getNoradSubRoomPressure(); - void setNoradSubPrepState(NoradSubPrepState); - NoradSubPrepState getNoradSubPrepState(); - void setNoradArrivedFromSub(bool); - bool getNoradArrivedFromSub(); - - // Mars - void setMarsSeenTimeStream(bool); - bool getMarsSeenTimeStream(); - void setMarsHeardUpperPodMessage(bool); - bool getMarsHeardUpperPodMessage(); - void setMarsRobotThrownPlayer(bool); - bool getMarsRobotThrownPlayer(); - void setMarsHeardCheckInMessage(bool); - bool getMarsHeardCheckInMessage(); - void setMarsPodAtUpperPlatform(bool); - bool getMarsPodAtUpperPlatform(); - void setMarsSeenThermalScan(bool); - bool getMarsSeenThermalScan(); - void setMarsArrivedBelow(bool); - bool getMarsArrivedBelow(); - void setMarsSeenRobotAtReactor(bool); - bool getMarsSeenRobotAtReactor(); - void setMarsAvoidedReactorRobot(bool); - bool getMarsAvoidedReactorRobot(); - void setMarsInAirlock(bool); - bool getMarsInAirlock(); - void setMarsAirlockOpen(bool); - bool getMarsAirlockOpen(); - void setMarsMaskOnFiller(bool); - bool getMarsMaskOnFiller(); - void setMarsLockFrozen(bool); - bool getMarsLockFrozen(); - void setMarsLockBroken(bool); - bool getMarsLockBroken(); - void setMarsMazeDoorPair1(bool); - bool getMarsMazeDoorPair1(); - void setMarsMazeDoorPair2(bool); - bool getMarsMazeDoorPair2(); - void setMarsMazeDoorPair3(bool); - bool getMarsMazeDoorPair3(); - void setMarsSawRobotLeave(bool); - bool getMarsSawRobotLeave(); - void setMarsSecurityDown(bool); - bool getMarsSecurityDown(); - void setMarsFinishedCanyonChase(bool); - bool getMarsFinishedCanyonChase(); - void setMarsThreadedMaze(bool); - bool getMarsThreadedMaze(); - void setMarsHitRobotWithCannon(bool); - bool getMarsHitRobotWithCannon(); - void setMarsReadyForShuttleTransport(bool); - bool getMarsReadyForShuttleTransport(); - - // WSC - void setWSCSeenTimeStream(bool); - bool getWSCSeenTimeStream(); - void setWSCPoisoned(bool); - bool getWSCPoisoned(); - void setWSCAnsweredAboutDart(bool); - bool getWSCAnsweredAboutDart(); - void setWSCRemovedDart(bool); - bool getWSCRemovedDart(); - void setWSCAnalyzerOn(bool); - bool getWSCAnalyzerOn(); - void setWSCDartInAnalyzer(bool); - bool getWSCDartInAnalyzer(); - void setWSCAnalyzedDart(bool); - bool getWSCAnalyzedDart(); - void setWSCSawMorph(bool); - bool getWSCSawMorph(); - void setWSCDesignedAntidote(bool); - bool getWSCDesignedAntidote(); - void setWSCPickedUpAntidote(bool); - bool getWSCPickedUpAntidote(); - void setWSCOfficeMessagesOpen(bool); - bool getWSCOfficeMessagesOpen(); - void setWSCSeenNerd(bool); - bool getWSCSeenNerd(); - void setWSCHeardPage1(bool); - bool getWSCHeardPage1(); - void setWSCHeardPage2(bool); - bool getWSCHeardPage2(); - void setWSCHeardCheckIn(bool); - bool getWSCHeardCheckIn(); - void setWSCDidPlasmaDodge(bool); - bool getWSCDidPlasmaDodge(); - void setWSCSeenSinclairLecture(bool); - bool getWSCSeenSinclairLecture(); - void setWSCBeenAtWSC93(bool); - bool getWSCBeenAtWSC93(); - void setWSCCatwalkDark(bool); - bool getWSCCatwalkDark(); - void setWSCRobotDead(bool); - bool getWSCRobotDead(); - void setWSCRobotGone(bool); - bool getWSCRobotGone(); + void setScoringSawCaldoriaKiosk(const bool = true); + void setScoringGoToTSA(const bool = true); + void setScoringEnterTSA(const bool = true); + void setScoringSawBust1(const bool = true); + void setScoringSawBust2(const bool = true); + void setScoringSawBust3(const bool = true); + void setScoringSawBust4(const bool = true); + void setScoringSawBust5(const bool = true); + void setScoringSawBust6(const bool = true); + void setScoringSawTheory(const bool = true); + void setScoringSawBackground(const bool = true); + void setScoringSawProcedure(const bool = true); + void setScoringGotJourneymanKey(const bool = true); + void setScoringGotPegasusBiochip(const bool = true); + void setScoringGotBiosuit(const bool = true); + void setScoringGoToPrehistoric(const bool = true); + void setScoringPutLogInReader(const bool = true); + void setScoringSawCaldoriaNormal(const bool = true); + void setScoringSawCaldoriaAltered(const bool = true); + void setScoringSawNoradNormal(const bool = true); + void setScoringSawNoradAltered(const bool = true); + void setScoringSawMarsNormal(const bool = true); + void setScoringSawMarsAltered(const bool = true); + void setScoringSawWSCNormal(const bool = true); + void setScoringSawWSCAltered(const bool = true); + void setScoringWentToReadyRoom2(const bool = true); + void setScoringWentAfterSinclair(const bool = true); + void setScoringUsedCardBomb(const bool = true); + void setScoringShieldedCardBomb(const bool = true); + void setScoringStunnedSinclair(const bool = true); + void setScoringDisarmedNuke(const bool = true); + + // Prehistoric scoring + void setScoringThrewBreaker(const bool = true); + void setScoringExtendedBridge(const bool = true); + void setScoringGotHistoricalLog(const bool = true); + void setScoringFinishedPrehistoric(const bool = true); + + // Mars scoring + void setScoringThrownByRobot(const bool = true); + void setScoringGotMarsCard(const bool = true); + void setScoringSawMarsKiosk(const bool = true); + void setScoringSawTransportMap(const bool = true); + void setScoringGotCrowBar(const bool = true); + void setScoringTurnedOnTransport(const bool = true); + void setScoringGotOxygenMask(const bool = true); + void setScoringAvoidedRobot(const bool = true); + void setScoringActivatedPlatform(const bool = true); + void setScoringUsedLiquidNitrogen(const bool = true); + void setScoringUsedCrowBar(const bool = true); + void setScoringFoundCardBomb(const bool = true); + void setScoringDisarmedCardBomb(const bool = true); + void setScoringGotCardBomb(const bool = true); + void setScoringThreadedMaze(const bool = true); + void setScoringThreadedGearRoom(const bool = true); + void setScoringEnteredShuttle(const bool = true); + void setScoringEnteredLaunchTube(const bool = true); + void setScoringStoppedRobotsShuttle(const bool = true); + void setScoringGotMarsOpMemChip(const bool = true); + void setScoringFinishedMars(const bool = true); + + // Norad scoring + void setScoringSawSecurityMonitor(const bool = true); + void setScoringFilledOxygenCanister(const bool = true); + void setScoringFilledArgonCanister(const bool = true); + void setScoringSawUnconsciousOperator(const bool = true); + void setScoringWentThroughPressureDoor(const bool = true); + void setScoringPreppedSub(const bool = true); + void setScoringEnteredSub(const bool = true); + void setScoringExitedSub(const bool = true); + void setScoringSawRobotAt54North(const bool = true); + void setScoringPlayedWithClaw(const bool = true); + void setScoringUsedRetinalChip(const bool = true); + void setScoringFinishedGlobeGame(const bool = true); + void setScoringStoppedNoradRobot(const bool = true); + void setScoringGotNoradOpMemChip(const bool = true); + void setScoringFinishedNorad(const bool = true); + + // WSC scoring + void setScoringRemovedDart(const bool = true); + void setScoringAnalyzedDart(const bool = true); + void setScoringBuiltAntidote(const bool = true); + void setScoringGotSinclairKey(const bool = true); + void setScoringGotArgonCanister(const bool = true); + void setScoringGotNitrogenCanister(const bool = true); + void setScoringPlayedWithMessages(const bool = true); + void setScoringSawMorphExperiment(const bool = true); + void setScoringEnteredSinclairOffice(const bool = true); + void setScoringSawBrochure(const bool = true); + void setScoringSawSinclairEntry1(const bool = true); + void setScoringSawSinclairEntry2(const bool = true); + void setScoringSawSinclairEntry3(const bool = true); + void setScoringSawWSCDirectory(const bool = true); + void setScoringUsedCrowBarInWSC(const bool = true); + void setScoringFinishedPlasmaDodge(const bool = true); + void setScoringOpenedCatwalk(const bool = true); + void setScoringStoppedWSCRobot(const bool = true); + void setScoringGotWSCOpMemChip(const bool = true); + void setScoringFinishedWSC(const bool = true); + + // Gandhi scoring + void setScoringMarsGandhi(const bool = true); + void setScoringNoradGandhi(const bool = true); + void setScoringWSCGandhi(const bool = true); + + // Scoring "Get" functions. + bool getScoringSawINN(); + bool getScoringTookShower(); + bool getScoringFixedHair(); + bool getScoringGotKeyCard(); + bool getScoringReadPaper(); + bool getScoringLookThroughTelescope(); + bool getScoringSawCaldoriaKiosk(); + bool getScoringGoToTSA(); + bool getScoringEnterTSA(); + bool getScoringSawBust1(); + bool getScoringSawBust2(); + bool getScoringSawBust3(); + bool getScoringSawBust4(); + bool getScoringSawBust5(); + bool getScoringSawBust6(); + bool getScoringSawTheory(); + bool getScoringSawBackground(); + bool getScoringSawProcedure(); + bool getScoringGotJourneymanKey(); + bool getScoringGotPegasusBiochip(); + bool getScoringGotBiosuit(); + bool getScoringGoToPrehistoric(); + bool getScoringPutLogInReader(); + bool getScoringSawCaldoriaNormal(); + bool getScoringSawCaldoriaAltered(); + bool getScoringSawNoradNormal(); + bool getScoringSawNoradAltered(); + bool getScoringSawMarsNormal(); + bool getScoringSawMarsAltered(); + bool getScoringSawWSCNormal(); + bool getScoringSawWSCAltered(); + bool getScoringWentToReadyRoom2(); + bool getScoringWentAfterSinclair(); + bool getScoringUsedCardBomb(); + bool getScoringShieldedCardBomb(); + bool getScoringStunnedSinclair(); + bool getScoringDisarmedNuke(); + bool getScoringThrewBreaker(); + bool getScoringExtendedBridge(); + bool getScoringGotHistoricalLog(); + bool getScoringFinishedPrehistoric(); + bool getScoringThrownByRobot(); + bool getScoringGotMarsCard(); + bool getScoringSawMarsKiosk(); + bool getScoringSawTransportMap(); + bool getScoringGotCrowBar(); + bool getScoringTurnedOnTransport(); + bool getScoringGotOxygenMask(); + bool getScoringAvoidedRobot(); + bool getScoringActivatedPlatform(); + bool getScoringUsedLiquidNitrogen(); + bool getScoringUsedCrowBar(); + bool getScoringFoundCardBomb(); + bool getScoringDisarmedCardBomb(); + bool getScoringGotCardBomb(); + bool getScoringThreadedMaze(); + bool getScoringThreadedGearRoom(); + bool getScoringEnteredShuttle(); + bool getScoringEnteredLaunchTube(); + bool getScoringStoppedRobotsShuttle(); + bool getScoringGotMarsOpMemChip(); + bool getScoringFinishedMars(); + bool getScoringSawSecurityMonitor(); + bool getScoringFilledOxygenCanister(); + bool getScoringFilledArgonCanister(); + bool getScoringSawUnconsciousOperator(); + bool getScoringWentThroughPressureDoor(); + bool getScoringPreppedSub(); + bool getScoringEnteredSub(); + bool getScoringExitedSub(); + bool getScoringSawRobotAt54North(); + bool getScoringPlayedWithClaw(); + bool getScoringUsedRetinalChip(); + bool getScoringFinishedGlobeGame(); + bool getScoringStoppedNoradRobot(); + bool getScoringGotNoradOpMemChip(); + bool getScoringFinishedNorad(); + bool getScoringRemovedDart(); + bool getScoringAnalyzedDart(); + bool getScoringBuiltAntidote(); + bool getScoringGotSinclairKey(); + bool getScoringGotArgonCanister(); + bool getScoringGotNitrogenCanister(); + bool getScoringPlayedWithMessages(); + bool getScoringSawMorphExperiment(); + bool getScoringEnteredSinclairOffice(); + bool getScoringSawBrochure(); + bool getScoringSawSinclairEntry1(); + bool getScoringSawSinclairEntry2(); + bool getScoringSawSinclairEntry3(); + bool getScoringSawWSCDirectory(); + bool getScoringUsedCrowBarInWSC(); + bool getScoringFinishedPlasmaDodge(); + bool getScoringOpenedCatwalk(); + bool getScoringStoppedWSCRobot(); + bool getScoringGotWSCOpMemChip(); + bool getScoringFinishedWSC(); + bool getScoringMarsGandhi(); + bool getScoringNoradGandhi(); + bool getScoringWSCGandhi(); + + GameScoreType getCaldoriaTSAScore(); + GameScoreType getPrehistoricScore(); + GameScoreType getMarsScore(); + GameScoreType getNoradScore(); + GameScoreType getWSCScore(); + GameScoreType getGandhiScore(); + GameScoreType getTotalScore(); + + void writeCaldoriaState(Common::WriteStream *stream); + void readCaldoriaState(Common::ReadStream *stream); + void resetCaldoriaState(); + + void writeTSAState(Common::WriteStream *stream); + void readTSAState(Common::ReadStream *stream); + void resetTSAState(); + + void writePrehistoricState(Common::WriteStream *stream); + void readPrehistoricState(Common::ReadStream *stream); + void resetPrehistoricState(); + + void writeNoradState(Common::WriteStream *stream); + void readNoradState(Common::ReadStream *stream); + void resetNoradState(); + + void writeMarsState(Common::WriteStream *stream); + void readMarsState(Common::ReadStream *stream); + void resetMarsState(); + + void writeWSCState(Common::WriteStream *stream); + void readWSCState(Common::ReadStream *stream); + void resetWSCState(); + + // Globals. + void setWalkthroughMode(bool); + bool getWalkthroughMode(); + void setShieldOn(bool); + bool getShieldOn(); + void setEasterEgg(bool); + bool getEasterEgg(); + void setBeenToWSC(bool value); + bool getBeenToWSC(); + void setBeenToMars(bool value); + bool getBeenToMars(); + void setBeenToNorad(bool value); + bool getBeenToNorad(); + void setWSCFinished(bool); + bool getWSCFinished(); + void setMarsFinished(bool); + bool getMarsFinished(); + void setNoradFinished(bool); + bool getNoradFinished(); + bool allTimeZonesFinished(); + void setTakenItemID(ItemID, bool); + bool isTakenItemID(ItemID); + void setTakenItem(Item *, bool); + bool isTakenItem(Item *); + + // Caldoria + void setCaldoriaFuseTimeLimit(const TimeValue); + TimeValue getCaldoriaFuseTimeLimit(); + void setCaldoriaSeenPullback(bool); + bool getCaldoriaSeenPullback(); + void setCaldoriaMadeOJ(bool); + bool getCaldoriaMadeOJ(); + void setCaldoriaWokenUp(bool); + bool getCaldoriaWokenUp(); + void setCaldoriaDidRecalibration(bool); + bool getCaldoriaDidRecalibration(); + void setCaldoriaSeenSinclairInElevator(bool); + bool getCaldoriaSeenSinclairInElevator(); + void setCaldoriaINNAnnouncing(bool); + bool getCaldoriaINNAnnouncing(); + void setCaldoriaSeenINN(bool); + bool getCaldoriaSeenINN(); + void setCaldoriaSeenMessages(bool); + bool getCaldoriaSeenMessages(); + void setCaldoriaSinclairShot(bool); + bool getCaldoriaSinclairShot(); + void setCaldoriaBombDisarmed(bool); + bool getCaldoriaBombDisarmed(); + void setCaldoriaRoofDoorOpen(bool); + bool getCaldoriaRoofDoorOpen(); + void setCaldoriaDoneHygiene(bool); + bool getCaldoriaDoneHygiene(); + void setCaldoriaSawVoiceAnalysis(bool); + bool getCaldoriaSawVoiceAnalysis(); + void setCaldoriaDoorBombed(bool); + bool getCaldoriaDoorBombed(); + void setCaldoriaGunAimed(bool); + bool getCaldoriaGunAimed(); + + // TSA + void setRipTimerTime(TimeValue); + TimeValue getRipTimerTime(); + void setTSAFuseTimeLimit(TimeValue); + TimeValue getTSAFuseTimeLimit(); + void setT0BMonitorMode(byte); + byte getT0BMonitorMode(); + void setTSAState(byte); + byte getTSAState(); + void setT0BMonitorStart(TimeValue); + TimeValue getT0BMonitorStart(); + void setTSAIDedAtDoor(bool); + bool getTSAIDedAtDoor(); + void setTSA0BZoomedIn(bool); + bool getTSA0BZoomedIn(); + void setTSAFrontDoorUnlockedOutside(bool); + bool getTSAFrontDoorUnlockedOutside(); + void setTSAFrontDoorUnlockedInside(bool); + bool getTSAFrontDoorUnlockedInside(); + void setTSASeenRobotGreeting(bool); + bool getTSASeenRobotGreeting(); + void setTSASeenTheory(bool); + bool getTSASeenTheory(); + void setTSASeenBackground(bool); + bool getTSASeenBackground(); + void setTSASeenProcedure(bool); + bool getTSASeenProcedure(); + void setTSASeenAgent3AtDoor(bool); + bool getTSASeenAgent3AtDoor(); + void setTSACommandCenterLocked(bool); + bool getTSACommandCenterLocked(); + void setTSASeenCaldoriaNormal(bool); + bool getTSASeenCaldoriaNormal(); + void setTSASeenCaldoriaAltered(bool); + bool getTSASeenCaldoriaAltered(); + void setTSASeenNoradNormal(bool); + bool getTSASeenNoradNormal(); + void setTSASeenNoradAltered(bool); + bool getTSASeenNoradAltered(); + void setTSASeenMarsNormal(bool); + bool getTSASeenMarsNormal(); + void setTSASeenMarsAltered(bool); + bool getTSASeenMarsAltered(); + void setTSASeenWSCNormal(bool); + bool getTSASeenWSCNormal(); + void setTSASeenWSCAltered(bool); + bool getTSASeenWSCAltered(); + void setTSABiosuitOn(bool); + bool getTSABiosuitOn(); + + // Prehistoric + void setPrehistoricTriedToExtendBridge(bool); + bool getPrehistoricTriedToExtendBridge(); + void setPrehistoricSeenTimeStream(bool); + bool getPrehistoricSeenTimeStream(); + void setPrehistoricSeenFlyer1(bool); + bool getPrehistoricSeenFlyer1(); + void setPrehistoricSeenFlyer2(bool); + bool getPrehistoricSeenFlyer2(); + void setPrehistoricSeenBridgeZoom(bool); + bool getPrehistoricSeenBridgeZoom(); + void setPrehistoricBreakerThrown(bool); + bool getPrehistoricBreakerThrown(); + + // Norad + void setNoradSeenTimeStream(bool); + bool getNoradSeenTimeStream(); + void setNoradGassed(bool); + bool getNoradGassed(); + void setNoradFillingStationOn(bool); + bool getNoradFillingStationOn(); + void setNoradN22MessagePlayed(bool); + bool getNoradN22MessagePlayed(); + void setNoradPlayedGlobeGame(bool); + bool getNoradPlayedGlobeGame(); + void setNoradBeatRobotWithClaw(bool); + bool getNoradBeatRobotWithClaw(); + void setNoradBeatRobotWithDoor(bool); + bool getNoradBeatRobotWithDoor(); + void setNoradRetScanGood(bool); + bool getNoradRetScanGood(); + void setNoradWaitingForLaser(bool); + bool getNoradWaitingForLaser(); + void setNoradSubRoomPressure(uint16); + uint16 getNoradSubRoomPressure(); + void setNoradSubPrepState(NoradSubPrepState); + NoradSubPrepState getNoradSubPrepState(); + void setNoradArrivedFromSub(bool); + bool getNoradArrivedFromSub(); + + // Mars + void setMarsSeenTimeStream(bool); + bool getMarsSeenTimeStream(); + void setMarsHeardUpperPodMessage(bool); + bool getMarsHeardUpperPodMessage(); + void setMarsRobotThrownPlayer(bool); + bool getMarsRobotThrownPlayer(); + void setMarsHeardCheckInMessage(bool); + bool getMarsHeardCheckInMessage(); + void setMarsPodAtUpperPlatform(bool); + bool getMarsPodAtUpperPlatform(); + void setMarsSeenThermalScan(bool); + bool getMarsSeenThermalScan(); + void setMarsArrivedBelow(bool); + bool getMarsArrivedBelow(); + void setMarsSeenRobotAtReactor(bool); + bool getMarsSeenRobotAtReactor(); + void setMarsAvoidedReactorRobot(bool); + bool getMarsAvoidedReactorRobot(); + void setMarsInAirlock(bool); + bool getMarsInAirlock(); + void setMarsAirlockOpen(bool); + bool getMarsAirlockOpen(); + void setMarsMaskOnFiller(bool); + bool getMarsMaskOnFiller(); + void setMarsLockFrozen(bool); + bool getMarsLockFrozen(); + void setMarsLockBroken(bool); + bool getMarsLockBroken(); + void setMarsMazeDoorPair1(bool); + bool getMarsMazeDoorPair1(); + void setMarsMazeDoorPair2(bool); + bool getMarsMazeDoorPair2(); + void setMarsMazeDoorPair3(bool); + bool getMarsMazeDoorPair3(); + void setMarsSawRobotLeave(bool); + bool getMarsSawRobotLeave(); + void setMarsSecurityDown(bool); + bool getMarsSecurityDown(); + void setMarsFinishedCanyonChase(bool); + bool getMarsFinishedCanyonChase(); + void setMarsThreadedMaze(bool); + bool getMarsThreadedMaze(); + void setMarsHitRobotWithCannon(bool); + bool getMarsHitRobotWithCannon(); + void setMarsReadyForShuttleTransport(bool); + bool getMarsReadyForShuttleTransport(); + + // WSC + void setWSCSeenTimeStream(bool); + bool getWSCSeenTimeStream(); + void setWSCPoisoned(bool); + bool getWSCPoisoned(); + void setWSCAnsweredAboutDart(bool); + bool getWSCAnsweredAboutDart(); + void setWSCRemovedDart(bool); + bool getWSCRemovedDart(); + void setWSCAnalyzerOn(bool); + bool getWSCAnalyzerOn(); + void setWSCDartInAnalyzer(bool); + bool getWSCDartInAnalyzer(); + void setWSCAnalyzedDart(bool); + bool getWSCAnalyzedDart(); + void setWSCSawMorph(bool); + bool getWSCSawMorph(); + void setWSCDesignedAntidote(bool); + bool getWSCDesignedAntidote(); + void setWSCPickedUpAntidote(bool); + bool getWSCPickedUpAntidote(); + void setWSCOfficeMessagesOpen(bool); + bool getWSCOfficeMessagesOpen(); + void setWSCSeenNerd(bool); + bool getWSCSeenNerd(); + void setWSCHeardPage1(bool); + bool getWSCHeardPage1(); + void setWSCHeardPage2(bool); + bool getWSCHeardPage2(); + void setWSCHeardCheckIn(bool); + bool getWSCHeardCheckIn(); + void setWSCDidPlasmaDodge(bool); + bool getWSCDidPlasmaDodge(); + void setWSCSeenSinclairLecture(bool); + bool getWSCSeenSinclairLecture(); + void setWSCBeenAtWSC93(bool); + bool getWSCBeenAtWSC93(); + void setWSCCatwalkDark(bool); + bool getWSCCatwalkDark(); + void setWSCRobotDead(bool); + bool getWSCRobotDead(); + void setWSCRobotGone(bool); + bool getWSCRobotGone(); protected: friend class Common::Singleton<SingletonBaseType>; @@ -845,7 +845,7 @@ private: RoomID _currentRoom; DirectionConstant _currentDirection; NeighborhoodID _nexNeighborhoodID; - RoomID _nexRoomID; + RoomID _nextRoomID; DirectionConstant _nextDirection; NeighborhoodID _lastNeighborhood; RoomID _lastRoom; |